Nerf Team turner

Its silly in pvp whos team turner goes first wins the game. Maybe nerf them like gazer team turner only works after 250 seconds.

They can be dealt with in other ways, I.e. Knock back, night night, rexkong, or anything that can outspeed them.

Night night is a specific legendary and does not kill it.
Kong throw does not kill it.
Rexo is 1/8 yolo
Knockback is another legendary.
1star knockback is dead before he gets a turn. Since most of them run kong or gavelbane at starter
TT superepic knockback is slower too and why bother using knock over team tuner and slauter the enemy

Simple way of avoiding them: kill the sweepers instead so that they get a really bad team turn. Then kill them when you have a chance to without hosing your team.

The problem is the sweeper is always the 5th guy and you cannot reach him.

teams i face at when am always near 700-800 points are

Aegisdragon legend TT (zib or Firemane) and (Puffoxin if zib or Midasdragon if firemane). they start by using cannblize banedragon comes in Midasdragon gives turn he sweeps 2 guys out then tt and your done.

No counter play whats so ever. you cannot reach the legendary TT in order to stop the combo even if you are playing robin and gavelnbane as starter becuase Aegisdragon will block the damage and uses desprate bite before tt and you lose one more monster. And btw the 6th guy is always a shocking entrance.

the only counter play to this strategy is by haveing a legendary posion eater robin Shadowyrm and gavelnbane as starter and the requires 2 specific legendaries

vs firemane: shadowyrm, robinator, autopoisoner, firemane into icefang

vs ziberius: Icefang.

There is counterplay in icefang and robinator. You just have to find it. Notice that banedragon is brought in by the opponent. This mean you have a small opportunity to both kill the banedragon and the aegisdragon. Shadowyrm does this really well as with the banedragon poison aegis gets oneshotted by shadowyrm. The thing though is that the cannibalize kills death revenge, then iacefange comes in and can kill the bane with assassinate. Therefore rendering the TT useless.

funny how most balance problems are because of zib, he opens up so many shenanigans.

And that requires 2-3 spefic legendaries to counter the play or you lose whcih i have non of them and one of them is also limited time. Very balanced.

And according to you i either have these specific legendaries or i deserve to lose since no other counter play is available other then the simple answer is having my TT before his

Keep in mind that that frontline is made up of 2 limited time legends and 2 other legends. If it was counterable by literally everything, then people would be running a different frontline and you would be having different problems.

There is this thing called meta shift. At the moment, you are struggling because of a meta that doesn’t suit your monsters. I am having some trouble too believe me.

As someone using something similar if not the same at times, I can tell you that there are a few very hard counters.
Gallio is pretty much gg, especially without leo.
Icefang can usually break it down, especially if you have something fast before it to cannibalise into it.
The mirror match can come down to a coin toss on where DR lands. If you’re running firemane then soul shield reduces that to a 1/4 chance of hitting something bad.

This game would benefit from team turn being removed

not removed just a slight nerf to what they did to gazer make it playable after 250seconds.

The skill that is supposed to be removed is cannibalise as it enables broken combos and limits design space

It shouldn’t exist in a game based on a timeline with a turn structure…

I honestly agree with this. It makes snowballing far too easy even with roaring entrance monsters coming in now

Agree too team turn shoulb be remove or mons with that move got his passive removed
They are gret they dont need at all stun imunity legendarys are a pain to kill with stun imunity,give turn,400sec megabomb

you forgot, that TTs already got nerved. you cant play 2 at the same time.

i think TTs are a good way to make a time turned based game more interesting and opens more strategies.

and its definitly not like: oh my TT got first, so i will the entire match…

I thought TT was more troublesome that chrono tbh, and I really think its way too good in this kind of turn based system.

I now TT been nerfed once before but I think I like the idea of waiting 250 sec before use. Another thing is everyone and there mama use zibarius including me some times. I might be the only top 10 pvp player that doesn’t use him regularly. I go as far to say that 45 out of top 50 player use Zib front line. It’s getting old. I thought long ago he was to fast and I still do. Zib is just like chrono. Only diff is you have to be top 50 and he is everywhere. When everyone runs the same team that’s when games get old. I personally think something need to be done about Zib

yeah zib is everywhere right now, at the top 10 range teams look 80 % alike now. with the zib into bane/tiger into motor.

I think just fix death, stun, sleep revenges to be triggered only if enemy monster kill yours, that should rmove many zibs from frontlines