Well, as I recall stun absorbers are kind of supposed to be a prominent part of every team, or at least it was a long time ago. Even now with TTs around they’re a necessity, TTs can’t shut it all down, and neither can Leo. I feel like you’re extrapolating a little heavily here. And assassinate isn’t impossible to avoid, with stealth it’s a snap to get rid of. If you feel like it’s too much, then ask the devs to make more non protect absorbers.
pretty sure i came to an agreement with scotty about that :v
Hmmmm,since I have been using TT this whole pvp,its really a game changer,I tried using both TT I had,and with simple tactics I managed to kill 8 monsters in a row using the two I had with AP and chrono without other player having one turn,that can’t be good for the game,but taking it out of the game fully?probably too extreme,give it a 100 sec to activate and make TT give turn to three monsters and the TT leg is 160 TU behind after using the move
Please don’t. They are an integral part of the game and many monsters feel designed around them. Especially with PvP in mind and the TU of many monsters and such would have to be adjusted too.
100secs before pull off seems about right for TT but the an again I would run sear and attack them twice within this time period. They need to go.
That’s only cause everyone decided to copy me and that’s sad il need to make a new meta team and if I do what’s the chance everyone will copy again very high
people copy the strongest teams but tt is a pain in the ■■■ either way still
I don’t need tt for my team to work at all but I thought I could keep a unique team for a little longer at least I know no one can use it as well as I do
one of many reasons I still use my jingle team , it’s way outside the meta yet I can make it work well
Yep when I see people using odd teams and making them work I have high admiration for those players
May I know what your team was. btw I’m actaully Ok with tt leaving the game or not, as it really wont change much for me at least.
even if there’s just the rule for no tt in some PvP events I’ll be happy
No TT done,no chromera then as well and no roaring entrance as they ruin pvp cuz all teams use them and it gets boring
I would be on board for TT being banned next pvp and see what happens to team diversity then.
Maybe ban roaring entrance and TT next pvp would be good too.
I think the issue with banning roaring is that all legendary roaring mons are limited so people specifically spent for them, however with tt all of them can be obtained from normal eggs so people would be less angry at this, I only run 1 roaring so it doesn’t phase me too much
I understand, I have most of them. I think people would be just as angry either way. Most people seem to hate having to come up with new strategies, (they have to go through all that work of finding the top teams and copying them).
Could probably get away with no TT, but no roaring entrance may be a bit too much.
Atleast don’t remove TT.
Rather ban then from PvP if needed but keep them for the PvE.
Best option instead of nerfing monsters we have occasional Pvp where certain moves are locked or abilities be a bit different then just the team cost changes but end of day people will still copy top teams it’s the same in any game
Cause this game cannot afford to lose players and banning a ton of monsters will have this game die very fast
this would be perfect
Damn lochi (zardchi?)
Don’t poke the bear(s).