My FL consist of dolphin tt Sloth and Stag in that order,
when am facing a OoO team the outcome is always fixed against the same players.
Sloth and stag will block the sleep leaving me with a 50/50 chance either being dolphin or tt.
against:
GMagic the outcome is always TT. 100% I never was able to get dolphin not even once.
Fulmer Oni Team. Outcome is always dolphin 100% I never got tt against him.
Against the guys that uses thulg the outcome is TT 100% of the times.
Something is not random in those games because the 50% rule does not apply and it seems really fixed algorithm.
I did not want to exploit this but yes you can play one purifier at the right position and 100% of the times you will not be put to sleep with OoO.
It’s not the OoO but it’s your Frontline. OoO has only 2 options to hit , like you pointed out and it “seems” like it has fixated on particular monster.
Honestly OoO is one of the few things I thought was actually random. My whole fl can be hit and it seems legit enough. Taunt however is a whole new can of worms
OoO targeting seems to be governed by the position of the monsters (1-4). Hence, against the same person the outcome is more likely going to be a certain way each time.
It also likes to target particular things, e.g. if a stun absorber is stunned then that’s often the monster which gets left awake.
I can’t say anything for definite, but I’ve been using OoO front lines for the past 2.5 years in 1/2 - 2/3 of my teams. There’s definitely a pattern to it.