Small adjustments to monsters

Malwing’s job is done when it enters the field. Not even talking about the additional offensive capabilities. You can’t say that ankou is fine compared to him.

You also can’t justify the time investment it requires to get very little done. Sure, it’s durable, but also mitigate-able by more than just sleep and KB.

It requires a ridiculous amount of specificity in teambuilding for what it gives you.

Ank need a lil bit of a apeed boost, thats all. His passive is amazing and worth the extra step for the set up. Oroblem is when he enters he can be killed before his turn every time vecause he is super slow

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You have to explain how it’s mitigate-able by more than sleep and KB. Stating there are more ways without explanation or proof doesn’t make it valid.

Malwing’s entrance can be negated by stun counter and should be punished by stun converter if its passive weren’t broken. In this meta these types of mons are becoming increasingly common, due to the conditions or raw moves.

You can’t really use the point that malwing is a better pvp monster than it. Delu is much better than moji, but does that still warrant a moji buff even though their purposes are completely different?

I’m not against ankou getting a buff. Personally, i don’t feel it needs one but i’ll still welcome one. Just suggest something that actually allows players to use the monster as it is. Speed buff, spawn point changes etc. seem more sensible.

Anyway i’m tired of this whole thread. Nerfing mons will only make the power creep stronger. Buff Valza CS etc. if you’re complaining about Gyo damage not being fair. Nothing atm is on par with pre-nerfed zibgazer, so why nerf mons just because you don’t know how to deal with them? Their counters will be released later on anyway.

Too many long posts from me…i cba anymore…

Let’s see, shields mitigate him heavily, anything with HG mitigates his performance. Getting him low mitigates him as then he can’t bloodcrave. HP sharing mitigates him(shiva). Payback/death revenge mitigates him. Bomb moves mitigate him. Heck, protectors mitigate him as he takes 140 seconds(which he doesn’t have due to timer) in order to kill one, etc. . .

Malwing’s entrance can only partially be mitigated by stun converter/absorber/counter. You still get the value out of sleeping something.

Anyway, I just suggested the cannibalize thing because I felt like him getting a way to stay alive a bit longer would be interesting.

Maybe something like adding 80 seconds to his DS timer whenever he gets a kill would be cool, that way he can be more effective at removing non-HG things like he wants to.

A speed buff such that he can get an extra move off before he dies would be nice, as remember that you only have currently about 225 seconds with which to actually use him before he dies if he’s not in frontline.

Either 1 or the other though.

Agreed. Ill also add just keep killing him. Odds are he will respawn in the last spots anyway. The last time I tried ankou was against Yakuza and he just killed him the 2 times he respawned before he could do anything, thus showing that in addition to sleeping or KB or HG, you can just kill him before it kills you.

He needs a major speed boost. And he needs to respawn next. Random respawning is so dangerous to team building, and if he respawns in 13-16 hes not gonna help.

Ankoudragon:
You guys seriously want this to have higher speed so there’s not much we can do before we’re forced into either taking 1 death and then facing a fast stun immune sweeper or killing it and triggering the horrible passive? I’d rather keep the window we currently have before you’re forced to deal with it. 100s link death sentence is nasty! Side note: I find it unusual how people call Tortogeist OP and Ankoudragon terrible. Both are about giving your team some good value and work well at doing so.

Confident strike:
This is now working brilliantly since the buff where it gets double at 100% health. The monsters with this skill are doing very well.

Gyomurai:
Overconfident strike does 4400 damage average, varying between roughly 4000-4900. It guarantees a one-shot on any monster over 50% speed and has a chance greater than 50% to kill all the other monsters in the game. It’s a huge sweeping move that deals the same damage at 70-100% health and is 130TU, very different functionally to confident strike even though they share a name. There are excellent setups for Gyomurai that are dominating the top level of PvP where they get played. However, overconfident strike gets shut down if you can deal some good damage to it. Leogeist’s ultrathunder is enough, Delugazar’s ultradusk too. This will slow them down a bit because they must mediation first, but if they’re using a TT you’ll likely still take a couple of deaths (and then they’ve left themselves open). Ultimately, we’ve only seen this skill on one monster so far and while it’s very strong I wouldn’t call it OP on Gyomurai.

