it’s wrong…it’s broken…
No.
sooner or later they will give it a nerf, I just want it to be now so that people don’t waste their gems on it like it happened before with other nerfs, although I don’t know if this suits zizagame
Lmao
The drinks explain
She will 100% be nerfed, but in the meantime it will bring in some moners
I advise people to start using some Gravity Field
I suggest changing immunity to stun for immovable, the problem is not only that it can be abused with rinoel and substitute allies, but that it can eliminate the dead weight and then do a lot of damage (this combined with its entry) I have very strong combinations that They should not exist
I agree with this, maybe they could also make it so her entrance activates only once per match. Vineyes aren’t can’t even be disposed of with Token Cannibalize, which is a disgrace
I just agree that it should be immovable, the rest of the moveset looks fine to me.
@Dev_VKC Make DUSYCION and the Touching devourers able to feed on the Vineyes
Wavetail should prevent risky heal @Dev_VKC
I agree it looks crazy. 80TU sweeping after you’ve already partially disabled the enemy team is kinda nuts. Immediate value when she enters, quite tanky, no killer weaknesses, stun immune… there’s a bunch of big things going for her.
At first glance I thought she was strong… then I considered her being used behind protectors. 80TU / 120TU sweeping behind a protector while the enemy team is partially disabled is ridiculous to deal with. Vineyes are completely abusable with stun, sleep or Wavetail and people are rightly pointing out how you can get multiple entrances for 3x Vineyes each time.
The raw power of Rhinoel is very high. However, Jackolene does things in a very overpowered way if she gets the chance. I think these monsters have both been pushed a bit too hard, as if the disabling power they offer has not been valued enough by the designers.
You’re wrong. Stun immune punisher is a killer weakness. Even if the element is weak.
I mean It’s the kind of monster that will obviously be nerfed at some point. But i want it to be fair.
Just replace the stun immunity with Immovable already
Joco for the win.
Tbh ,we can solved the problem without nerf the main monster If we change the token skill.
Example Vine eye Rizky heal => heal all and its reasonable since Vinegazer have upgrade version (Rizky heal all)
Or Boxchomp detonation => deal heavy damage to monster that already have kill.
Personally I think Vineyes should still have the “risky” component into them, but Risky Heal should definitely become Risky Heal All.
Firstly 40% → 60% chance to commit die is significant. Also fully healing the enemy team is never a good thing.
Jackolene is just to good a monster to not get nerfed imho, her passive is abusable af and her damage output+consistency is incredible
The Boxchomp idea is brilliant though. Make it deal medium damage normally (like Staticsphere’s revenge), but massive damage (like Boxchomp’s current damage) to monsters with 1+ kills.
They could even call it “Immolation” or “Slayerbomb” lmao
Ah yes ,If I am remember the vineeye skill is Rizky heal all before ,and they Change it to Rizky heal🤔
Anyway Detonation/selfdectruct in pokemon is Kill the user and hit all the opponents not only hit the teammate in 2v2
Fr
still think rhinoel is worse ngl.
All it needs is unmoveable or Vineyes to have heal all. Maybe both