I haven’t read all the posts so excuse me if it’s already been said. The original poster seemed to be saying two things:
- One-on-one often seems to pick the purify monster as the one which stays awake, especially if they’re those SE protectors
- Monsters with the “auto-protect” passive seem to have a different chance to block depending on their rarity (i.e. legendaries with it seem to protect more)
(1) I’ve used a one-on-one in most of my front lines for the last year. I can safely say you’re right in noticing something odd with the way it targets monsters. I mentioned it in a previous thread but the targeting algorithm has a tendency to leave monsters with passive abilities to do with stun awake. It especially likes to leave those with the stun absorb skill.
E.g. If they have a team of…
[stun absorber, stun immune, normal, normal]
then you’re probably looking at a 70-75% chance of it leaving one of the two stun passive monsters alive. Probably 40-45% absorber, 30-35% immune and then equally 12.5-15% on the other two.
If they have no stun immune monsters and then a SE protector / Bitterbeast (as many teams often do) then you’re looking at a very good chance that stun absorber is the one which will stay awake.
This is incredibly annoying in some cases but I’ve found Galliodragon is a brilliant way to exploit it since he can do a quick stun flash, taking the stun absorber out of the game. You could use Galvbane for the same effect. Exploiting it in this way means you have a more reliable way of making their entire team be out of play for 320s.
It’s also good in the case of Team Turn monsters. These often get left awake with nothing to do!
As for an relationship with purify monsters, that’s nothing I’ve noticed and believe me I’ve looked. However, I have seen a HUGE amount of evidence regarding stun passives and the one-on-one leaving them awake. Try it against Leogeist and you’ll see… that thing loves to stay awake!
(2) The chance is 60%. I’ve never heard of it being any different between legendaries and other monsters nor have I felt like it’s any different.
You have:
Protect teammates/focus = 100% once used, disappears if knocked back
Auto-protect = 60% chance of blocking
Auto-protect plus = 100% chance of blocking
One very interesting mechanic about blocking is when there are more than one. I believe it works like this…
Protect teammates/focus and auto-protect:
[Case 1 = 1x protect teammates/focus, 1x auto-protect]
- Target a different monster - two lots of 60% chance to be blocked, if both fail then automatically blocked by the protect teammates/focus. Result = auto-protect 42%, other 58%.
- Target the auto-protect monster - automatically “blocked” by the other, then 60% chance to for the auto-protect to “block back”. Result = auto-protect 60%, other 40%.
- Target the protect teammates/focus monster - 60% chance to be “blocked” by the auto-protect, if true then 60% chance to “block back”. Result = auto-protect 24%, other 76%.
[Case 2 = 2x protect teammates/focus]
- Target a different monster - clearly 50% either.
- Target a protect monster - 60% chance to be “blocked” by the other, if true then 60% chance to “block back”. Result = one targeted 76%, other one 24%.
[Case 3 = 2x auto-protect]
- Target a different monster - two lots of 60% chance to be blocked (with no priority order that’s obvious to see). Result = 42% for each one.
- Target a protect monster - 60% chance to be “blocked” by the other, if true then 60% chance to “block back”. Result = one targeted 76%, other one 24%.
[Case 4 = 3x auto-protect]
- Target the other monster - three lots of 60% chance to be blocked (with no priority order that’s obvious to see). Result = 31.2% for each one.
- Target a protect monster - 60% chance to get “blocked” by second monster, if true then 60% chance to “block back”. Repeated again for third monster. (No obvious priority order for second and third). Result = one targeted 57.76%, each other one 21.12%.
[Case 5 = 4x auto-protect]
- Target any one - 60% chance to get “blocked” by second monster, if true then 60% chance to “block back”. Repeated again for third monster, then fourth monster. (No obvious priority order for second, third and fourth). Result = one targeted 43.9%, each other one 18.7%.
What’s really interesting to see here is how protect teammates/focus work like auto-protect when there are multiple monsters protecting. However, they also have the backup of guaranteeing the attack gets blocked. This makes sense from a design perspective to have them the same but with protect teammates/focus have that extra layer of blocking any attack which hasn’t already been blocked by a monster.
In practice this means that a protect teammates/focus monster will draw more of the attacks when targeting neither of the protecting monsters, as seen in case 1. But in most cases there is very little difference with the outcomes.
Auto-protect plus:
This works very differently to the others. This simply draws ALL attacks to it, regardless of other protect monsters. I would assume that what they’ve done is add an extra step after all blocking calculations where the auto-protect plus monster blocks it and is uncontested. Hence it is 100% block rate no matter what situation but if there are two auto-protect plus monsters it will be 50:50 between the two.
Anyway that’s enough for one post! Everything written here is purely my own speculation and there may be inaccuracies. However, this most aptly describes what I’m seeing in-game. If anyone knows better please say. I was a little hesitant writing my analysis on blocking because it’s not complete analysis yet, I need to do more tests. EDIT: Just done some testing and found a contradiction to my analysis on protecting. Don’t quote me on any of it, I’ll get more accurate findings soon.