My friend, I respect you but I think you have not understood my proposal, I have proposed making the paid gems more valuable, for example:
1-being able to use the paid gems unlimitedly, for example increasing the pack to 20 paid gems and being able to use it more regularly, do you think this is mythical at half the price? Do you know the amount of money you have to continue spending to awaken a mythical if this happens? very much
2-once a month a mythical insured, for example, spending 60 paid gems, it is not necessary for them to be 20 paid as what happens twice a year. Do you see any of this putting mythicals at half price? I play Tokyo Debunker and there are a thousand interesting offers as a result? = more is spent
the first thing I said Mr. Xās proposal seems exaggerated but at least it conveys the same as mine āit is necessary to give more value to the gems paid and to encourage spending in the gameā.
My point is clearer in the post I just made while you were writing that. If you changed your proposal from āmake the 10 paid gems one-time offer be 20 paid gems and unlimitedā to something else in a post somewhere in this thread then I apologise because I missed it, but that original idea is what I was responding to
You are more than sorry, no problem, for paid players, like me, I usually roll the paid packs of 10 gems but I never get anything because I can only roll once, it is a long and tedious process to get some kind of benefit from that My proposal is to be able to awaken mythicals with paid gems, for example, it is one of the ideas, another, for example, put more paid banners with insured mythicals, raising the price, for example, 60 gems for example, as happens in the banners that come out every 6 months or so, and also You could also increase the frequency of paid banners for mythical guaranteed 20 gems, only two come out a year, perhaps it would be good to put 1 a month, perhaps raising the price from 20 paid gems to 40
Making awakened mythics cost a fraction of what they do now will loose them a lot of revenue. And there are whales (myself included) that spent a ton to brute force awakenings with pity counters that would not be super happy when suddenly their myths are worth 1/10th of what they used to spend for them.
Thatās true. Usually it takes 30 to even 60 packs for 4 copies.
So you want people to get 4 copies of myths in 400 gems . Sure letās do that, it will accelerate my collection expansion by 10x.
You know it would mostly benefit whales who could get all mythics very very easily and reach @squinty1880 level of account in a year.
We know you want to close the gap between top accounts and your outdated one, but there is no shortcut to achieve that. Looks like you will have to spend more and be patient like everyone else.
With all due respect, as long as people spend so much money they wonāt change the prices.
And when I hear that some people are spending $1350 on a mystical - as a developer I wouldnāt go down on the prices - why should they?
The demand seems to be high enough.
Itās like everywhere in the economy: demand determines the price.
Only when there are no longer enough p2w players would the prices possibly change.
coltraz putting that amount of money into the game can be done by you and perhaps no one else, I could count those players on the fingers of one hand, we are not talking about getting the mythical ones for or at half the price or 1/10 of the price, we are talking about making valuable ones the paid gems, for example with the system that I said before, putting the pack of 10 paid gems unlimited, you will still have to buy tons of gems to obtain a mythical, however for many players it would be worth paying to obtain paid gems, in this case At the moment the paid gems have almost no use except for the only pack of 10 when a new banner comes out, the other option is to wait for the paid banner to come out (twice a year) that is very little so generally the paid gems are spent When opening packs of 40 gems, that means that for 1 pack you pay ā¬30 in Europe, thatās almost $36/$37, thatās crazy.
Obviously many players know that and do not invest money, for example I greatly limit the purchase of gems since I am not going to pay $1300 for a mythical, however if the paid gems were valued more obviously I would
and this would give huge amounts of money to the game, much more than 2 or 3 whales
You havenāt clearly seen what Asian players are running if you think there is a handful of Whales with a ā ā ā ā ton of mythics in their accounts.
Well Mr X is talking about getting mythics for a fraction of the current price. Ironically, that would drastically increase the gap between f2p and p2w even though he was recently complaining about said gap. Youāre also not counting right since there are at least a few hundred players that spend this kind of money for mythics.
Mr. X can speak as it sees fit but it is not the same as what I speak, duck everything can remain the same to me I do not care but I think we would all win the players and the game, I think if this measure is implemented (value more gems paid) and that it is more profitable to invest the game would win more than with the money of 5/6 whales do not understand why bothers both the whales a proposal with which we would all win, also you will continue to have the best collection of neo monster with this proposal can not wake up all the new mythical but if you allow players to see profitable to invest more money in the game not as at this time that is not profitable for 99% of players Iām sure
Yeah, no offense meant but this topic has conjured up some incredibly idealistic (and frankly unrealistic) thoughts. As Duck said, there are a lot more than 2 or 3 players spending tons of money. Otherwise we wouldnāt have Neo Monsters or at least the gem system would be different. You can also look at any other gacha game and they are all built similarly, depending on high spenders. Itās not a coincidence.
Also a message to all high spenders that want a change: drastically reduce or stop spending entirely. Itās the only way changes will happen. Like I said earlier, company execs are only interested in numbers.
I play Tokyo Debunker and Evertale and it doesnāt look at all like Neo Monster, itās very different with thousands of offers, but I agree and I will do it, I will reduce my investments even more while waiting for a good return on the money invested.
We all win you say? Assuming your suggestion is for paid gems only, f2p players lose and the devs/game as a whole loses as well.
The gap between f2p and p2w has decreased by quite a lot over the past few years. Making paid gems way more valuable than they already are would erase that progress made toward the game being more competitive for f2ps.
It would also drastically decrease the revenue brought it by spending players. I really donāt know why youāre taking about these whales as if thereās only a handful of them. At minimum, thereās several dozen of them and Iād bet there are really at least a few hundred depending on your standards.
In summary, it hurts f2p for obvious reasons and it decreases the revenue that comes from p2w. In order for this game to survive, it needs to maintain its f2p playerbase since those are the majority who play the game, and it needs to keep p2w spending or else thereās no financial incentive for the zigzagame higher ups to keep neo running.