My words about this bomb a month ago:
The devs have already given one counter:
Hmm alright, pretty clever. Bit of a shame that meatoid doesnât have much other fl application so itâll be hard to justify using him over a more volatile AP⌠oh well
Payback killer wonât work because he doesnât have death revenge.
I keep forgetting Payback Killer only works on death revenge⌠probably because my only Payback Killer is Void lol. Forget that part of what I said haha. Still feel Meatoid can kind of balance the damage from Bomboid, might not be a bad idea to start building with that in mind. Also the presence of Dusicyon everywhere can help with getting shields⌠I dunno. This is gonna be interesting to see how things grow.
This combination can be very good to fight Scorpio. very great.
Iâll take anything to fight Scorpio. He is the only reason I got scarleguard in the FL.
Hahaha. I often consider my team how to fight the scorpio and cani. they are too annoying
Man I think same. Its terrible
Good!
Donât mean to trigger floccu lovers, but aggressive entrance needs to be looked at, the damage dealt just by entering is stupidly high especially to monsters with thunder as element. Element advantage shouldnât be a factor for the scale of damage from a passive effect. The same goes to static and bomboid.
Yeah, I feel like aggressive entranceâs primary purpose is to try to give your opponent that little nudge at the worst possible moment, so that stealth/shield/hg can get taken out. Honestly, if it was nothing but a poking tool itâd still be a worthy part of Floccoâs arsenal since itâs totally free, maybe not quite as worth retreating for a second round, but still a nice perk if flocco just runs out of things to do.
These damaging passives are much like sleep immunity; if only one exists in the game thereâs no real problems. But when more come in, it opens up the door for some serious abuse, which is what led us to oni/bunker/rilla fronts that can sleep 3 opponents without penalty, and now the ability to just instantly mow down 4 enemies with nothing but passive damage that they canât avoid. They really should be a bit weaker, especially now that theyâve been given the perk of ignoring stealth.
Donât get static nerfed because of bomboid
Man Iâm sorry, static really didnât deserve this. In his hands, passive damage really isnât that big of a problem. Flocco pushed it a lot further with how much harder it is to manage, but was still reasonably balanced. And now that Bomboidâs here the passive has achieved its most abusable form possible. And now staticâs likely going to pay the price as well, unless the devs can somehow find a way to circumvent bomboid and Floccoâs shenanigans without hurting static. Thatâd be great.
Like I said, I donât necessarily believe it will be OP. I just believe itâs going to be very common and annoying af, which is why Iâm opening up discussion for how it can most easily be countered.
I did indeed say itâs going to be terrible. I donât see any implication that itâs objectively OP.
Its your title and how you start of the sentence.
Like something that could not be countered like zib/gazer
Haze/sui
Look, I canât control the way you interpret what I say, so itâs not my fault if you decipher a completely different message than what I meant to convey. I will stand by the claim that this strategy will be somewhat oppressive at the absolute minimum, but I did not insinuate anywhere that it NEEDS to be swiftly dealt with or that itâs the most terrifying threat the meta has seen yet.
just ask the devs to make the bomboid not an AP, and give it the active skill of protect teammates if youâre so convinced itâs a problem. Or just wait till we see what actually happens in pvp