Something terrible is coming...

My words about this bomb a month ago:

The devs have already given one counter:

Hmm alright, pretty clever. Bit of a shame that meatoid doesn’t have much other fl application so it’ll be hard to justify using him over a more volatile AP… oh well

2 Likes

Payback killer won’t work because he doesn’t have death revenge.

I keep forgetting Payback Killer only works on death revenge… probably because my only Payback Killer is Void lol. Forget that part of what I said haha. Still feel Meatoid can kind of balance the damage from Bomboid, might not be a bad idea to start building with that in mind. Also the presence of Dusicyon everywhere can help with getting shields… I dunno. This is gonna be interesting to see how things grow.

1 Like

This combination can be very good to fight Scorpio. very great.

2 Likes

I’ll take anything to fight Scorpio. He is the only reason I got scarleguard in the FL.

1 Like

Hahaha. I often consider my team how to fight the scorpio and cani. they are too annoying

1 Like

Man I think same. Its terrible

1 Like

Good!

Don’t mean to trigger floccu lovers, but aggressive entrance needs to be looked at, the damage dealt just by entering is stupidly high especially to monsters with thunder as element. Element advantage shouldn’t be a factor for the scale of damage from a passive effect. The same goes to static and bomboid.

7 Likes

Yeah, I feel like aggressive entrance’s primary purpose is to try to give your opponent that little nudge at the worst possible moment, so that stealth/shield/hg can get taken out. Honestly, if it was nothing but a poking tool it’d still be a worthy part of Flocco’s arsenal since it’s totally free, maybe not quite as worth retreating for a second round, but still a nice perk if flocco just runs out of things to do.

These damaging passives are much like sleep immunity; if only one exists in the game there’s no real problems. But when more come in, it opens up the door for some serious abuse, which is what led us to oni/bunker/rilla fronts that can sleep 3 opponents without penalty, and now the ability to just instantly mow down 4 enemies with nothing but passive damage that they can’t avoid. They really should be a bit weaker, especially now that they’ve been given the perk of ignoring stealth.

Don’t get static nerfed because of bomboid

9 Likes

Man I’m sorry, static really didn’t deserve this. In his hands, passive damage really isn’t that big of a problem. Flocco pushed it a lot further with how much harder it is to manage, but was still reasonably balanced. And now that Bomboid’s here the passive has achieved its most abusable form possible. And now static’s likely going to pay the price as well, unless the devs can somehow find a way to circumvent bomboid and Flocco’s shenanigans without hurting static. That’d be great.

1 Like

Like I said, I don’t necessarily believe it will be OP. I just believe it’s going to be very common and annoying af, which is why I’m opening up discussion for how it can most easily be countered.

Nice title and description dude.

1 Like

I did indeed say it’s going to be terrible. I don’t see any implication that it’s objectively OP.

Its your title and how you start of the sentence.

Like something that could not be countered like zib/gazer

Haze/sui

Look, I can’t control the way you interpret what I say, so it’s not my fault if you decipher a completely different message than what I meant to convey. I will stand by the claim that this strategy will be somewhat oppressive at the absolute minimum, but I did not insinuate anywhere that it NEEDS to be swiftly dealt with or that it’s the most terrifying threat the meta has seen yet.

just ask the devs to make the bomboid not an AP, and give it the active skill of protect teammates if you’re so convinced it’s a problem. Or just wait till we see what actually happens in pvp

1 Like