The link slayerbane all is the really irritating thing in a front line because we have to be so careful about our actions and it can help their team get control of the match. I wouldn’t be so hasty as to call for a nerf on Gyomurai but it’s up there as one of the most difficult monsters to fight against in PvP. I have a feeling that in 6-12 months there will be enough stuff added to the game that let us handle it, as we’ve seen with strong monsters in the past like Geomagnus.

P.S. This thread was made with the intention of talking about a few small changes to some monsters, not another “I hate this so please nerf it” and “I spent gems on this but it’s not good enough, please buff it” thread. At least we’re not hearing buff requests for Mojinator any more!

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Do you actually have an ankoudragon?

It’s not efficient enough to build a team around it.

You can’t use it as a supplementary monster to some other strategy.

I want a small improvement so that it can it’s thing well enough to warrent building a team around it just like you normally would.

Oh come on man, I’m so sick of you, asking for ankou buff in that manner, comparing it with malwing,
Give it speed boost, that’s it. Giving it’s passive a rework to initially backstab it, so it spawns in your reinforcements!!
You want Devs to totally scrap it’s design idea and change it entirely so that you can enjoy using it more.
I thought you always loved ankou & it’s fun to use it??!!
As you have dusciyon now, all you need is auro & then you can create an army of shielded ankou with ofcourse heaven alongside.
Now WE wonder how old you must be to want something like that ??!

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I’m a proud Malwing owner :wink:

I don’t have Burnsalot either, if you’d like to know.

You’ve asked about changes for Ankoudragon more than anyone else and wanted total re-works of the monster too. The Devs even said how they will not be changing the design of it. So why are you still bringing it up so much and even comparing it to Malwing?

I agree with you on your analysis of ankou, speed boost should not be drastic but a little bump, that will give ous time to deal with it

YUP! A beautiful example of where it would be game-breaking right there.

Ankou is a monster that highly benefits from combos like with Aurodragon. Aurodragon actually fits very nicely into link shadow teams too, because of stealth being a shadow strategy. I’m not going to bother listing potential combos and such but if you can create strong link shadow teams then Ankou can fit in beautifully. He’s just not the OP monster that everyone was expecting him to be before release.

P.S. Yes about the speed boost. I think maybe he could go up to 50% but no higher. We need a window to deal with him, especially with the clones.

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Man, I never said I don’t love the monster lol. I do love the monster and enjoy it. It’s fun.

It’s also severely limited in terms of using it well.

Not asking for a redesign right now, I’ve come to enjoy it how it is.

Just want it to not have to have a huge checklist of things you have to fulfill in order to use it effectively, or make it so that that checklist will pay off as well as other strategies.

I got a < 1% chance to get an auro on any given rare egg. I’d love one though lol.

Anyway, small nightrider tweak: survivor TU to 80 from 130 to match all the other legend survivors.

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1.25% chance isn’t it? :wink: But the real question we should’ve been asking you about Ankou is whether you had Auro. The combos are there even if you don’t have all the components. Sadly they limit design because you can’t make any game-breaking combos. The community really doesn’t like combos that are too strong either… like the Azubris one, even though it required 3 limited legendaries and very few people could actually do it.

He’s comparing it to Malware Wing because it was released opposite Malware Wing.

Yea it was released alongside malwing,then I would like to suggest a buff for moji as well ,
Coz whoever got moji in last anniversary should be given bb as a gift or buff for moji.
Pick your poison

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Nightrider Buff. Definitely needs to happen. Maybe give it excessive force as well. I am all up for Buff to old legendary.

TBH I think that it more that certain combos can be just unfun to play against.

Maybe the azubris combo did have a good number of answers, but unfortunately getting wiped by 60% speed link sneak attack all was not a fun thing to have happen to you.

That’s why DR teams are unfun as well, only fun if you’re the guy using them. So devs nerfed that strategy.

also, sobeking is probably the more broken monster to combine with aurodragon.

Wish I had atrahasis.

[quote=“VNM_Katakuri, post:81, topic:14624”]
if you think what we got now is bad what’s coming will make legends we got now look like 1 star monsters[/quote]

And now you’ve piqued my interest. Any juicy details you’re allowed to divulge?