Dont worry, this is NOT another nerf thread. This is actually a potential buff discussion, and the two candidates in question have been with Neo Monsters since the beginning.
Both started off, and still are, arguably the strongest PvE monsters in the entire game.
Both started off, and still are, arguably the weakest PvP monsters in the entire game.
If you’ve played Neo for any amount of time or even read a guide or two for PvE, you know the two monsters in question are Dragaia and The Godfeather. I know I know, these two have been talked about to DEATH, but I feel sometimes things can be talked about to LIFE as well, so let’s try to breathe some life into these Home Run Hitters for PvE and bottom pick Benchwarmers for PvP.
We should cover the positives and negatives for both. These guys first.
Pros:
- Hold Ground
- Stun Immunity
- Retreat
- Last Bite
- Life Flip Self
- Instant Backstab (Dragaia)
Cons:
- Low Speed
- High TU Assisted Move only form of Attack outside of Last Bite
- No reliable way of getting into a “Last Bite” scenario
From the Pros and Cons list, it seems like the Pros far outnumber the cons, but it is the weight of those cons that crush the Pros. Having such a high TU Attack Move when 2 of your 4 moves are a 1 time use (Life Flip + Retreat) and the 3rd move requires no other monsters on your board, you can easy get turn skipped and forced to use this 250TU move and thus easily be dealt with from there.
Now I’ve seen a plethora of different ideas for buffing these two, ranging from something as simple as making Last Bite useable but do barely any damage if you have another teammate to giving them both Backstab/Backbite type moves to help them reduce their own teammates. But I honestly think there could be quite a bit more we could do to change and buff these two and make them unique at the same time without affecting their placement in PvE.
Let’s start with Dragaia:
Passives: Hold Ground + Stun Immunity
Moveset:
- Last Bite - 50TU
- Backbite - 70TU
- RAW Bloodthirst - 130TU
- Exit Plan - 3 uses
Secret Skill: Fortress Recluse - Instant - This skill adds 3 Rockoids to the end of your reinforcements, then this monster is sent back to the end of your reinforcements.
With these changes to Dragaia, it buffs the monster while giving him a unique niche in teams that can benefit from Entrance Passives triggered by choice. Having Exit Plan let’s Dragaia shuffle himself around the team and allow specific monsters to get Entrance Passives off while being Stun Immune to help with counters to certain playstyles. Backbite let’s Dragaia have a way of healing itself while simultaneously getting rid of deadweight teammates and giving it the opportunity to set up Last Bite. RAW Bloodthirst let’s Dragaia attack the enemy while having the RAW restriction. The Secret Skill is the crux of this set, letting Dragaia retreat to the back of the team while placing 3 Rockoids in front of itself to set up for Last Bite. I feel these changes would buff the monster enough to be useable in PvP while retaining its power in PvE but still having drawbacks with the RAW ability not only stopping it from being surrounded by protectors, but also requiring two kills to get going while Drag will most of the time want to make use of Exit Plan.
Next will be The Godfeather:
Passives: Hold Ground + Stun Immunity
Moveset:
- Last Bite - 50TU
- Overwatch - 70TU
- Family Business - 130TU - 3 Uses - this skill immediately kills one teammate, summoning one “Pengfredo” in its place. The user is fully healed.
- Patsy - 100TU - Target one teammate. If this monster would be targeted for an attack, the selected teammate is targeted instead. Only one monster can be affected with “Patsy” at a time.
Secret Skill: Irrefusable Offer - 50TU - this skill immediately sacrifices all “Pengfredo” on the field, enemy and ally, to deal Big damage to all enemy monsters. This moves damage is increased for each additional “Pengfredo” sacrificed by its effect.
Monster: Pengfredo
Stars: 2
Passive Skills:
Death Revenge
Mob Bond: while this monster is on the field, any The Godfeather, Don Dollunguini, Polaboss, Don Rilla and Pengboss have their Attack and Defense stats increased by 50%
Moveset:
Reckless Attack - 130TU
Purify - 50TU
Family Takeover - 100TU - this skill can only target a The Godfeather, Don Dollunguini, Don Rilla, or Polaboss on the field. The targeted monster is immediately killed and this monsters attack and defense are increased by 2 times the killed monsters attack and defense. This move also fully heals the user.
So seeing this moveset is quite a bit different from the original design. The idea is to use a combination of Family Business and Patsy to remove deadweight teammates while forcing certain monsters to take a hit for you. The SS is a kind of “bomb” type move to use if your opponent delays with dealing with the Pengfredos you have created while setting up Last Bite.
The Pengfredo is a multipurpose tool to be used by other Mob monsters to give them buffs, or betray their Family Bosses in a lust for Power. The Godfeather moveset reeks of callouts and fan service to the Godfather series down to having Pengfredo be a killer.
Please give your thoughts on these fellas and any thoughts you may have towards buffs for these monsters. Also the “Last Bite” ability on these two monsters would have a new effect.
Last Bite - 50TU - This attack deals medium damage to a single target and heals the user by 50% of the damage dealt, it also ignores Hold Ground and Shield. If there are no other monsters on your side of the battlefield, this move deals Critical Damage.