We just have a big meta shift in the recent closed PvP season 3. I believe some enjoyed the changes and some didnāt. I personsally enjoyed with my anti-ED Honghua team. Free feel to share us your opinion on new meta and the abrupt shift
Please leave the monster feebacks in the āE.D. Keiserā and āSeleneā. We read everything there.
Here are some extra data we gathered only for this PvP. It calculates the individual win rate of each monster in the team. They are super interestsing and defintely give us ideas how monsters perform. Share with us what monster is the biggest surprise for you!
Data range: all the pvp battles since the release of E.D. Keiser and Selene.
The monsters who are used less 500 times will not be counted.
Personally, I think that in the two threads created previously, there was a lot of talk about these two gentlemen. Anyway, thanks for bringing us this list, we can see that they have been very attentive to the statistics of the use of the monsters. I donāt think there will be many surprises except for a few exceptions.
But adding something else especially in the case of Selene. 35 seconds is absolutely crazy and you know it, and more for a monster as powerful as this one. The immunity to sleep and also to top it off hold your territory is something without words. You know that needs an adjustment, that is not up for debate. As for Kaiser, I did not have many problems dealing with him, but I imagine many others could not do it, the point is not to let him develop his ED companions otherwise things get complicated. In this rank I lost against only two. But it is obvious that he needs a little adjustment. That thing about not being able to be touched is abusive. Maybe you can give him a double defense so he can hold on a bit or something like that, but definitely that is abusive.
We appreciate this kind of data , me personally enjoyed playing with Ed , and I think they might be balanced , like when there are two Kaiserās they (Edās) enter one to 4 seconds is crazy there is a situation when star winning is worst for you , also they might use 3 times the switch instead of 5 , but please donāt destroyed this beautiful strategy just balance it , about Selena yes yes is powerfull but just need a bit of balance as well she didnāt cause me any troubles at all since I knew she canāt get the second turn
The only people who enjoyed it are the ones who like abusing broken mechanics. This pvp season was so bad that about half of the battles were either E.D. Spam or a bunch of gravity monsters FL trying to desperately counter it.
For the other half OoO + sleep immunity is getting too much support. It should not exist like that. One on One became Four on One, so you might as well change the name of the skill so it makes some sort of sense.
The low TU for Selene and E.D.s is inexplicable, it makes Kattmanderās nerf even more pointless as if you thought he was OP in FL, what can you say about the current meta FL?
Also, itās about time that token lock with Decree of Mercy gets some attention.
I didnāt expect vixian to have the highest winrate. That was the only one that really surprised me. Looks like @Mr.X has to canāt say itās unplayable and needs a buff anymore . Excaliburdragon having the 8th lowest winrate is a little disappointing although thatās just a skill issue thing imo.
Thereās a bunch of stuff that I think should be nerfed asap if the meta is to have a chance of improving but most of that has already been said in other threads. Also I enjoyed how pretty much every meta shift since selene and EDs were released benefited me the most lol
You are right on many points. But not with the last thing you said. On one hand we are talking about meta abuse and on the other hand it is about strategy. When you see an old robot with a sack on his back and then you see wavetail coming you know what you have to do. Spam ED I agree with what you said about one on one but not with the rest.
The strategy of using tokens to delay your opponent and regain control I understand. Any type of āstrategyā that completely locks your opponent should not exist. Itās not different from stun lock or rock lock. If knowing whatās coming was enough to deal with certain strategies, stun wouldnāt need a nerf neither would rock lock as you could tell straight away it was coming, only sometimes there was nothing you could do to prevent it.
The reason why knowing a rock lock or stun lock is coming may not make a difference is because it was way harder to counter them unless you were running specific counters/good stun prot. Could rock lock be hard countered simply by removing one monster that enables the entire strat?
Box lock is all wavetail. Focus down the stuff that can kill their own allies so they canāt bring in wavetail when you donāt have control. Then either kill wavetail as soon as it enters the field on your terms or line things up so you can explode the boxes before wavetail enters. No excuses unless youāre facing @Unown or a similarly skilled box lock user.
Token blocking is an old strategy in this game, it has already been balanced quite a bit, I think of the changes to Rinoelās boxes, to Jocoleneās pumpkins, to the broken heart that they put on the bronzes. Also for f2p players like me it is the best way to be able to fight to be able to get a top spot. I donāt play with the old robot from the bag to be clear. But I think this game has lost a lot in that. And you have to differentiate between meta abuse and a good game strategy.
Thatās exactly what Iām talking about. Nyx slows some of your monsters and the ones that donāt get affected will be removed, from there Voidress removes a bunch of monsters at 25tu and then after bastia comes in you canāt even have an entrance to help you. Wavetail is only part of the problem. Not every token lock gets me, but for newer players itās probably an extremely unpleasant experience.
What problem does Selene have with being immune to sleep and having to maintain territory or are you a lemon user and want to continue abusing that closure and in terms of her seconds, a 42 would not be bad but thatās it
More mythic win rate data: 11th~30th. Here is some additional information from us:
6 of the top 10 monsters are not waifu. 15 of the top 30 monsters are not waifu. We understand that not everyone likes waifu designs, but skill-wise, we believe we havenāt favored waifu designs. We hope this data supports our stance.
Many players are using Selene, she ranks 33rd out of 107 qualified mythic monsters while Persephia ranks 41st.
Carmilla ranks 49th with 57.18% win rate. This is surprising, but not so surprising since she is the most popular mythic among all ranges of players.
Mythic monster average win rate: 56.98%
Legendary monster average win rate: 50.56%
Super Epic monster and below average win rate: 48.14%
Some of them are monsters with a āhigh skill ceilingā that you canāt just chuck into any team: Akane, Excalibur, Yukihime. Eirlys only works in a stacked team and even there just barely.
Goliatherion is a PvE monster, the low star monsters are just so bad that you will lose in PvP if you try using them. Arachno, Deviladus and Lucifelle are also PvE oriented.