Should fast strike be usable at the start of the match? [Suggestions/Solutions in OP]

Just want to get a public opinion on this.

I’m always of the opinion that every strategy should have a counter, thus far (with the exception of some deathgazer teams) there are viable counters to all of the main strategies used. 

However.

Fast strike on chronozar seems extremely powerful at the start of the game. It’s at a high speed and has no real counter that early on, virtually guaranteeing a KO or hold ground on a monster. So I want to know if you agree with this statement:

“Fast strike should not be usable in the first 100s of the match”

And preferably a reason why you disagree or not, the aim is to make this usable feedback so it’s not just OP PLZ NERF

SUGGESTIONS

Reduce critical range from 50 to 30, make damage more consistent with timestrike when outside of critical range (currently does the same as an ultralux at 60-70s compared to timestrike doing virtually nothing outside of critical range)

Reduce the speed to allow protectors to use protect teammates before it can attack 

Just want to get a public opinion on this.
I’m always of the opinion that every strategy should have a counter, thus far (with the exception of some deathgazer teams) there are viable counters to all of the main strategies used. 
However.
Fast strike on chronozar seems extremely powerful at the start of the game. It’s at a high speed and has no real counter that early on, virtually guaranteeing a KO or hold ground on a monster. So I want to know if you agree with this statement:
“Fast strike should not be usable in the first 100s of the match”
And preferably a reason why you disagree or not, the aim is to make this usable feedback so it’s not just OP PLZ NERF

Are protectors faster? If so, one protect teammates can shut his fast strike down. Otherwise, I have no clue.

Nope Chrono has 67 speed, SE protectors have 61 or 62 iirc.

Even if you use aegis or gearcroc they are put to hold ground or killed.
It is faster than the other SE protectors though

100 sec i a bit much just make him slower would make a big difference a speed of 50 maybe so he is not in front of protectors

I agree. I even think the scaling of the power is a bit too much. In my opinion it should only one hit if the next monster is literally 1 second behind, so it prevents skipping. But I’ve seen it hit extremely hard with 10 to 20 seconds in between. That way, it can do critical damage almost every turn, and there’s not a lot you can do against that. It’s just too good for a skill that requires no preparation, surviving or kills.

I think midgame it’s not much of a problem because your can see it coming, you have time to prepare. Up front there’s nothing you can do really. That’s why I’m kinda trying to avoid merging fast strikes power if possible, I want to keep Chronozar as a good legendary rather than a mediocre one

Agreed, but 100 sec seems like too much

I just put chronox (not evolved, first form!) with 3 give turners. He fastriked a volcamus (SE protector!) to hold ground in 3 turns even with 80 seconds in between. 80 seconds has nothing to do with fastriking, so in my opinion it should do almost nothing in that situation.

hes fine 

I think it’s fine. It is a monster given to everyone that makes it so that prople can break absurd frontlines. Lucrayzor’s frontline is one I could not break without him because stun immune and no sleepers/protectors. He is super squish and he paints a huge target on his head. If you restrict his timing then he will die first thing because he is so squishy. Then unless he has something else he gets from ultra evolving he will be useless. Currently he gets 1-2 kills with fast strike and then dies for me.

It should have a charge time from 100 seconds! I use him myself and he is so OP in FL’s!

Turns him into “hello useless!”

Maybe 50 seconds

I just want to point out that the damage range of fast strike is much larger than most people think. A 60s gap, despite being far beyond the crit showing range still does somewhere in the range of 1200-1500 dmg, which imo doesn’t really make much sense.

You can reliably take off about 30% health on things with 80s gap, whereas a Timestrike would do literally nothing (10%ish).

50s is good. As it stands, he currently dies from 2 AoEs, so 100s delay would be a death sentence.

ääähm no?! he has still timestrike all and the faststrike after 100 secs would be totally okay. It destroys instant your frontline or even your whole tactic! (I use him myself)
but 50 seconds is also okay. But imagine his ultra evolve…

i think it depends on what his last move would be. If you give him 100 sec delay right now, you would be forced to use one of 2 moves Timestrike all (which can only be used once) and his meganova, which will then make him vulnerable to time strike. and as mentioned above two aoe’s and his done and dusted. At most he would get two kills off which i agree would mess up entire front line strategy and using two Aoe moves to get rid of him would mean those two mons become weak to timestrike.

They could limit his damage output the first time fast strike is used, for example maybe 20% of what it is actually supposed to do and then maybe remove that limit after 50 sec.  

the damage at 30 secs + is way too high

i think it should only one shot at 20 sec but now he one shot at 40 - 50 sec

The thing is though that this is not the only instant kill in the game. Rexos sudden death instantly kills someone. I don’t know for sure if revenge is activated or not because of sudden death. Furthermore, chronox is a legendary and these things are supposed to be strong. Every legendary has its strengths and its weaknesses. Chronox takes out front lines but has really bad defenses and for instance warca has to wait 400 sec to sweep where it is vulnerable to attacks. Every mon has its counter, chronox’ is just after he takes out two or three mons. But you can play around this, just like people have played around assassinate. In that case it’s just about not leading with protectors. Someone will definitely come up with a viable counter to chronox. Don’t nerf him.