🏆 Neo Monsters tier list (see first post) 🏆

Here’s my ranking of all the mythics for HP boost. I’ll be adding it (and the other info from the last video) into a forum guide, coming out soon!

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You mentioned babies did not get boost. This is true for the last updade (i assume) as shared mons didnt have HP boost either

I didn’t? I said I didn’t know that they got boost when I made the previous video

I don’t even think i have 30 ore yet😆

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I dunno that is Nighthunter worse than Bitterbeast or not? And what’s it tier in PvE?

Update

Notes:

Our spring additions of 2023 have been some really strong ones so this was fun to dive into! Get hyped for them and if you’ve been lucky enough to hatch them I suggest you try them out!

I decided to add a new section to the tier list!!
“Super Epics Veterans Utilise”
This is only for General (not PvP), where I felt like many super epics were not being properly reflected by their end-game use. Instead, they were being positioned based on how generically good they were and how well they’d play for newer players. This new section aims to identify which super epics have value in the end-game because they’ve got a useful aspect to them or are a cheap way to do something. If you think I’ve missed one then please let me know in a post on here.

To see the new section, scroll to the bottom of this post.

Additions:

These are done in order of release with mythics, legendaries then super epics, etc…

rabbitsamu Hazuki goes in at S- for general, S for PvP and second form tier 3, with a bunch of low condition piercing moves, good speed and high defence + hold ground you can probably see why I like this one. Predators’ end counters three well supported union types so some teams it will wreck. What really sells it though is the revenge with the SS, which makes a very deadly version of it at the back of the team. Given the high speed, it’s genuinely very good there. Also, in PvE it comes back with the buff of the enemy that killed it! It doesn’t scream overpowered, but it outclasses a bunch of other monsters and is up there among the best generic sweepers.

darkfairy Nyx goes in at S+ for general, S for PvP and second form tier 3, with a move that permanently doubles the TU of high speed monsters this can be absurd. It’s far more flexible than it may appear at first (it’s not just for OoO) since you can do things like play Mantiferno behind or use it mid-game and leave high speed enemies alive. What’s also key is that it can easily allow a comeback for your team because the enemies will be on high seconds. Beyond fermata, the aggression is very good and it has some support options too. When people have figured out how to build around it I think they’ll be very impressed.

slimedd Doomgoo goes in at S+ for general and S+ for PvP, with a 60TU piercing move that can bypass protectors this is a win condition if I’ve ever seen one! It’s an absolute must-kill threat and only gives small windows to damage and kill it properly. The clones are also deadly and there’s plenty which can support it. This is basically a stronger Exocross because it’s harder to deal with (Exocross does have its own positives too of course). It doesn’t scream S+, but I think the sweeping potential here is huge and it makes him well worth a shot playing because the fail case is he soaks up some attacks. People are already using it as a win condition after stun lock, where it outclasses the classic crescendo setup. Congratulations to @DMGInterference for the artwork design being chosen by the Devs!

ffclover Garden fairy clover goes in at B for general and S- for PvP, with auto-protect+ and huge defence this will be a nightmare for some teams to face, especially since it can be healed by G.F. teammates. This seems like the ideal support monster for garden fairy teams and should be very strong in that setup. 60TU sleep and double counter strike are strong moves to be using if this gets turns. If the opponent cannot kill this it will snowball quickly into a win for the G.F. player. However, it’s definitely heavily restricted to heavy garden fairy teams so its tier rankings are hindered by that (particularly in PvE where they’re bad, but I think this actually makes them somewhat viable there).

The virus dragons:
We’ve seen four of these so far. They all have two type-killer moves, the infect move, high speed, high defence, an entrance and a stun martyr passive with a bonus effect when the monster dies. Ultimately, the thing which separates them is the entrance and the stun martyr bonus so that’s the only bit I’ll refer to below. However, that’s actually the part of them which is the strong bit, so they vary quite a lot in power level. The type-killer moves aren’t impressive because the attack stat is low and so the V.D.s typically provide low-medium stuff while on the battlefield and it’s usually best to infect enemies to make them easier to kill by your teammates. Needless to say, they all act as relatively tanky stun protection so it’s a nice baseline for a super epic and I’m really happy this gives yet more anti-stun tools for all players.

