OLD Tier List

I’ll get some screenshots and videos for you then so you can rate them accurately.
For me is a requirement that an Awoken Mythic needs to sweep buffed monsters to be good in PvE, that’s why piercing moves and buffed monsters are rated higher in my monster list.

Thanks. I know it’s effort for you to pull together but sadly I didn’t note down the damage values of the moves when I could test them in SCB.

I definitely put monsters lower in PvP if they cannot do high damage, but beyond a certain point in damage I feel like it’s “high enough”. Your level of high enough looks to be higher! Most mythics actually have very high damaging moves so I have to consider all the other things to rate them.

Have you written all the monsters down in a tier list and you’re writing entries here tier by tier? If so, I’d love to see them all written down at some point just so I can see the general arrangement of them (their distribution across the tiers).

The overview of the tiers is ready, I just need to find time to sit on the PC and put down here the analysis for each of them.
Btw don’t worry about the effort, I love testing my Mythics :blush:
If I can bring you evidences that can help you and the community to understand my whole analysis.

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Tier C PvE

XYZ 999L: This monster is in A- only because he can create a huge enviromental advantage with his passive, is also true that he can give turn to stun converters, counters making them sweep immediately. But overall I think that this monster has potential to create some problems to PvE teams. High speed and knock back next also are very usefull and can be winning moves. Suggestion for players: do not rely on him as a sweeper in high tier PvE take advantage of the passive and try to cover up his weaknesses (he has stun absorber, so can easily be put out of the game with the wrong setting, be aware!)

Cypridrus: Another monster putted in A- tier for his field effect passive. He can reduce by 20 TU every entrance of your team monsters which can become deadly in certain cases, has also a decent sweeping ability thanks to True Hit and CounterStrike but no blood moves to charge so those moves can be not as rewarding as for other mythics. the skill REVERSE will be useless the most of the time due to unpotted CPU spamming AoE so unless you want to give them free turns stay still. Suggestion for Players: Do not play him as a sweeper even if can oneshot monsters in high bracket PvE events. Build around a fast entrance team with good sweeping potential.

Focalforce: Another borderline monster between A- and A tier, but in my opinion he should go in A- for some reasons: Slow only 20% speed, Catapult ignore shields and Hold Ground but does not ignore defense so the damage will decrease with the buff, RAW FastStrike is a good move but not good enough for higher brackets. Positive aspects: Gets turn on each AoE , can give turn to another fellow sweeper more dangerous, can Taunt. Suggestion for Players: well this is very subjective, depends a lot from your gamestyle but I won’t rely on him much in high buffed PvE challenges.

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Don’t all piercing moves ignore defence?

As far as I remember catapult dealt nearly the exact same dmg to awaken Sakura and botanic in Whale’s Treasure :confused: but I don’t really know if it ignores def or not

Thanks for taking on the new classification system. However, I’m actually going with the second option because it was more popular and I too prefer it (after a little thought, I was indecisive when suggesting options):
S+, S, S-, A, B, C, D, E, F

I have no doubt it’s very confusing for now! However, with time we’ll all get over it.

With regards to a couple of these monsters…

Cypridrus: I went slightly generous with my rating for it in PvE. It was in the same update as Persephia, who I was also generous too. I agree with you that one, or maybe even two, tiers lower would be good for it. I’m a little surprised you rate it two tiers higher than Novemdomina when functionally the two are similar but Novemdomina has more power.

Focalforce: I thought you loved this monster, or maybe that’s others who own it. All piercing moves ignore both HG/shields AND defence. Catapult doesn’t do enough damage for PvE though, so I’m glad to see you agree with my lower rating. I’ve enjoyed using it in biweekly and I can see how newer players can use it as a great sweeper with raw faststrike but there are better options later on and it simply doesn’t quite do the job against buffed enemies.

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@Killerdog I did adjust my tiers following this new system… Looks to harsh having some awoken mythics in tier E and D

@Killerdog well then so there is an error on stating the abilities

@Dev_VKC can you please clarify this point?

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Only HP stat will save you against piercing moves. Try using catapult on grovodeus before and after protect focus is used and you’ll see it’ll probably die both times taking the same amount of damage both times

Only rng matters

But this is about pve. No rng if they don’t die from the damage scaling

Haha yeah it does! But we’ll get used to it.

I think they might have changed Excessive Force’s description at some point to make it clearer but they haven’t made all piercing moves follow the same notation.

It used to read: “This monster’s attacks ignore Hold Ground & Protect Once”. This is very similar to what you see on Catapult.

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I still feel Excessive Force attacks deal much more damage imho

Their damage is set higher, that’s the only difference. Some attacks are weak but do still have the “excessive force” trait

What people “feel” is what we need to avoid. You’re meant to be the man who’s seen all these monsters in practice :stuck_out_tongue: It’s why we need screenshots of the damage of things so we can see whether it’s strong enough for something rather than someone’s vague statement of “it doesn’t do enough to buffed monsters”.

Well I can provide that Catapult Damage is around 4.7k-5.3k for a Oakthulu. No matter the lv of buff.

Yeah, Catapult is one of those moves set at just enough to kill non-buffed enemies. Marksmoth is a great example with its low attack for a legendary (4165) so it can’t one-shot all legendaries reliably and if you get the 5* form of the moth it doesn’t do anywhere near enough (3255 attack).

Sounds about right for Focalforce’s 5030 attack. I guess catapult does basically the same damage as the monster’s attack stat.

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On neutral type yes. I need to test now on Dark monsters and Light

Against shadow it will be the same. Against holy it will be 1.5x, enough to kill buffed holy enemies easily… but that’s too niche