I’m more for making it even harder and adding more bosses on top of the bosses (so instead of three of them, you get 6, 9, etc.)
I’m seeing what you’re saying but I don’t agree that it should apply to the infinite dungeon
EDIT: don’t compare the fact that betas have unreleased arks that everyone else doesn’t. Just because we have them, doesn’t mean we have used them all nor are they useful in some of the strategies we employed
Certainly, the infinite dungeon is a much more minor issue than the online missions. It’s only a leaderboard position vs. having new monsters, the leaderboard position isn’t that important.
But I still don’t think people should have to use tons of duplicates to have any chance at the infinite dungeon. (Especially when they start duplicating Cryowyrm and getting 20+ of those when it comes out… then what? Cryowyrm would eat Frillzeon in one bite)
“Ya true, how boring is that if everyone has unreleased arks & use them for ID before anyone does. It’s very fair huh?”
Irrelevant point. “Before” is nothing in time. We’re talking about players having a chance at all, with any given period of time. Let’s talk about the issues that matter.
And the answer to the cyrowyrm problem leads back to the egg timing issue and once it disappears, it won’t be an issue
Those with tons and tons of gold, though, I will wait and see what the update does to them but if they don’t want to get into trouble and still be able to play, I suggest they contact the Devs to avoid being banned because isn’t it supposed to ban people who have ridiculous amounts of gold?
And I agree on the online mission because I do run three Omegas and I only go in to get the baby forms of the Arks for completion and rarely attempt a finish. The way I push through floors is ridiculous
I’d rather see the infinite dungeon get harder though because I’m the sick, twisted masochist everybody loves
Last I checked, people do compete in leaderboards - in fact, that is the precise reason leaderboards exist. Competition. You compete for the top spot.
“You used unreleased arks. So is it really fair that people use a team of frillzeons? No it’s not. But is it also fair to use unreleased arks? No. So if your going to restrict arks, you have to restrict the use of unreleased ones as well.”
That’s fair. I don’t even worry about the infinite dungeon now, though. So I won’t be doing it with unreleased or released ones.
This topic was more about the overall game quality and for the players in general, not about me.
“Same thing for OM. Though it’s unfair for a team of frillzeons. A team of unreleased arks is just as unfair, yet you do it every week. So you have to restrict unreleased arks and duplicates if restrictions come into play.”
We already aren’t allowed to use unreleased monsters in missions. So no, I do not do it every week. And I’m tired of people thinking that I (and other beta testers) do. It has been made clear countless times now that we are NOT allowed to use unreleased monsters in missions!
The betas have stopped using the unreleased ones in both PVP and online missions with the exclusion of one because they don’t want to listen to reason. If we use them, we get banned
And I would like to point out that just because we have unreleased arks, doesn’t mean we have thirty billion copies of each one. We only got one of each and not all of them are that stupidly powerful, especially by themselves.
The bigger problems are the egg timers and you know it Ninja. So don’t be rude and condescending when the betas have absolutely done their best to try and make it fair, with some mistakes here and there.
Ashley got high but there are others that are much higher than her
The developers can write code that automatically checks for any unreleased monsters, and if it detects them, bans the person using them.
I think, for one, team size should also be restricted. Honestly. There should not be people with 200 monster teams. It should be capped at maybe 30-40.
I may be in the minority with that. But that’s my opinion… and we could go into a big debate about that, but I’m not sure if it’s important enough to or not.
Human nature. Feisty little fella, hmm? If we have the natural ability, the talent, or the resources to do something that gives us benefit…then why not? If it isn’t against the rules, then people will naturally do it. In the real world, there’s no such thing as fairness or equality. People do things to get ahead. That’s life. Not a single country in the world has full equality. All men are created equal, but some men are more equal than others. Or something like that. Idk. Point is, people with more skill get more money. The rich get richer as well. So those with fast eyes and a good sense of beat do time. It’s not against the rules. Those who are physically fit and have good coordination become famous and make millions. Get the example? It really is an easy fix. Make it impossible. Ofc that’s probably already done and waiting to be added in the update, hmm?
Now, I may have said that to address the timing thing that came up earlier…but it applies to the Frillzeon army as well. It’s simple. It’s effective. It’s easy. Again, people will just copy others. If it works, why not? This, unfortunately, is probably my fault as well. I placed my single player team (many frillzeon) in my sig…people saw it…people used it. This isn’t the case for all of em, but it is for quite a few that I know of. So if anyone wants to be mad at the game, be mad at me instead. Actually, most of the overused issues are my fault. Sorry about that everyone!
(OKAY, RELEVANT NOW)
But yeah. Sure, limit it. It’ll make things fun. And if they do add exclusive monsters, I will fully support this. Takes the fun away otherwise.
…but PLEASE make it more interesting. Instead of being all like “Okay, we’re testing your patience instead of skill” like the OM, make it more based on skill. Make waypoints more common, and make the battles WAY more tough. It’ll be…what’s a good example…imagine fighting 3 PvP fights in a row. That kind of difficulty, but cut in half so that it isn’t impossible. That’s actually hard.
