🗒 Season 3 PvP Performance Data 🗒

She has now some combos with Lumimalus but it is not great if 2 awakened myths need to be put together for any of them to be actually valuable.

Vixian :skull:

This is interesting data.

・The top Mythic monsters have an impact when you look at their rankings, but when you look at the percentages, there is almost no difference. For example, Lilithia in 30th place has a 60.56%, while Nagandia in 7th place has a 65.87%, so the difference between the two is only about 5%. 5% may be a big deal for players who are aiming for the very top, but for other players, it seems like a level that they don’t need to be aware of.

・I think Vixian had a high win rate as a countermeasure against E.D. This is very good data. Looking at the forum, there were many voices calling for a nerf, but it means that good players have a high win rate by preparing counters to popular strategies.

・As for Mythic, I think some monsters are greatly affected by the restricted list. For example, Lemon is in 6th place, but it is difficult to play an active role in an environment where poison is popular.

My suggestion to the developers is that it would be okay to increase the frequency of unrestricted PvP more than ever before. I’m not saying to get rid of the restricted list. However, because there are so many monsters and strategies, I think there is less need than ever to use the restricted list to create diversity.

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Thanks for sharing this @Dev_VKC :heart_eyes:

It’s really interesting and useful to see, especially when talking about buffs and nerfs. We were talking about Cyclophina the other day and to know it was going to be the most used legend and the 6th best win rate would have been handy.

As others have said, the lowest used Legends is pretty much a buff list lol.

It would be great to see the monsters with the lowest usage rate too if that’s available to you :blush:

Not suprised at all at Momo being high. That thing is an absolute weapon. Vixen and Prixis too. Sakura is the only stat that really suprised me.

PS shout out to those who ridiculed me when I said Devs would have more data available to them than the PvP report to give a better insight :partying_face:

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Yeah. I would love to see the list of the least used (awakened) myths, and the list of the least used legendaries.

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I bet the least used legendary is shiny Tiamazus. Not because it’s the worst but it’s probably the rarest. Not long ago devs released data about the least popular icons and Unown was literally the only one who had the shiny Tiamazus icon :joy:

Interesting but unecpected at all. Im not suprised how broken sakuralisk passive can be with 42Tu raw 100% chance to sleep and how most of its users not respecting that power.

Since I know you guys, devs, read other threads, I hope you look at token strategies and the counters to them too, not just selene/ED keiser etc
 Love :purple_heart:

Winrate should not be used as the sole source to determine if a monster is viable or not, number of games should be taken into consideration

Specially this season the only two viable teams were, ED or ED counter which makes the data more inaccurate. Where she was used as a ED counter

The number of games Vixian was used is probably lower then most mythic on that list, and i encountered her only twice during the entire pvp, used by two top players.

Since mythic win-rate is affected by everyone popular mythics are more likely to be at below a unpopular mythic used by a top player

Due to the circumstances mentioned above and the devs comment below it confirms what i just said

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That’s true, but vixian is literally the #1 mythic based on winrate. There is no way this could be possible if vixian wasn’t pvp viable.

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I think this is accurate in the sense of that the difference between 1st and 30th is about 6%. It shouldn’t necessarily be an indicator of what needs a nerf/buff.

100% to do with E.D. spam. Not that I care whether or not she needs or gets a buff but people were using her out of desperation.

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Then please tell me why was she viable this season only and not the previous ones

Do you define ‘viable’ as the absolute top strategy?

That means no nerf for keizer :sunglasses:

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I’m aware of that but again, it was #1 out 107 mythics. Not #20. Not #10. #1. That has to mean something for its pvp viability.

It was viable in past seasons. Not to the same extent as this past season but still not bad.

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Sure. To be honest I don’t think she needs a buff as immediate (or even at all) as Deviladus and Akane for example. I get the bias towards some monsters people personally own, but yeah, not the monster that needs attention now.

First of all the winrate system is not logical as you are placing restrictions on some mythics

Secondly the monster is not viable it was used as a counter for a specific popular strategy and once this strategy is gone so is this monster

Thirdly if it was viable it would have seen play at the top level these past few years not months years

And the last comment this monster is owned by very few people and those people happen to be the top players of course it will have a higher winrate then something like carmilla or selene

Kaizer was nerfed to the ground with the restriction list, which by the way makes no sense.

Anyone who knows me, knows I love analysing data. However, it’s hard to make any proper insights because the data is so skewed by who exactly is using the monsters. We know that top players have 80%+ win rate but if a monster is popular by other users its overall win rate will be brought down.

For example, Romanoid having the highest win rate of all is clearly because it was played by top players and even then it doesn’t even appear in the PvP report which only looks at the top 100 players in ranked.

Vixian having the highest win rate is also ridiculous and clearly from being one of the best counters to Keiser and it was probably only played by top people alongside a lot of strong mythics (the battles I encountered it in was exactly this).

The lowest mythics are mostly standard pool mythics that newer players will be using. I suspect you’re counting the 2nd form being used too.

So I personally think this data is almost unusable. We need stuff like:

  • Number of users
  • Average number of awakened mythics in the team
  • Separate final form, 2nd form and 1st form of each monster
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Did you really think he was going to nerf him? The restricted list is the most likely thing for them lol