Should TT/GT..... exist?

TT was a problem always. It got nerfed once but i think putting a timer on tt is the right way to do. 100 seconds before team turn could be used sounds correct

TT and give turn are necessary with stun. Reworking the stun mechanic, give turn/ TT, and by extension chrono moves would be a great idea.

Why not have stun just make monsters miss attacking moves? So the monster is “stunned” for 1,2, or 3 moves where it can not attack the enemy but could still use moves like purify, stealth, protect team mates, etc.

Team turn and give turn were the response to stun, so without reworking the stun mechanic then TT give turn feels necessary.

Chrono moves were the response to an overabumdamce of TT and give turn which made stun virtually useless.

Now we have pvp focused around stun, chrono killers, and roaring entrance with some posion or sleep mixed in.

The game is based around turns and planning attacks and we have TT and roaring entrance which bypasses that mechanic completely. Which means planning out the timing of attacks means nothing, I rarely ever pay attention to the tu of attacks anymore because it just does not matter.

Is in reference to moves being removed from the monsters itself or the monsters not allowed to be part of PvP?

Removed from the monsters.

Well if there’s no TT or GT there’s no point having chrone killer… so I’m assuming u have to vote for both. If GT remains then so should chrono killer to kill them as Midas etc will still be able to GT.

i have to disagree here, just bring some more stun inmune monsters, and stun counter or something, thats it, TT isng needed for stun not to be op

Looking back at it I was overreacting TBH,haven’t had the best day and went on pvp to lose to Deo to times in a row,TT needs a nerf clearly,but a nerf is needed while keeping lava and mecha top their monsters like they are now,which might be hard to do as that will mean a full scale move reset

Yep, i agree, my idea is to make lava and mecha tanks, somewhat like drako and make SE TTs sweepers maybe

Before legend TT and Leo were released stun was way to strong in the meta.

Releasing more stun immune monsters would prove problematic, mostly in UC. With all the sleep immune monsters and more stun immune monsters UC would become nearly impossible.

If TT were removed from the game, then stun would make a major resurgence in the meta. More stun counter or immune monsters would be great for pvp but horrible for pve.

Tt should not be removed it just needs restrictions. For example it cant be used in the first 100 seconds of the game or it only gives turn to monsters with 250 tu or set your entire team to 1 hp then give them a turn.

What if you had to sacrifice 1 of your own monsters and 100 secs have passed to use? Like LR cry suggested

Lava was released before pvp was a thing, i do agree on leo.
UC would stay the same i asure you, bunker makes much more difference in it than releasing many stun inmunes, besides we also have revival strat and a couple other viable things that arent sleep rn.
TT is a counter for stun, but not a needed one, you can always release more choco style absorbers or a SE leo if things get out of control, but removing TT would definitely be a positive change imo

My time frame must be off, could have sworn lava was released after first few pvp.

At any rate I agree TT should be removed. I still think stun would need a rework but one step at a time, would have to see how no TT affected the meta. (Doubt TT will ever be removed though)

Tweaking team turner will be a huge change in our game. But we won’t root out any option that could make our game better. We will discuss what we can do to this with our team.

Thanks for the feedback and being supportive.

yep, we can agree now :v
Kfc i saw u where online, answer!

How about for TT
After 400 secs they can use TT
After 100 secs they can use GT
Change the 400 sec bomb to an alternate move like protect (like strat)

The 100 second time restriction actually seems perfect. A super bulky stun immune GT is still a powerful option(like a legendary Serazael) and it still gets its TT if the enemy leaves it alone for too long. I approve. As for Alpha and Zephy, well they should probably get something to really occupy their time with.

Could someone please explain why TT is op? I mean I guess it’s annoying when the opponent pulls it off but you can use it as well

Tt is op because it allows you to snowball your opponent’s or make a huge setup.

For example

Ex on setup.

Have (stag or mids)  tt zib (4th could be any of these geo deo mids atra etc) and 5th is motor/ tinker and 6th is shocking entrance.

As the game starts you will use zib to cannblise himself which will bring in motor and that will place 2 bronzeshells in your opponent team (stag will spam sleep all  or if it was mids you will use give turn and give it to tt) then you will use team turn and have motor use repluse which will leave your opponent open to stun geo will back stab motor and then you will backstab your teammate untill you have a unbreakable setup of geo leo drako setup which nothing really can break that while also your opponent is stuck with bronzeshells that are stunned for 400+. ( what tt really did here is give motor a undeserved turn which allowed him to repluse your monsters and stun those bronzeshells for the reset of the game while geo or atra setup his team.)

Ex on snowball

Have tt mids zib and a death revenge guy. 5th is bane

You will start by cannblising the death revenge guy and bring bane mids will give turn to bane in which he will use double poison eater then team turn. Bane will reuse double posion eater zib will use retrubition double mids will give another turn for bane to reuse double poison eater on the last poison guy then tt will gt to bane to either fast strike or dual poison touch. (After this snowball basically there is no come back because you will be left with half your team only) while he still has a full team.

Ex on sleep.

You use ss (stag or croc) tt and (se protector if stag or drako if croc). You start by death sentence all and stag will spam sleep. Tt and you will spam sleep with ss then stag then give turn to either ss or stag this way you definitely have slept all your opponent monster and you will repeat the process again.

As the example shown above tt allows you to either control the game by stun sleep or snowball.

By stun and bronzeshells ( there is really no counter to it if tt uses team turn first) even ss cant deal with this because of stag death sentence and once your you have set up the drako leo geo combo there is nothing in the game that can stop it.

Snowball only counter to it us having insane last 7 monsters that can deal against 15.

Ss ( is the weakest of the 3 as bane counters it really well and the game is decided by whos tt if first vs the bronzeshell stun).

Nearly all if not all top 10 players right now are using zib tt motor/tinker combo or bane tt combo.

And 99% of these games are decided by whos zib is first and whos tt is first

Sorry but removing tt/gt won’t increase team diversity all it’s going to due is make you have to bring stub absorbers and bitterbeast to absorb stun. Some players would rather sub a give turn or TT over these monsters. Also bringing stun absorbers will just make monsters that have assassinate more prevalent again and in everyones Frontline. So no TT needs to stay or the whole stun mechanics would need to be redone as well. This is a pointless discussion.