In my humble opinion, experience is unnecessary, for that reason there are The PvE
In my unhumble opinion, this fool is smurfing. lol
Good idea
but give exp while advancing through leagues. As in new PvP most players get winning streak after many lose
Maybe duck will be HR 1000 if they introduce exp ![]()
i can see purpleheart becoming the highest ranked player if this happens ngl.
@Dev_VKC if you introduced PvP experience it would have to be completely separate from PvE experience in my opinion.
essentially it would have to act as its own PvP hero rank.
this has always been the problem with the hero rank system factoring so heavily into PvP matchups. you get players like me who have a high hero rank who are mid skill level at PvP facing the top players and you get players who play little PvE but are very strong PvP players facing newer players with small hero ranks.
if you introduce a PvP experience system it needs to be implemented specifically for PvP.
(ps i dont mind facing the top rank players becos i like beating them with my unconventional teams lol.)
Nah i only have like 400 matches played this season
I dont play nearly as much as i used to
I hate this system so god damn much. There is no point in even ranking when rewards are:
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cut in half unless you pay for 20 paid gems (worth two 10x summons and even then you donāt get the 1 less legendary potion)
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the real ranked is when that stupid point system starts.
itās been a week and Iām stuck at master 2-1 and I canāt go up because I keep facing the most over buffed and broken unit nyx followed by 7 awakened mythics. (hear me out guys mythics cost more so you canāt play more of them devs hearing this OH DONāT WORRY HERE IS AN UNKILLABLE ROCKOID THAT COSTS NOTHING)
Good afternoon, I would like you to give me some explanation about what you are going to do with the new pvp system since there are many players who are against the new pvp system since it has an imbalance pairing rank 30 with rank 280 and making it impossible to go up in pvp. since you need a streak of 3 wins to advance a league and the new ones cannot advance because they match you with similar characters and you cannot advance then, as you say, they want you to mark pvp if 1 they put the pvp PW2 and then they match you with people who They make you 230 difference range. I would like you to explain to me what you are going to do with the new pvp system if we go back to the previous one, which is what most people prefer, or if this is maintained forever. @deverino
Hey, welcome to the forum.
You have valid points about the new PvP here.
Why donāt you check the specific thread about it? It has over 260 posts already, your post is going to get merged into that thread soon by a moderator.
Letās see, I donāt know where the thread that speaks to me is. I only came to the forum because I told myself that this was where disagreements and things like that were reported. The only thing I want is an answer about what is going to be done with the new pvp season.
Hello devs, today I come to make a small complaint about one of the new monsters that has come out, Sir Lancerat, I have seen a lot of hype and the truth is when I read his abilities for the first time he seemed strong to me but little more. However, this changed when I experienced it firsthand. I have lost PVP with +7 reinforcements and with abysmal advantages for the simple fact that that mouse has that 300 second ability (since it uses it twice in a row) in addition to the fact that it is inevitable, that linked to Doomgoo and Aviaeronix makes the rival can absurdly overcome the game. That is not a problem since we have previously seen closing games that have also been powerful, since that is the goal of monster closers, to come back. The problem here comes when the opponent literally cannot do anything to avoid it, since both the passive and the roaring entry are inevitable, they ignore stun and stealth, and you do not have time to respond, in addition to giving you nothing more and nothing less than 300 TU of delay, which at a high level PVP is an absolute waste. My proposal is to have Sir Lanceratās Roaring Entry be changed to quick entry and that the Whiskered Warcry ability be changed to be used only once, this so that the delay is 150 TU (Which is still a lot) and so that the rival has the minimum chance of responding. Since there are no counters for this monster (Except Bastia which is a mythical) imagine having to awaken a mythical just to be able to counter a legendary that anyone has access to. And well, if you think that precisely for this reason they apply the law that what is even is not an advantage and wait for everyone to use the same monster, that would take away great variability and freshness from the game by making all the teams use the same combo since the difference in power with the other combos is too great. Previously we had several good closers like Harleking, Apollonis, the poison combo, etc. But due to the appearance of this monster and its absurd power, as well as the easy accessibility it has, all players now think about simply repeating the same final combo. I say this not as a complaint, since I am a high-ranking player with quite a few resources, it will not be difficult for me to obtain Sir Lancerat the next time he goes on promotion. I say this more as a suggestion so that the game maintains the variety of strategies and does not lose the suspense, grace and freshness of the game, which is lost if everyone always uses the same thing. Many thanks for your attention.
Gravity field stop it too. But i agree. My endgame is literally to stop the cat ![]()
. I hate that thing
The rat 100% will be nerfed, just a matter of time since it was just released
I own the rat and I donāt even use it lol, just feels so disgusting when you can pull off the 300sec stun so easily
The simple and easiest nerf without killing the monster is letting it use the warcry move only once.
Iām not a smurf, I just support many new players I know who donāt have equipment or Monster to be High rank and they should go up slowly and save gems so they can advance
Make buying gems give exp
What about players staying years low hero rank , for easy wins in pvp and easy gems and making real new players suffer in pvp ? Donāt you think they should force them to rise a bit their hero rank ??
So Iām seeing a lot of complaining about this new pvp systems. I agree the rewards should be better for sure but the match making seem normal to me. Honestly idk if the time frame i play help but i honestly didnāt play against a lot of player that were on my skill level. Match making seem easily when i was ranking up. But after i hit grandmaster. Than i started playing against the top players.
XD