vdgreen Virus dragon gamma goes in at D for general and B for PvP, with an unreliable shield on entrance and thundering martyr also being available on Turbotusk, a far superior monster, I don’t think this one stands out in any way.

vdblack Virus dragon alpha goes in at C for general and A for PvP, with despairing entrance having combo potential, thundering heal counteracting it for your team and infect wanting monster HP lower this is nice design and seems alright but nothing special except for particular teams.

vdpink Virus dragon delta goes in at B for general and S+ for PvP, with a nicely disruptive entrance and thundering slumber giving you huge control for 200s this is clearly the strongest by far. This reminds me a lot of Bulbieboom where it does very medium things but if it ever gets stunned then you probably win the battle. The best thing is, it’s not restricted to link storm teams like Bulbieboom. I think this will immediately become among the top picks for SE stun protection, but do bear in mind it’s less proactive than things like Jocodragon, Spectrefox (s) and Turbotusk so when it doesn’t get stunned it’s not as good plus it can always still be killed before their stun hits (the opponent will definitely try to do this). Also, it’s worth noting that Bronzeshells have insomnia so if that’s on the battlefield when thundering slumber is triggered then the opponent can kill it off to have something awake on the battlefield.

vdblue Virus dragon beta goes in at D for general and S- for PvP, with both the entrance and martyr passives poisoning all enemies (and neither your team) this seems like nice stun protection for some poison teams as an alternative to Freezecobra, but probably a bit weaker so only for use when you really want to avoid poisoning your own team. It’s also got two more relevant type-killer moves.

deepseam Abyssclaw goes in at S for general and S- for PvP, with 70TU link bloodthirst and reusable camouflage this is begging to be built around. It’s slow to get started and that’s the one thing holding it back. Otherwise, camouflage + shield means it is a bit awkward to kill if it’s ignored for too long and from there it’s going to sweep nicely. There’s lots you can do to support this like stealth, protectors and give turn. It seems a little too slow for top tier PvP play so will probably only see play in specific teams, but seems exceptional everywhere else where it becomes a significant threat and in PvE camouflage works very well. Congrats to @Tavaray for the artwork design being chosen by the devs, I personally really like this one too! The art clearly inspired a cool design here and made an interesting SE.

Movements:

Just a few minor adjustments to some monsters here. If you have any you think I should do then let me know.

Mythics going up:
Kunomi moves from D → B in general, the entrance is actually really nice, and on the second life its camouflage works well for giving it consistent high damage.
Prixis moves from S- → S in PvP, this is way stronger in the FL than I anticipated, because it turns out if sonic break doesn’t line up then skipping behind an enemy means only a single enemy can do something before Prixis can simply sonic break / slipstream the next monster.
Gabrielle moves from A → S- in PvP, what’s key here is it’s best at helping when you’re on the backfoot because that’s when it has a shield and that’s exactly when you need the most help. Also, high speed purifying mist is extremely useful for countering sleep setups.
Lucifelle moves from E → D in PvP, I didn’t give enough credit to the sleep control. It’s on the upper end of D tier, rather than C tier, because it requires building around for the sweeping.

Mythics going down:
Exocross moves from S → S- in PvP
Mechydra moves from D → E in PvP

Legendaries going up:
Blitzdyr moves from A → S in general, I think I used to have it up here before but then began doubting it. I’ve since got it myself and tried it out… it’s amazing, on par with the other crescendo monsters!
Kattmmander moves from B → S- in general, definitely worse than crescendo monsters but plenty of setups can get neko finisher going and then it’s very good.
Dusicyon moves from S → S+ in PvP, the mixture of sleep+stun protection and a counter to token disruption has made this among the best options for the early mid-game I think it’s deserving of the top tier again.

Legendaries going down:
Geartyrant moves from S+ → S in general, this is still good with sleep lock but there are a lot of sleep immunes around and there are simply many competing PvE options now.
Moku moves from S → S- in general
Dolphreeze moves from S- → B in general

Super epics going down:
Bitterbeast (s) moves from A → D in general and C → E in PvP, way too slow and stun protection has advanced a long way since this was made.

