Ok let’s keep this about the game
Was thinking about the problem with TT and realized it is the only move with out a cost. I feel like the only change that needs to be made is TT just needs an actual tu cost.
TT could absorb the tu of all your monsters in exchange for giving them turns.
TT could have a set TU of 200 seconds
The other issue is the legend TT have both give turn and TT. Really removing give turn from the legend TT would make them far less annoying.
TT needs to just be left alone seriously… Also if you remove give turn then they are barely better than their super epic counter parts.
Why should it be left alone? It clearly is an unbalanced move that many people have a problem with. Granting your entire team a turn without having to sacrifice anything is a terrible move in a strategy game.
TT shouldn’t exist. Said that when TT was even worse for meta. Gt it’s different, it’s one turn not 5(don’t forget that legs have GT too) and 160 tu! Another thing is that when two tt fronts meet each other the game is just about which tt goes first… That’s sad. Btw i understand if you don’t want to remove TT at this point. But still they are too much. Just remove stun immune (that could be too much but this way you can’t run TT without a stun protection. That means high risk => getting stunned into heaven, but great reward if succeeds => 5 turns in row) or 50 secs from their first turn before using tt. That way you can’t run tt without a support. Atm you have only to gain running tt. Make them a bit more risky. Still better solution would be a rework of team turners imho.
There are many strategies out there that can destory a TT front line. Trust me it happens to my team a lot in the higher leagues. Without TT the meta is just going to switch to leo and or stun teams. The nice thing about TT is that it gives someone a chance who has been stunned to high heaven. Trust me unless you don’t want your team to ever get to move again because of stuns I mean that’s your deal then.
the risk isn’t only on a side. It works for both players. And i bet that with TT out of the game we would see more stun immune and more protectors. Players aren’t stupid
You would also see an increase in assassinate monsters again and you’d complain about their strength too. Removing tt doesn’t increase team diversity it will switch teams to the next strongest line ups and then people without an answer to those monsters will come to the form and complain about them too. It would just be an endless cycle of complaining.
I am aware of there being different strategies to counter it, I am not saying it be changed because I can not deal with it, but because it is a poorly designed move in a strategy game.
More monsters like choco and Leo solve the stun problem, or reworking stun mechanic itself.
Only thing tt brings is the use of assit teams remove tt and they die
Unless they half the tu times for assit moves so they can be viable
And you can’t just remove tt from legends and not Se if move is taken away it needs to be done to both but I highly doubt tt will be taken away
Also why not just have a pvp with TT banned and then we can all see what it is like, instead of endlessly arguing back and forth. Without testing it there is no way to know how it would actually affect the game.
Leo doesn’t solve the stun problem in the slightest. It only solves it for people lucky enough to roll that monster whenever they decide to let him be rolled on… which is another issue all on it’s own. All recent legendaries are limited only. They haven’t made any regular egg legendaries in God how long has it been now…
Never said Leo solves the problem alone.
Neither of these two monsters solve the stun problem.
More, meaning, extra, additional, new monsters
[quote name=“Scotty” post=“130089” timestamp=“1497983661”]
More, meaning, extra, additional, new monsters[/quote
Again it doesn’t do anything for the fact that many many monsters are designed around TT monsters. Not only would they have to rework all those monsters but then add more monster that would then be required to bring into PvP or else risk being stunned to death. So again see how the fact that you’d be forced to bring these monsters doesn’t increase team diversity it just shifts the meta to another best team setup. You can still of course add new monsters as they do all the time and there are plenty of TT killing monsters now. But they shouldn’t touch team turn.
I agree with scotty.
Julong, u seriously are ignoring lots of stuff, if TT is removed and stun becomes OP then devs can just release some SE leo or more none protector absorbers, more stun inmune…, its really not hard to solve.
@lochi, yea, the idea is to remove the move TT, not to nerf the legend TTs
I’m not ignoring anything. Removing tt still removes team diversity. You will be ruining a lot of set ups because a lot of monsters and teams require TT.
Also your @lochi comment. Did you not read what you wrote? Removing tt move would be a nerf.
Ruining seems harsh. I’m sure plenty of them could operate without a TT, not to mention if TT gets removed, then it’s a green light for tons of strategies that could never operate with the TTs around. More importantly though, it would put a stronger emphasis on skill. If you have lava or mecha, you can just plop him in every time and have your strat revolve entirely around him, and it will work most of the time. Without TTs, planning FLs will take a lot more skill in order to get something working, and more skill is a good thing.
Yes ruin… deo would be a one hit wonder. His tu to high without secret skill. Bane is to slow and tu to high. Night rider would have to go with a life flip friend and would maybe get one shot off otherwise he requires to much set up to work around. ECT ECT the list goes on for monsters that require assist because that’s the way they were designed.