Some stuff I’d like to talk about

1.Buff Torazou
I’m not going to suggest something crazy (though i’d like to :slight_smile::slight_smile::slight_smile:) change the tu of slayerbreak to 100 and in the zone can be active with only 4 kills or just change it to a bloodmove. I have never seen anyone actually activate it. This way it could at least have a better chance at activating.

  1. Let’s nerf my favourite monster Tago (2nd form only). It has the complete moveset in second form, just change assassinate to protect killer and double bloodthirst to bloodthirst.

  2. Tago and Maggat. Why does Maggatsuoh double poison chomp has the same TU as singular poison chomp? And also stealthbreak and stealthbane same TU?

  3. Give the goddesses some clothing. Satomi’s clothing is not that revealing and its not in any suggestive poses. At least make the goddesses have the same amount of clothing satomi has.

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Torazou needs HG too…

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I’m completely agree about tirazou i got it more than a month ago and still haven’t been able to pull of In The Zone :joy::joy::joy::joy: i don’t have a clue of how much damage it does because i have never used it

I’ve activated Tora in pvp, once… took quite a few battles, and input from other players, ended up using lunar and motor to disrupt enemy with alot of shells, but once Tora got charged it was pretty well game over. :thinking:

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Hg + stealthbreak eater and slayerbreak eater :joy:

8-10k

Wow that’s great

I will write my thoughts on Torazou
1st As i already discussed on the old tier list Slayerbreak should be 100 130 is too much for me
2nd AoE makes no sense on a monster that has 2 situational moves of mid TU and needs to get 5 kills to get going
3rd In Zone Being unusable is such a waste this monster has 5 active skills and can’t use 2 of them…
4th Swift Cannibalize is a really good resource to get a kill and support the team but it makes no sense on a monster who doesn’t beneficts form high HP (it doesn’t have HG nor Hardered Carpace) ñ
5th It’s 2 passives are extremely useless mainly Defensive mode Stealth Entrance is a bit useful to keep it alive

My changes would be
1st Make In Zone usable as any other blood move with really REALLY low damage until it gets 3 kills when it will deal 1500 damage and with 4 2500 and the full potential unlocked at 5
2nd change AoE to something else another move that make for it possible to have more target’s aviable maybe something like 1 Kinslayer (100 TU) 2 Counter Strike (100 TU) 3 True Hit (this will limit the number of strategies it can be used with limiting it’s sweep potential if is used along with Protectors so we prevent it to become another AP Spam Sweeper therefore this is my favourite move for him)
3rd Make Slayerbreak 100 TU
4th Change Defensive Mode for HG

This changes will improve the monster survival capabilities and it’s power to sweep and get the kills it needs and i don’t think it will make it OP but you all are free to correct me

This alone would be horrible to face!

I completely agree that Torazou needs a bit more to it. However, slayerbreak one-shots with very minimal condition required. 130TU sounds very reasonable for that, any lower would be a bit overkill. Hold ground with slayerbreak will be such a pain to face, unless they lower the speed of Torazou.

The Devs have already said defensive mode is getting a re-work in the next update so I reckon we’ll see something nice happen to this monster then.

Well what about the other ideas… 1 and 2

… Well if HG with a 130 TU move is a pain to face… What can we tell about HG and 42 TU Bloodthirst…

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I can’t remember the thread we were talking about it before but I put my thoughts on your similar ideas there.

Agreed…it one shots most of the storm Legendary
But HG would be fair on him…

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Yep i really don’t see the reason for it not to have it it makes a lot of sense due to the move set design concept

Anybody know why tago poison chomp 130 TU and maggat 130 TU double poison chomp. Is double poison chomp weaker? (I’m not asking for a nerf, just usually double moves cost more than singular moves, slayerbane 70TU dual slayerbane 100, poison eater 160 TU double poison eater 200 TU)

Actually double poison chomp is more powerful bcz of Maggatsouh’s attack
He one shots both target one being poisoned most of the time

Then why does his cost the same as tago?

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Tago’s should be 100 TU

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Probably coz it does recoil damage

Sounds too op