šŸ—’ Season 3 PvP Performance Data šŸ—’

Hi Trainers,

We just have a big meta shift in the recent closed PvP season 3. I believe some enjoyed the changes and some didn’t. I personsally enjoyed with my anti-ED Honghua team. Free feel to share us your opinion on new meta and the abrupt shift :wink:

:exclamation:Please leave the monster feebacks in the ā€œE.D. Keiserā€ and ā€œSeleneā€. We read everything there.

Here are some extra data we gathered only for this PvP. It calculates the individual win rate of each monster in the team. They are super interestsing and defintely give us ideas how monsters perform. Share with us what monster is the biggest surprise for you!

  • Data range: all the pvp battles since the release of E.D. Keiser and Selene.
  • The monsters who are used less 500 times will not be counted.





More data in the later post of this thread:

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Personally, I think that in the two threads created previously, there was a lot of talk about these two gentlemen. Anyway, thanks for bringing us this list, we can see that they have been very attentive to the statistics of the use of the monsters. I don’t think there will be many surprises except for a few exceptions.

But adding something else especially in the case of Selene. 35 seconds is absolutely crazy and you know it, and more for a monster as powerful as this one. The immunity to sleep and also to top it off hold your territory is something without words. You know that needs an adjustment, that is not up for debate. As for Kaiser, I did not have many problems dealing with him, but I imagine many others could not do it, the point is not to let him develop his ED companions otherwise things get complicated. In this rank I lost against only two. But it is obvious that he needs a little adjustment. That thing about not being able to be touched is abusive. Maybe you can give him a double defense so he can hold on a bit or something like that, but definitely that is abusive.

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We appreciate this kind of data , me personally enjoyed playing with Ed , and I think they might be balanced , like when there are two Kaiser’s they (Ed’s) enter one to 4 seconds is crazy there is a situation when star winning is worst for you , also they might use 3 times the switch instead of 5 , but please don’t destroyed this beautiful strategy just balance it , about Selena yes yes is powerfull but just need a bit of balance as well she didn’t cause me any troubles at all since I knew she can’t get the second turn

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@Dev_VKC yall did great with Selene. I wouldn’t change it for the world

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The only people who enjoyed it are the ones who like abusing broken mechanics. This pvp season was so bad that about half of the battles were either E.D. Spam or a bunch of gravity monsters FL trying to desperately counter it.

For the other half OoO + sleep immunity is getting too much support. It should not exist like that. One on One became Four on One, so you might as well change the name of the skill so it makes some sort of sense.

The low TU for Selene and E.D.s is inexplicable, it makes Kattmander’s nerf even more pointless as if you thought he was OP in FL, what can you say about the current meta FL?

Also, it’s about time that token lock with Decree of Mercy gets some attention.

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I didn’t expect vixian to have the highest winrate. That was the only one that really surprised me. Looks like @Mr.X has to can’t say it’s unplayable and needs a buff anymore :skull:. Excaliburdragon having the 8th lowest winrate is a little disappointing although that’s just a skill issue thing imo.

There’s a bunch of stuff that I think should be nerfed asap if the meta is to have a chance of improving but most of that has already been said in other threads. Also I enjoyed how pretty much every meta shift since selene and EDs were released benefited me the most lol

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You are right on many points. But not with the last thing you said. On one hand we are talking about meta abuse and on the other hand it is about strategy. When you see an old robot with a sack on his back and then you see wavetail coming you know what you have to do. Spam ED I agree with what you said about one on one but not with the rest.

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The strategy of using tokens to delay your opponent and regain control I understand. Any type of ā€˜strategy’ that completely locks your opponent should not exist. It’s not different from stun lock or rock lock. If knowing what’s coming was enough to deal with certain strategies, stun wouldn’t need a nerf neither would rock lock as you could tell straight away it was coming, only sometimes there was nothing you could do to prevent it.

It sounds like you want every monster to be on the same level.

The reason why knowing a rock lock or stun lock is coming may not make a difference is because it was way harder to counter them unless you were running specific counters/good stun prot. Could rock lock be hard countered simply by removing one monster that enables the entire strat?

Box lock is all wavetail. Focus down the stuff that can kill their own allies so they can’t bring in wavetail when you don’t have control. Then either kill wavetail as soon as it enters the field on your terms or line things up so you can explode the boxes before wavetail enters. No excuses unless you’re facing @Unown or a similarly skilled box lock user.

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Token blocking is an old strategy in this game, it has already been balanced quite a bit, I think of the changes to Rinoel’s boxes, to Jocolene’s pumpkins, to the broken heart that they put on the bronzes. Also for f2p players like me it is the best way to be able to fight to be able to get a top spot. I don’t play with the old robot from the bag to be clear. But I think this game has lost a lot in that. And you have to differentiate between meta abuse and a good game strategy.

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That’s exactly what I’m talking about. Nyx slows some of your monsters and the ones that don’t get affected will be removed, from there Voidress removes a bunch of monsters at 25tu and then after bastia comes in you can’t even have an entrance to help you. Wavetail is only part of the problem. Not every token lock gets me, but for newer players it’s probably an extremely unpleasant experience.

What problem does Selene have with being immune to sleep and having to maintain territory or are you a lemon user and want to continue abusing that closure and in terms of her seconds, a 42 would not be bad but that’s it

I know the player you’re talking about.I’ve also created a similar team.but the win rate is very low.

Every time wavetail appears it is the first thing I kill and everything is solved

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More mythic win rate data: 11th~30th. Here is some additional information from us:

  • 6 of the top 10 monsters are not waifu. 15 of the top 30 monsters are not waifu. We understand that not everyone likes waifu designs, but skill-wise, we believe we haven’t favored waifu designs. We hope this data supports our stance.
  • Many players are using Selene, she ranks 33rd out of 107 qualified mythic monsters while Persephia ranks 41st.
  • Carmilla ranks 49th with 57.18% win rate. This is surprising, but not so surprising since she is the most popular mythic among all ranges of players.
  • Mythic monster average win rate: 56.98%
  • Legendary monster average win rate: 50.56%
  • Super Epic monster and below average win rate: 48.14%

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Those graphics and stats clearly showed the best myth sweepers and the worst ones. Now it should be good indicator what needs a change / buff.

Top Lowest Mythic Win Rates List can not be more accurate :joy::joy::joy::joy:

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Some of them are monsters with a ā€œhigh skill ceilingā€ that you can’t just chuck into any team: Akane, Excalibur, Yukihime. Eirlys only works in a stacked team and even there just barely.

Goliatherion is a PvE monster, the low star monsters are just so bad that you will lose in PvP if you try using them. Arachno, Deviladus and Lucifelle are also PvE oriented.

Hawk and Ophidiator are just pretty bad myths.

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