Cuz even without Frillzeon, no decent strategy is required. You can just spam AoE…use strong monsters like Cryo…and then dominate. It’s not hard at all.
Yes, people will do it if they can do it. I wasn’t attacking people for doing it - that’s natural, as you said. I am simply suggesting a fix here - restrict duplicates and limit team size.
And … yes. That will require some other changes to be made within the game. I would like to see less mindless AoE spamming and more strategy required.
Instead of stopping duplicates in team we should make it so you cant have 3 in a row but instead they have to be 3 apart so you could have:
Frillzeon
Omegawyrm
Arkwing
Angelon
Frillzeon
ect…
Or something similar so that you can still have several of them in your team but not armies of them to make it more fair but not incredibly restrictive.
In online mission, if you finish really fast, it affects other players. Because you’ll have the new ark and they will probably not have it because you were faster than them. So a lot of duplicates (talking about Frillz) will help you a LOT. And it will put a disadvantage for the people who don’t have access to them.
In infinite dungeon : ok, it should be a really really hard fight with good arks. But if you are in floor 200 or in floor 1k+, it doesn’t affect anybody… Ok, you are not the number 1 in the infinite dungeon… And? It only helps you having more arks in your team (which can help for the online mission, but not that much… You can still go out / in in 5sec. And you don’t rly need 100+ arks in your team to finish the OM…). So in infinite dungeon, it’s just about “who spends the most time killing arks with Frillz army…”. It’s doesn’t affect anybody. The people with Frillz army can go wherever they want in the infinite dungeon, but be sure of something. It doesn’t bring anything exept a giant ark army (100+ arks). In contrary, it brings boredom. Probably a lot of boredom… You only do the same thing every time… Without thinking. You could say : ok but if they can go to the floor 1000+, they have access to a gold egg every 10 floors for free. Yeah… And only egg timers can go that far, so they already have all gold egg for free…
That’s my point of view. In online mission, your action affects other people : so no duplicate could be a good thing (or 2 max or whatever the number).
In infinite dungeon, exept if you want to be the best player without using an army; the people who use duplicates don’t affect other people… So let them use this duplicate army. They’ll be fed up one day maybe…
In the end, the problem is not duplicate or just Frillz. It’s timing the eggs. If you nerf Frillz, egg timers will just go for an army of Omega (longer to get but not that hard in the end). They won’t be able to go as far in the infinite dungeon as before with the Frillz, but it will be the same. Nobody without an army of Omega won’t be able to be the best player. And you should remember that if they are already at floor 1000+, nobody will be able to go that far anymore.
Exept if there is a reset.
My 2 cents. Sorry for my mistakes. English is not my naive language.
PS : And an army of Frillz is useless in Online Mission too… People with more than 10 Frillz are egg timers. So they can get the new ark from egg missions easily (faster than doing 36 floors). So they don’t really affect other players in the end.
“In infinite dungeon : ok, it should be a really really hard fight with good arks. But if you are in floor 200 or in floor 1k+, it doesn’t affect anybody… Ok, you are not the number 1 in the infinite dungeon… And? It only helps you having more arks in your team (which can help for the online mission, but not that much… You can still go out / in in 5sec. And you don’t rly need 100+ arks in your team to finish the OM…). So in infinite dungeon, it’s just about “who spends the most time killing arks with Frillz army…”. It’s doesn’t affect anybody. The people with Frillz army can go wherever they want in the infinite dungeon, but be sure of something. It doesn’t bring anything exept a giant ark army (100+ arks). In contrary, it brings boredom. Probably a lot of boredom… You only do the same thing every time… Without thinking. You could say : ok but if they can go to the floor 1000+, they have access to a gold egg every 10 floors for free. Yeah… And only egg timers can go that far, so they already have all gold egg for free…”
It affects people who want to be #1 in the leaderboards but have absolutely no chance to be.
That’s minor, and people likely won’t make a huge deal out of it. But it still certainly affects these people and it doesn’t need to.
“PS : And an army of Frillz is useless in Online Mission too… People with more than 10 Frillz are egg timers. So they can get the new ark from egg missions easily (faster than doing 36 floors). So they don’t really affect other players in the end.”
And what about when egg timing is fixed but these people still have massive Frillzeon armies? Then it certainly affects things. And what about the million gold they have? Hm…
I think egg timing should be fixed and the idea i stated earlier should be implemented so when so when stronger guys do come (Cryowyrm as stated) them you’ll be lucky to get one much less armies and if you get more then one you should have a right to use them.
I would like to see a limiter on gold eggs. Once a player has 3 or maybe 5 of one ark it’s no longer available via eggs. And for limits in the OM I could see limiting it to two of each kind of ark. Infinite duengon limits would need to be higher though, maybe on some kind of a sliding scale. As more powerful arks are released it might not end up being a problem, but right now if it was limited to 2 or 3 of each ark you would get stuck with lots of weak arks just to fill all of your available slots.