Hi guys, I would like for you to comment this post with moves that you think they have a wrong TU.
You can justify why you think TU should be higher or lower.
I’ll give my share:
POWER SLASH from 160 TU to 100 TU: making power slash more viable will positively impact most of the monsters that owns it making them being targeted instead of leaving them hanging around.
FASTSTRIKE from 160 TU to 130 TU: this is a classic “grab a kill and become dead weight” move, we have FASTBREAKER at exactly the same TU. Should be lowered.
BABY CONVERSION from 50 to 70 TU: this move in certain monsters can be extremely powerful, can remove dead weights and enable very powerful sweeping moves.
STEALTHBREAK from 100 to 130TU: Extremy good sweeping move at the same TU of Stealthbane.
BLOOD DRAIN from 50 to 70 TU: x10 life absorb is insane.
BE YOUR SHIELD from 1 TU to 30 TU: insta shield is just not right, let’s make it super fast but not insta.
NULLIFYING STRIKE from 130 to 100 TU: TU too high for the damage it does (in normal conditions, not buffed).
QUELL from 50 to 70 TU: very powerful move.
SLAYER STUN from 50 to 70 TU: can basically stun a single monster out of the game forever.
RADIOACTIVE FALLOUT from 50 to 70 TU: extremely powerful move.
PARDON From 100 TU to 50 TU: is a powerful version of purify all, but resets the kills of allies too.
SWIFT ELEM ACCEL from 30 to 50 TU: I already discussed this move in the past.
GIFT EXCHANGE+ from 70 to 160 TU: this move requires a drastic increase as gives to the opponent an extra Boxchomp and removes a dead weight token.
SURVIVOR: This move’s TU varies, with the current meta I’d make it 80 TU for everyone.
COUNTERSTRIKE from 100 to 70: Same TU of LIGHTBANE and DARKBANE.
KINSLAYER: from 130 to 70 TU: Same TU of LIGHTBANE and DARKBANE.
ZELOUS ATTACK from 160 to 130 TU: for the damage it makes is not viable at 160 TU.
PIERCING BLOW: standard 160 TU for everyone.
DOUBLE PIERCING BLOW: standard 200 TU for everyone.
This is my share for now.
What is your share guys?