Super Epics Veterans Utilise

Here’s the new section added to the tier list…

Super Epics Veterans Utilise

Combo

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Combo names and explanation

Abyssoldier myst - with A.S. Poseidon
Armadiator - with Botanic+Gryphking (good for auto-play)
Demontoad - with Novadrake
Fluffydra & Snowhulk - sacrifice to kill enemy and bring in next monster
Vulpink - with OoO (one-on-one)

Countering

01fishsoldiery jetengine mechar sabertdur 11clockb robotwalrus afrot lavati

Countering names and explanation

Abyssoldier shock, Aviaeronix, Demolitron, Saberdragon (s) & Steamhawk - anti-DR (death revenge)
Turbotusk, Twighoul & Volcaiga (also Abyssoldier myst) - anti-protectors

Disruption

firet 2headd Funnyd

Disruption names

Bundleblazer, Dualdragoon, Jocodragon

Sleep/Stun control

strongang fallenrose butterflyg mapledra 15holyrose 17goldja thundercd

Sleep/Stun control names

Archseraph, Blossomight, Flutterdrake clover, Mapledragon, Sanguinymph, Tezcatlipoca, Thordragon

General support

fishsoldierwh armoredb shieldmon

General support names

Abyssoldier antistan, Buffbuffalo, Shieldragon

Versus super buffed enemies

firesk deathwo 04woodw 11deathchi 09gargoy

Versus super buffed enemies names

Blazebones, Deathwarg, Gaiawolf, Horrorclaw, Nighthunter

Win conditions

bigeyed ladybugturtle aquad Pumpkinb

Win conditions names

Purpie, Redybug, Torrentide, Vinegazer

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Funnily enough, I added a new section to the tier list for exactly this kind of reason. Bitterbeast is not something any late-game player would choose to use, while Nighthunter’s petrify revenge is really good and it’s especially good at 10 cost compared to a DR legendary. However, I think more generally speaking, Bitterbeast is a good early-game stun absorber for new players and overwatch + desperate bite is fairly effective. It’s generally better than Nighthunter for newer players.

I’ve got a section in the first post in this thread which explains how it’s all written, which explains stuff like this. Unfortunately, it’s really hard to encapsulate everything with tiers.

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Thanks! So… Nighthunter is better than Bitterbeast in late-game to end-game?

Definitely. Lifeflip friend combos aren’t something late-game players use, but Nighthunter is good for petrify revenge against PvE enemies with a big buff. It can use lifeflip friend on itself to make it die as soon as it’s touched

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Thanks! Many thousand thanks! I’d rather stop use Bitterbeast due to I finished offline story. :smiley:

And if I use Megamammut + Nighthunter + Thornhoof + Haniwel, Is it gd combo, right?

love it

Btw, can we include a section where it says who has the ability to backbite/backstab stuff in the fl

Deathwarg/Shiny-seraz/Sharkex…

Thanks, i really wanna do that contest again this year cause i have some awesome designs ready already, just hope dev will agree this year and more people enter

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After the result of this competition i think many users frm discord will join.

Simuronix also. Equalize is extremely effective vs heavy buffed.

i would also include Balancion and Wavetail as niche options but useable for combo disruption.

Is this something people actually do in PvE? I’ve never known that as a strategy veterans use.

Thanks very much! Simuronix is definitely one I missed.

Balancion is one I considered, but I haven’t really heard of veterans actually using it in PvE. You can simply go for OoO, Soulstealer sleep all or other things if you want to RNG a sleep on the enemies. The shields aren’t particularly useful either. There are simply stronger combos for control that exist and it seems like a waste of 10 cost.

Wavetail I assume you mean its combo with boxjaws being unable to sacrifice? That’s definitely something I missed.

I’ve added both Simuronix and Wavetail to the section at the top (not to the post above)

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you never used backbiters to try to setup stuff like cresencendo or purpie in pve before?

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gonna make a belated shout for nefariodon also. even met a team using it in uc over 2000.
always one i watch for in island challenge

What do the backbiters do? You use the low star knockback monsters then backbite into stun and win with crescendo/purpie/etc.? Or for battles like in TA where you do that and win with novablast?

All backbite SEs and below are low speed except for Buffbuffalo. The legendaries/mythics which do it are far better… and that basically defeats the point of this new tier list section. Veterans will use the better alternatives. The SEs in this section are either unique in what they offer, powerful enough veterans use them anyway or very cost efficient for the use in a team where that’s relevant (e.g. DR in a DR team).

A great shout to make. Thanks again!

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