Pay 2 Win

admins, this doesn’t make sense. In the game description u said we gonna catch em all. And u just said this is not a catch em all experience. y u write that in the description if that is only a strategy to make other guys spend money on this game.
Second, hi is much better than this game, which u can get super good monster in online mission. In this game, u mentioned we might get good monsters, but not powerful enough to carry the whole shitty team. So don’t compare hi with this game

We have the right to say the truth

we havent even started online missions in this game…

Did I just read the best monsters will come from pvp?

So no more farming for good monsters , for recipes like the omegerewyrn. Hi had a lot of recipes that were awesome.

So all the content will be from online ? :confused:
The highest Monster you can catch whilst playing offline is 4 stars and there only 1 or 2. And that’s in the dungeon. Hmm

'Capture and evolve 900 monsters ’

It’s more like spend and spend 900 monsters

Ok, sure, we can wait for the pvp and online missions and see how it goes. They were great in hunter island. But there’s still the problem of keys and tickets imho. The timers are the largest I’ve ever seen in a game, let alone a paid one.

I understand you don’t want the game to be steamrolled through, but that’s artificially lengthening the game through waiting periods. It’s not game content, it’s just having to wait huge periods of time between playing.

Do you guys have any plans to change tickets or keys?

At the very least, I think you should lower the youth fruit mission ticket cost, and keys to like 8 hours maybe

Or add a youth fruit level 2 mission past a certain hero level if you’re concerned about balancing it for the story.

(Also a slight buff to evo mat catch rates would be nice, failing to capture 3* at 1hp makes me lose brain cells)

Still, the game and the possibility to catch monsters should not stay all in the pvp and online sides of the game.

I’ll wait for online stuff for further judgement, but 1 gem for beating all trainers or a tournament is so low, and such a decrease from previous games, it’s not even funny

Plus no infinite dungeon or anything similar, no discount or free eggs, etc

But getting 10+ star stuff in hunter island excluding eggs was very fair with the weekly missions. If they can up the PVP rewards and make them more frequent than last game, I’ll be satisfied

Admin said that hunter island was not all catchable.
However I think that’s not the case , there only a few which aren’t catchable and that’s in online missions which comes out once a month .
The rest of the monsters can be captured in the offline mode and through recipes.

Now neo monsters is no way similar. The egg monsters do not spawn in offline content. That’s a lot of monsters in the eggs. Where as in hunter island the monsters in the eggs can be found in the game.
Therefore there is 2 dimensions in neo monsters
1 dimension in the offline where you capture 3 star monsters and below (only one or two four star )
2nd dimension where you get 4 stars and above though online missions and eggs.

There we go I just summed it up. I’m no genius.

getting good monsters through online pvp is great, but there are some very serious issues to be considered with this system. first of of all, for those of us who have no spent money and are limited to the same 200ish monsters save a few egg spins, how can we be expected in anyway to compete with players who have spent as little as 20-30 dollars on the game? my assumption would be that with 4-5 more epics/super epics, those players will have a decided advantage. this will lead to those players winning, getting more of these pvp reward monsters, and essentially the rich will get richer, while the rest of us are left to slowly and painfully build up enough currency to make one purchase, at which time paying players will have enough currency to buy many more strong monsters. this seems like a very real issue to be considered. having f2p players limited to the same small pool of monsters will make it exceptionally difficult to copmete with paying players. this game has a massive amount of potential, but it is being held back by some truly questionable decisions in my opinion.

I could understand if you ban us for language, but ban us for telling the truth thats hilarious, You devs will do anything to prevent us from spreading everything that is wrong with a game you put out. Its hilarious. Dont put out poorly created games & you won’t have so much negativity in this forum, You chose to ruin a great series, dont ban us & make it our fault, its your own fault. If it aint broke dont fix it, you broke hunter islands formula & gave in to the in app purchase age of the app store, & it wouldnt be a problem if you werent so cheap with the gems you can earn in game. Dont ban people for spreading whats wrong with your game fix it, simple as that. Get it fixed.

Thanks for all your feedback.  My thoughts as of now. 

  1. Fruit Dungeon Level 2, will be implemented.

  2. Silver Dungeon Level 2, will be implemented. 

This should solve some of the key issues, let’s see how it feels after we do it, but we can’t completely get rid of keys and tickets because we won’t be able to add content in time and most people will just quit if there is nothing to do. If this happens, we can’t support a game and keep adding new things, which is what a lot of people wanted in Hunter Island.

  1. Offline monsters. Again, this is the beginning so please be patient. We’ve been talking about this since the release, but I think we are leaning towards adding monsters that don’t appear in the rare radar, because they are too rare. This will take time, as making Islands takes a long time.

  2. Gems, we are adding a new section within the next few days, which will give you 7 gems total for beating it. More will be added. There will also be special challenges where you can earn gems, we just don’t have this yet, as its still the beginning.

  3. PvP. Some people are saying paying users have a an advantage. While we do have elo matching so that you are matched fairly this is true. However, we do have another mode of pvp planned where we unlcock a special island for that weekend, and you can only use those monsters to battle. so we do have a mode where its only about strategy. prizes are the same as regular pvp. 

