“Of course you wouldn’t mind to put a cap on everyone including yourself. You have access to all the exclusive Arks, which you can use in the infinite dungeon and OM (If you don’t time eggs, one of your Destructors must come from being a beta tester, that means you can use beta tester’s Arks in OM). So at the end who is going to benefit? You. Sometimes before you say something, you need to know your place and avoid saying things that can cause conflicts of interest.”
Who else is going to benefit? People who don’t want to spend years getting a whole bunch of Omegawyrms because they don’t have the patience.
Who else is going to benefit? People who can’t time eggs and don’t have 50 Frillzeons like people who do.
Who else is going to benefit? People who want to be able to compete in the infinite dungeon without using duplicates.
Who else is going to benefit? People who want to compete in missions without using duplicates.
This isn’t about me at all. This is about all the players. I’m not interested in trying in the infinite dungeon anymore. And I am not interested in competing in missions. I’m not proposing this idea to give myself an advantage - I have little interest currently in trying to fight for top spots.
I am more interested in helping this game evolve. And my posts will reflect that interest.
All mission monsters will be available in the future for everyone to get, too. And this will make the last two points I made for who it will benefit more valid than they are currently. Keyword is “more”.
I am not sure where you got the idea that I think of myself as a “goddess”. All I’ve done here is propose ideas to make the game better for everyone. I didn’t consider myself in these ideas at all.
“I think being a beta tester has given you a disadvantage that you can’t feel for the normal players. Yes the 10% pool B can help the normal players getting an OM Ark in one season. But what about after that? They are in pool A. They are competing with beta testers like you and all the timers. If you put a cap on, beta testers won’t care as they have every Arks. Timers won’t care as they have all the egg exclusive Arks. The one who is going to suffer will be these normal players. If you take away all the egg exclusive and OM Arks, they actually have a pretty small pool of Arks to access. It wouldn’t hurt me if you put a cap on, I hate using the same Ark anyway. I am just speaking for the normal players.”
We cannot use unreleased monsters in missions and we can’t use them in PvP. We are forced to play on their levels, so that we do not have an inherent unfair advantage.
And yes, I see your point with betas and timers. But think about if there isn’t a cap. These people who aren’t betas and timers still have no more of an advantage, because timers can get way more Frillzeons than non-timers can get Omegawyrms. Do you see the problem?
Timers can get 20, 30, or even more Frillzeons in their teams. And what can non-timers get to compete with this?
And furthermore, as was stated multiple times before, our unreleased monsters play no role in PvP and missions. So that’s not a relevant point.
“You think I am being dramatic about using high-star Arks. I am not. To be honest I enjoy using different Arks rather than the same ones every time. But if I don’t use them I can’t compete with other players in OM, so I am forced to use them. I know some people feel the same way too, otherwise there won’t be so many star limited tournaments on this forum. Actually if there is an OM which limits the players to use 8-star or below, that would be interesting. I think your seaquill example is indeed dramatic.”
I remind you once again that not everyone is you. How many people out there like using high star monsters? Post and let me know. I’m sure you’ll be in the majority. And yes, this issue can be handled by adding special PvP types that restrict stars and missions that restrict stars.
This doesn’t change the argument that proposes we cap the amount of duplicates that can be used.
“I don’t know what card games you have been playing. A lot of card games like Guardian Cross do allow duplicates.”
Okay, I said: they put a limit. The last one I played put a limit of four - that worked out with the type of game. I, in no way, mentioned anything about “duplicates”. I mentioned “limits”.
"If I’m not mistaken I don’t believe betas are allowed to use beta arks in OM so that is irrelevant. That being said I don’t think there would be any benefit to restricting duplicates. The restriction in PvP is good enough. The rest of this game (including infinite dungeon even though it has a leaderboard) is a single player monster catching RPG. If someone wants to be a hunter with a full team of firehearts I say go ahead. If you wanna rock a frillzeon team good for you. Whatever brings that particular person enjoyment in the singleplayer. If you wanna be the top of the leaderboards in Infinite Dungeon or OM then you may have to change your team around to make it to the top but that’s honestly the way it should be. "
And what are your thoughts on people who don’t wish to play this way being unable to compete with people who do? Do you think that’s right? Do you think it’s okay to force all players to use all the same monsters in order to compete?
I don’t.
As an aside, if I am in the minority with this idea, then so be it. I figured other people would want this idea.
But if others don’t want this idea, then I’m wrong and then I suppose adding it isn’t for the best. I will share my thoughts on the matter, though.