Breaker moves vs Double Breaker moves

Why are Wallbreaker and Toxicbreaker 200tu whille Wrecking Ball and Antidote are 130tu?

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Because boobs

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Nice answer :+1: the truth we all know

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Wrecking ball and Antidote don’t one-shot mythics (on the mythics they exist on). Not a reason, just something interesting to note

Avieronix doesn’t need any buff is already one of the best SE of this game the only exception should be Cyclozar i think 130 TU for all it’s moves would be perfect 160 is still excessive. Take as an example Torazou’s Slayerbreak 130 TU for a warranted one shot and piercing upgrade compared to the original move (70 TU) that’s how should be for shiny cyclo but no one else

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Who said averonix needed a buff. He’s amazing

I think for legends/mythics tus and damage should go like so:

Killer moves: 100tu, with Chrono Killer damage across the board
Double Killer moves: 130tu, with Defang damage across the board
Breaker moves: 130tu, damage evened out across the board (if it isn’t already)
Double Breaker moves: 160tu, damage higher than Wrecking Ball but lower than Antidote across the board

I think reliable damage would make Killer moves much more intuitive.

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He was implying the Wallbreaker move in general needs buffing which i agree but not for SEs only for legends because we have some really powerful SEs already with that kind of moves

I was actually hoping for a middle ground.

Double Breaker moves (and Double Killer for that matters) are too pushed, while Breaker moves are lacking.

I don’t think Avieronix with 160tu Wallbreaker would be broken either, but I also agree that he doesn’t really need it.

The inconsistency in damage is the same for all moves. Some monsters simply have higher damage scaling. For example crecendo strikers. Leo seems to do more damage in less time despite lower attack than shiva.

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Yes, but moves have different damage values too.

For example, on Chromera Chrono Killer deals more damage than Toxic Killer.

100TU Protector killer ?

Yes, but then it would do way higher damage.

There definitely is some different scaling for some monsters but most moves have exactly the same scaling across all the monsters with that skill. The Devs purposefully do that so things are consistent. However, the different killer moves each have different damage scaling… which is very confusing.

I think the one that varies the most is bloodthirst. There are a bunch of monsters with buffed damage bloodthirst. Crescendo seems to be perfectly consistent across the monsters. I don’t think Leogeist does more damage.

You mean there are some monsters whose Bloodthirst deals more damage than it naturally should? What are some of this monsters? This is interesting

Kamiwyrm and Shadowyrm I guess

I believe it was Killerdog who said that Onigeist has the highest damage multiplier for Bloodthirst, resting at 1.5x, though I could be mistaken.

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Wow, you have a good memory! Onigeist is the monster I was going to mention. 1.5x is the most I found while there were some others at 1.25x.

Nulltron vs Novadrake (raw bloodthirst) I also found that Nulltron seems to deal a lot more after 1 kill but less when at 2+ kills. I can’t remember the exact numbers for this though and haven’t tested it much because I don’t own Nulltron.

When I log the damage certain moves do I now write down which monster I tested it on so I’m getting slightly better information on this all. It’s a project that’s kind of been on the back-foot for a while now though.

Novadrake one shots a lot of holy monsters with one kill.

Yep and most Standard or Full attack Stats SEs which seems wrong to me because my Blacktitan SOLO Bloodthirst only deals 2800 damage to a Chromera after one kill…