Give novadrake raw bloodshed and then all will be balanced.
What about the other “breaker” moves? Dreamcrush 200TU, Vengeance 160TU, Timecrush 160TU, Timecrush Double 160TU (used to be 200TU). Stealthbreak definitely is low at 100TU but that was designed for Suikenshi alongside focus as an extremely harsh counter to camouflage behind AP spam. I don’t think giving monsters piercing moves that are low TU is a smart idea unless there’s a specific design reason. Slayerbreak has very low conditions to be met for it to have a target so it’s definitely not one we want at too low TU.
I just giving you my opinion but what can you tell me about making In The Zone Usable
Nah… he’s fine
Give blood Price Killer immunity
Retribution is 130 TU - Vengeance 160 TU (+30 TU)
Double Timestricke 130 TU - Double Timecrush 160 (+30 TU)
Timestricke 100 TU - Timecrush 160 TU (+60)
The only one that doubles up it’s TU is Dreamcrush due to how OP it will be a lower TU in that skill in Sakura
So making Slayerbreak 100 TU it adds up 30 TU to the original move and is fair trade in my opinion for making it piercing i see no reason for Slayerbreak to be 130 almost doble the original skill TU and in top of that in a monster that needs 5 kills to reach it’s full potential
Normal slayerbane isn’t a one-shot type of move though, only on max attack monsters (which doesn’t exist except for SEs, which are equivalent of standard attack legendaries with the move). The only monster that has a reliable one-shot slayerbane is Suikenshi, but not when targeting other mythics. Slayerbreak both makes it a one-shot move AND gives it piercing. I think that justifies the larger TU increase.
To be clear, I’m not adverse to it becoming 100TU but it would make it a very powerful skill and probably mean Torazou doesn’t need any more buffs. I also don’t think it could be put in other movesets so easily without raising the power level a lot. 130TU sounds better to me.
As for “In The Zone”, I would say a big worry about making it possible to use while it is non-critical is to use it for quick kills. Once the move is charged it can sweep like mad through a team so you don’t want it to be easy to charge. Creating tokens in the enemy team or something like that and 30TU killing them then, say, you don’t get 5 kills but from 3+ kills the move does good damage then you’ll easily use it to kill other monsters. It’s not what the monster is designed to do and I’m quite glad it’s not.
I think to make a 30TU one-shot reusable move it’s not really possible with any lower restriction than what they’ve done. If you want to lower the restriction to 3 or 4 kills then it would need, say, a use limit of ~3 (similar to killing spree on Uraniumedhus). Another thing you could maybe do is allow it to be used from 3 kills but it does low damage until you’re on 5 kills (similar to what you say). 3 kills = 600-800 damage, 4 kills = 1200-1500 damage then 5 kills it one-shots. That way you could use it for lining up slayerbreak later on or to pick off monsters, but you still need to jump through the same hurdles to get there.
I’m just gonna run it with GT LDGT Water and now down monsters Dusic brings in until I am ready to sweep with In The Zone 
Lol maybe that’s the intention with the design! Swift cannibalise can even bring in one of the two GT monsters for a more reliable setup. The ideal scenario for Torazou is four enemies on low HP so you can use Ultrawave for kills then give turn and swift cannibalise for the 5th kill and start sweeping. Setting that up is ridiculous though.
I was thinking having it set up with LDGT and GT through Cannibalizing with others, go ahead through my GT and LDGT combo to net the Tiger 3 to 4 kills, use the final GT to Tiger to use Swift Cannibalize on the LDGT Frog who would have no more LDGT uses to bring in Deathgazer to reduce Tiger by 50TU (the TU of his SS) and sweep away with Into The Zone whilst having another threat like Angelion or Gyomourai on board as well.
Obviously this is a set up in a perfect world, but it’s not that hard to pull off tbh.
As with everything on the tier list a monsters real abilities shine when paired with the proper teammates.
That i agree
I would also like the change of its passive to harden carapace or fighting spirit
It would be op with Fighting spirit :v
Harden carapace seems fair
Lol yea since he already deal tons of dmg to enemies weak to him 
Does it make sense that camoflauge can only be hit by single targetting attacks and not aoe attacks?
Maybe “Thick Fur” instead of Hardened Carapace. Same idea, different lingo 

Thick fur was exactly what I thought lol. I was about to write it then saw your post
Does it make sense that you have fingertips but not toe tips, yet you can tiptoe, but not tipfinger?
It feels good see with icons but could you also put the name under the icons if possible for legends at least
