It seems like every exhibition there’s always a host of monsters that are just too powerful for their own good, and are seriously toxic to the meta. Deathgazer, chronozeros, give turners, etc. This time around, five monsters have single handedly taken over the entire meta. I have run into maybe 5 teams this entire event that did not have at least one of them. I’m talking about Rexkong, Ziberius, Leogeist, Lavaronix, and Mechaviathan.
I can sort of understand Rexkong’s sudden popularity, since the reduced cost means people can simply put tons of fodder in the back for him. But honestly, I’m not really sure why he wasn’t addressed sooner, namely back when Chronozeros was living large. Rexkong is seriously just as bad as chrono used to be. The only difference is that he is absurdly fast and almost nothing can out pace him. Literally the only thing stopping him is either gearcroc or aegisdragon, otherwise one of the enemy monsters is guaranteed dead. When two monsters in a roster of hundreds are the only thing standing in the way of an otherwise inescapable combo, you know you’ve done something wrong.
And don’t even get me started on Ziberius. I’ve said it before and I’ll say it again- The cannibalize combo is far too powerful. Once again he is far too fast, and the only sufficiently powerful mons that can actually intercept him, i.e. Robinator and Rex, have the misfortune of being fire types. So, you all know the story, he cannibalizes a DR, one enemy is instantly dead sans a revenge, and an enterance guy gets to immediately enter and shut down any hope the opponent may have.
And then we have Leogeist. This thing just pisses me off to no end. It’s like someone said, there is no disadvantage whatsoever to putting him in your frontline. Stun absorbers render themselves powerless in order to avert stun effects, and in doing so make them selves die a lot quicker as well as open their team up to ts all. But leogeist’s ability has a huge advantage in place of a drawback, not weakening himself or even risking assassinate. The stun absorbers look downright obsolete compared to him, and they’re supposed to be a pivotal part of every lineup.
Finally, the TTs. Just… why. These things are just everywhere, and having them on the normal wheel doesn’t help. Their stun immunity and their ludicrous defense makes them near impossible to eradicate on such short notice. Pretty much all they have to do is get their turn, and it’s pretty much curtains. Obviously searguard isn’t good enough, all he can do is wound it, then the onslaught simply continues like nothing even happened.
Devs, I beseech you, do something about these monsters. I really love this game, and I do care about the direction it’s heading in. People will lose interest very quickly if they can’t go 50 yards without getting trashed by the exact same monsters over and over again. If these guys can just lose the aspect that makes them unreasonably capable, they can just become good options. They don’t need to turn into benchwarmers- they can remain perfectly viable, albeit fair. Please, just do it. The game needs this.