I want us to make a big thread that will serve as a reminder to the dev about the things that concern the Neo community and that we suggest they be addressed in the next update if possible , so without any more time to waste here we go
1- Camilla: This girl needs a control now. It’s completely broken, we need an incredibly high amount of damage to just get it out of its defensive mode, damage that almost no monster is able to do on its own, so most of the time you need to use 2-3 minimum attacks, and she only needs 42 TU to fully slice and retrigger the passive, she doesn’t even have a heal cap so she can keep spam healing as she pleases until she can line up and attack as she pleases with multiple sweep options( 1 piercing move from one use, confidence double blow and a rain of blood another sweep option that also heals him as well). The fact that she is weak to stuns, dreams and poison doesn’t help too much because she is incredibly tanky. I understand that this is bad for the owners of this monster but this really ruins the pvp experience.
2- Maeve: Definitely the nerf she received was a step forward but not enough. It is clear that we don’t want to make the monster useless but if it needs to balance, each monster in this game is meant to fulfill an objective or counter some kind of strategy, for example Maebe we want it to be very strong against monsters with revenge (nullifying blow) it needs be very strong and do critical damage against vengeful monsters, you have to stop killing everything like that, incredibly tanky monsters without vengeances are dying with this hit, I think it should be changed to do medium damage to non-vengeful things, something like two shots to sweep, which won’t be too much of a problem for her because she can still use denials if she needs to take something down right away. The fact that she needs two hits to kill things without revenge won’t be too much as her fds create the perfect support to speed her up and donate turns to her, the latter creating a very troublesome AP spam loop. Otherwise make the SS a little less oppressive
Option 1 : Put a time restriction from the first turn ( If you think it is too much look at option 2 )
Option 2 : Make it only protect FD
3- Tokens: Here I am only referring to the tokens that cannot be removed with the token counters. (Yang and Moogong, the latter more understandable because it comes from a myth) It is not good that there are these types of tiles that cannot self-eliminate, it does not create a good experience because they are too abused. Just give a way to eliminate and all good, also make them Dusy’s food
4- Rocks: They are rocks please. Make them fall apart in a while. (I think that rock lock is an excellent strategy, I myself have run it successfully and precisely with that base I can say that it is quite controlling, I would say too much, it is not easy to run as everyone thinks but yes, in the right hands you are in trouble. My suggestion here is to keep the strategy, how when it came up, with petrified vendettas, that balances it out more, please don’t let Lunactia keep spamming free rocks, one at a time and it’ll be fine. Don’t kill rock lock, fix it.( Also please don’t destroy Nauti he has a very interesting set, the problem is how oppressive the rocks are not the , nothing gives you that much time to set it up besides rock lock , though if you need to limit the call I think 10 uses will be good)
5- Stum: Stun teams are running successfully all over the place and stun pulses are still crying out in corners when they were the smallest and least oppressive part of the issue, they were hit the hardest. I suggest once again reversing the nerf or al least perform a TU reduction from 100 to 70 (85 to 59).
6- Jurlungur: Just check this boy’s Ss at least give him a time restriction.
Add button to run on opponent’s turn
Add button to claim everything in daily rewards
Easier to move around in the different game rooms
And finally add the clans already please
What do you think , feel free to argue or add something that you think has been left out . Regards