Alright let’s not kid ourselves the devs of this game need to make money. I keep reading posts and people are bringing up the point that “they just want to make money”. Of course they do. I’m sure for most devs on this project this is how they put food on the table. That being said their is obviously a flawed system in place and it’s not this companies fault. I mean for god sake Liam neison was in a freaking commercial during the Super Bowl for clash of clans. As for this game you obviously have a pretty loyal following of fans, and they for good reason feel betrayed by the pay to spin the wheel in hopes that a legendary pops out. I’m not going to pretend that I didn’t pay extra myself in hopes of a legendary, so I myself am part of the problem. I payed freaking 80 dollars because I bought 2 of the 40 dollar packages and do you know how many legendary I recieved? A big fat 0. I actually only got a total of 5 ultra epics or whatever they are called. I may just be speaking for myself but I am willing to pay 10-12 dollars for a game like this if all content is available to the user upon purchase. I’ve played all iterations of this game to include monster hunter and dragon island. I will say that i will not play this game anymore unless all content is available with no timers. I will not be blind purchasing your next game until I find out if the pay to play system has been fixed. There are to many other apps available at a cheaper premium that can occupy my time.

A few ideas

1 increase the cost of the game to 10-12 dollars

2 eliminate the online missions with the tickets crap

3 keep the training sessions I think that is a great idea, but vary the amount that each monster has. For example if I caught 2 of the same monsters one might have 60 available which would be normal and the other might have 75 which would be rare. That would encourage players not only to keep catching but also the few that don’t want to grind to possibly pay for training sessions.

4 make available all monsters. If that means you need to cut down on the total so be it.

5 reward players who are repeat purchasers of your game. For example a legendary monster or even a few extra gems. This would encourage repeat business while growing fans at the same time.

6 stay creative. First and foremost make a good game. The rest can be figured out after.

In my openion,this game have just started. Dev have to create the new contents continuously.

For the admin i have some suggestions, i m playing a game form chainese taipe or taiwan called Tower of saviors (Tos) i and my friends active this game for 900 day. If you want to know how they do you should go and learning from them.

Ps. I m the f2p and i can beat all the quest and this game is very good game. Plase be update and do some event for us too.
In addition, at first i play tos as f2p and now i paid many diamond for support this game because i need this game stay with us.
If admin can do the good game and event, i ll be the loyal gamer for your game and change my status from f2p to pay to support your game for sure.
Thank you.

This is nothing at all like tower of saviours , I play tower and saviours and spend like 5 pounds a month.
I spend that because it’s a good game. It gives out a lot of nice monsters to collect. And it’s possible to collect them with having a good team.

The problem with neo monsters is that you can’t get 4 stars and above in the offline content.

The game has just started for 10 days, it was the same of my on day in tower of saviors. I ll wail for the new events and new contents that developer will provide for us.

If the game can give us 1 daimond per day same as tos it gona be the be great thing for gamers too. ^^

i can’t stand the training points. it’s tedious and capping out the amount of levels a monster can gain without getting the fruit is just another way to make the player wait large amounts of time, or pay to play. the point isn’t that they need to make money. most people understand that. the point is that the game design is awful as a result of the developers locking man monsters behind pay walls, as well as limiting the amount of the game you can play without paying (how long you can play).

I think the game has many more issues than the terrible IAP system, dont get me wrong. but there is a lot of potential here if some of these things are fixed. man games have died very quickly because of issues similar to these, and i would hate to see that happened to a game with so much potential.

i understand the point that was made about the keys etc allowing the developers time to create content so that people always have something to do, but im not sure that forcing us to wait for content is the way to do it. i mean heck, i have a necrowing that i got from one of my few golden eggs, and i cant even get access to the ultra evolution materials. the materials are hard enough to get with keys having 24 respawns and the ticket cost basically limting you to 1 run per key, but i cant even ATTEMPT to get these materials lol.

Yeah. Practically same here. Blocked for 24 hours and I didn’t even get my single quest fin. They released a statement in the game saying they realize and “free stuff coming soon”

Edit; and yeah, 3* and up meterials are so dramatically different than 2*. Multiple elements, one run per key practically unless you level up during run, 24 hours per key, and a 40% catch rate when they’re at 1hp

Silver mines and youth fruit level 2 has me hyped, though.

If it isnt obvious there is so many things wrong with this game its getting hilarious now.

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LOL @ how low the devs have fallen.
Did this new game get a whole new group of creators?

Also, why did the artwork look so amazing in dragon island then became cartoony and lazy in the sequels?

They were partnered with another company iirc and they did most/all of the artwork

Okay, so you said you want people to stay playing the game so you put limits, fruits and keys.
That seems a pretty lazy excuse there for your game that want to pull the player to pay to remove the waiting.
DI and HI had almost no waiting times (only arena and missions for HI), still they was addicting and people kept playing, so I guess this isn’t really the real reason but just a mere excuse.
Also as I said before online and pvp can’t just be the answer to everything.
You said something about other islands so I’m hoping here you will add more offline content but in case not I just want to point out that not everybody is willing to play pvp or use online content, maybe someone doesn’t have always the chance to.

It doesn’t really matter even if they add a new island or more mission no one except people who spent 50$ or got great luck with most of there roll could ever hope to beat them just completing the story by beating the last two bosses for 2 gems out of 5 for a roll requests so much luck and high rarity units its not funny for the grand champion I use death roulette 4 times then got my ass kick so bad he still had 6 guys left with my starter only having 60% of his health left the fight ended with last stand spam and him having 1hp left and I get a single gem for beating someone with all ultra super epics and legendarys the ruins on the last island are just as bad fighting 8 or more epics who stats are buffed to high heavens while having to catch at least one or the fight becomes all but meaningless and the epics aren’t even that useful because everything in this game is so overpowered that they’ll die in two hits at best.