Tia, flavern, omegas
To be honest there are so many combinations of possible things this game must be a ■■■■■ to balance.
All they can really do is look at the data and take feedback.
Tia, flavern, omegas
To be honest there are so many combinations of possible things this game must be a ■■■■■ to balance.
All they can really do is look at the data and take feedback.
ahhh tia i forgot that monster existed. Haha thanks 
My reasoning is that at the moment the only real counter to any strategy is knockback, aside from that there aren’t any 100% reliable counters to anything. Aside from buffing other candidates for countering teams I looked at the autopoisoners because not only are they stun immune sweepers that ignore hold ground but they have knockback as well.
I will admit I’m thinking of the higher up matches here. But having a way to counter teams of legendary monsters must boost the people without them right? Having an event monster that gives you a chance against the top players would make the game more interesting I feel.
How could you forget about tiamachamp?
Because he looks like a multi armed green turd?![]()
I agree to an extent, but it so easy to set it up. Poison gas can set up poison massacre, but you can purify,
Puffoxin rhyno TS and abyss, you can’t want it to be an auto one shot to everything?
I don’t know, knock back is starting to feel necessary, I don’t think any one thing should be necessary
You have a point. Well anyway lets just hope that a solution appears that benefits everyone.
Tiamachamp! Haha amazing name for it, i cannot unsee this anymore. I forgot it because of all the new legends, none of my friend monsters are tia and any autopoisoner i face nowadays are either flare or omega (or both).
@Ancrath yh he kinda does as well lol
Change detox to a single hit target then it’s ok otherwise abyss is stronger then nightrider and it shouldn’t be
But at the moment detox hits as hard as assit maybe harder already
I don’t feel like autopoisoners are that powerfull… their power is in their versatility thanks to KB and stun immunity, but they are quite balanced… and they have a positive influence on the current meta… there are many other mons that are way more powerfull, i.e. I feel like team turners are way more imbalanced and oppressive, and don’t offer any kind of counterplay (other then using other TT yourself and hope you go first)…
I do understand though this is the point of view of a player that has the tools to deal with autopoisoners, while players without many legendaries might struggle…
I think detox blast is fine were it is. If it is buffed and you put a team turn with him he could start sweeping teams, at which point he would need to be bumped to legendary status.
There are plenty of counters to team turners, and the give turners have low enough defense to not be to much of an issue.
I agree that would be a good thing to drop the health of the team turns a bit.
in my last game i got a message from my moblie phone that my battery is nearly empty. after that the game didnt let me command my mons. every time one of my mons had his turn the game instantly used a random ability. it was pretty weird! after one of the enemy minions died cause of my ultimadragons death revenge it stopped and i could control my mons again.
I just won a match by 6 monsters, it said victory. I lost battle points and my rank dropped over 100 points. Guys pay attn when u win, make sure u are given your points.
I’m in top 4 and don’t use a single poisoner in my main team.
I do have to say auto poisoners in combination with Stun immune give turners are ridiculously overpowered n should be nerfed somehow
its so annoying when the revenge passives dont work because the mon got knocked back! it happend with all 3 revenge passives so far.
The only thing I would consider nerfing is give turn needs a higher TU cost.
I think that team turn also needs a nerf. Just had a game vs a 409 and lost because I couldn’t take a turn. it essentially makes it so that your first 10 monsters are forfeit. I didn’t get to take a single turn that game.
Do not think there is a way to nerf team turn though. You can only use it one time already. There are also numerous counters to it.
I had one bug where a galvbane got knocked back after it had bloodcrave, and when it came back on the field later, it still had bloodcrave active and took a dragaia to hold ground
What besides killing it? Really hard to do that when you can’t take a turn. Remove stun immune from it would make it so that the team turn death train isn’t guaranteed to kill your whole team.
I honestly don’t think any monster needs a nerf or boost most people only want to boost or nerf because they either lost to a monster and feel butt hurt or they have a sub par monster and want it to be uber strong
Assisted thunder weaknesses?