Team turners and auto poison need no change
They serve a purpose plus they are not hard to kill or remove if you are losing matches because of them you need to rethink your team or your skill and maybe go back to basic every team is beatable with many different teams until a team arises with no counters then we can discuss nerfs and boosts
I was talking with Buckingham last night about this, he is brilliant.
We could create tiers very similar to smogon on Pokemon we could have a normal tier where everything is aload then we can have lower tiers where certain monsters are banned from teams this way everyone can play in a tier and make some interesting teams
A lot of people will just stay in the advance tier but there are options for newer players or players with not such good monsters and don’t want to be overwhelmed
Elemental eradicate, assisted earth monsters, knockback, team turn (if you go first), two desperate double frontline, and probably a few more.
Team turn can be beaten with knockback, zealous attack from Gaia(works with zephy tougher with gear), team turn mixed with a desperate double frontline.
zealous attack from gaiawolf + an ultraquake from gaiakaizer is not a 100% certain it’ll take out zephyrox, i tried it against you and it failed XD,
Hello everyone! The discussion here has been very enlightening for us. While we don’t believe that either the auto poison or team turn monsters are oppressively overpowered, we also have observed them in many, many teams during PvP. In the interest of encouraging a healthy and varied metagame, I will suggest to the development team that we consider coming up with some better answers for such monsters. Unfortunately, we won’t be able to reflect the feedback here in the next update, but we will definitely keep these points in mind for the update after that. Thank you all for the input!
Does anyone know if a rexkong zealous attack would one shot an alphagear or zephy?
Gaiawolf can’t OHKO the final form of zephy so then certainly rexkong can’t as well. Therefore, zealous attack can’t knock out alphagear as well. (Keeping in mind elements)
What about rhyno/puffoxin? I think nearly everyone can agree there the main monsters that are overpowered in terms of cost.
Never mind just seen your reply about them in a different thread
I believe it can if you use attack boost before hand, that being said I would probably just use throw.
Do you know the power difference between zealous attack and throw? I’m curious on that as well
Yeah my zephys been hitting the gym.
Pretty substantial, if you can get an attack boost off with him then throw can one shot everything except the high defense water like warca and other like aegis. Zealous attack takes warca down about 1/4 while throw takes him a little past half health.
What’s the difference between zealous and wreckless? Does zealous just do more damage? I don’t have any monsters with it
Zealous does a lot more damage but a lot more is reflected back. Just stronger version of reckless.
What about a monster with a passive that would steal team turn? So the enemy is given team turn when a player uses team turn on his team.
What kind of effect do you want to achieve?
If such a monster appeared it would only delay the opponent from using the move until that monster is dead or knocked back. So the monster would basically have a useless passive because you can’t force or trick an opponent to use team turn. What this would lead to are players bringing that monster hoping that their opponents bring team turners; it also defeats the purpose of them bringing their own.
I understand that players want a way to counter team turn but i feel this sort of passive would lead to zephyrox and alphagear being redundant because that is what they are mainly used for (except lava).
Thinking more like a team turn and give turn protector with the benefit of stealing the move from the opponent if they are not paying attention. It would force them to use knockback at which point you would have time to deal with the team turner or timestrike him.
Next pvp I will likely have to switch back to my assisted line up at which point the match is more or less decided by who’s team turn goes first.
Monster with a move steal move could be really cool too, where you are able to select one of the opponents monsters and then use one of their four moves. So if an enemy monster has bloodthirst activated you could steal the move and attack with it.
You have a good point, but the idea of stealing a move feels too broken.
For example, it takes some effort to pull off a bloodthirst and if a monster simply comes in a a kills the bloodthirster without having to charge up the move then it would become frustrating for a lot of players. This sort of monster would need a legendary status to its name.
Maybe the monster could naturally have a blank moveset. And as soon as it comes or when it’s the monster’s turn you could have a choice to copy the moveset of one of the opposing four monster. Once you copy the moveset you can’t change it for the rest of the match (or it would be broken with sendback etc.)
This passive would also allow the monster to copy charged up moves like bloodthirst, so it implements the idea you made. This prevents “stealing” any move whenever you want and instantly using it against your opponent.
Would probably not be unlimited use if they implemented it and monsters already come in and one shot bloodthirst monsters. Throw, sleep killer, assisted moves.
True. But that monster doesn’t have to be used offensively. The point i made about copying charged up moves may be controversial buf at least we can have a monster that copy the complete moveset and passives of mons such as aegis. This way a lot of players wouldn’t necessarily have to roll a certain monster to use its unique moveset and passive but still have access to it. Also it wouldn’t be broken because it can’t copy stats as well.
Aegis is a broken monster. Imo if you don’t knock him back your toast because you can’t attack the rest of the team. The team runs wild on you and you can’t do nothing if you don’t have knock back. Everyone who has an aegis runs it in their front line. You have to adjust your whole front line just incase of this monster. At least the auto poisons you have to set up. That being said I think we should just let it be except for those pesky cheap death roletters.
You can talk this way about any monster to make it sound op.
The thing about aegis is that he has precisely one counter in shadowyrm and that’s it. Knocking him back is generally bad since you want to be knocking back sweepers or team turners, and most of all you want to make an immediate impact. Without shadowyrm your whole first turn is spent dealing with aegis.
I don’t think he is broken, I do think that he is immensely powerful in the front line though.