🏆 Neo Monsters tier list (see first post) 🏆

Stun immune spam as always…

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Flocco is A or B tier now I guess
Link fire is still very strong (it has good stun immunity monsters on top of that)

How do you mean? Nothing here has been changed with survivor… it charges in 300s

Wow, you’re soon! I’ve got an update ready with all the new monsters but I’ll need to have a think about what this game update has done. Any input from others is appreciated!

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no the timing of the ooo stopping became a bit awkward for stratus.you can double survivor the things but you had that extra bit of time for ooo which helps in some situations

Lining things up for 300s passed is just the same. Not having the small 20s window where you can use double survivor but the enemies are still sleeping is a difference but a very small one. It will very rarely be significant

Well Dusicyon really got low tier now bcz of the nerf. So I think C or D tier now.:sleepy:

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Remember he still has Shield Field. That alone is an A tier skill

It dies really fast without hg

Well he’s still standard defence so he can tank one hit unless it’s a Bloodmove. I wish he still had Hold Ground though, or maybe Shield Self instead of the AoE/instead of Purify.

I’d say he’s still S+ tier maybe S tier at worst. He provides stun protection while shielding all the incoming monsters. The only reason it seems like such a huge nerf is because dusicyon went from being the best monster in the game to just a rlly good monster.

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Ngl i am excited to see how the pvp goes

Expect Thlugs
and Alot of them
Same with lemon
inshort. Expect getting sleep locked

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Thank god i got spectrophin i will very much enjoy that 0o0 new meta

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I think Dusicyon needs Toxic Killer or Defang to counter Auto Poison since Shield Field falters in front of them

AND expect Bovolcus and Ashterios in Fire Link teams to counter that🙂

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Yeah I think that works too

I am just thinking of buying focal after the dusc nerf also dusc moves set why is it so bad it’s like a epic

Update

Notes:

The final update catching up with all I wanted to do is here! Please bear in mind this is written before (and does not include) anything that came in the the version 2.18 update. We’ve got a lot of new monsters to add and a bunch of movements so this is enough intro!

Additions:

These are done in order of release with mythics, legendaries then super epics, etc…

birdgirl Haneri goes in at C for general, C for PvP and second form Tier 2, with a moveset that heavily supports stun this is a well designed monster. Stun immune punisher to remove protection, stun pulse to set up timecrush double then solo bloodthirst as the final result or more timecrush double if you’re stunning enemies. Turbulent entrance and sleep immune are both great too, allowing for OoO setups and turbulent entrance counters overwatch because it triggers them then stuns (I think). All around this is a good addition to most teams that don’t mind the turbulent entrance but nothing too powerful because it lacks versatility a little.

mermaid Leira goes in at B for general, S for PvP and second form Tier 1, with yet another super tanky unarmoured waifu that has a broken move there’s a lot to hate about this monster. It has a pseudo roaring entrance (~5 seconds) that has combo potential with any moves that need a bit of time to pass (e.g. team turn) then uses mermaid’s hex to instantly kill an enemy and make it a useless 0* protector. This shuts down enemy raw moves while letting you turn the battle into a 4v3 if you can bypass the protector with, say, raw moves or even turning on moves like true hit. The rest of the moves/passives are basically not important, it’s almost completely about the mermaid’s hex then people probably want to cannibalise her. There’s additional combo synergy with swap for helper which you can use on herself to pass up to 4*80 seconds (320 total) in a very short space of time if you backstab the Nereida each time. This is probably more of a PvE strategy for, say, mythics with double drain survivor. She’s a Motordragon 2.0 that the game didn’t need and can turn PvE into easy mode if you do the combo I described or something like Atrahasis to get a second Leira and you repulse the Moogong so you can mermaid’s hex another enemy to make the battle 4v2. Despite this I’m not putting her at the top of the general list because she requires a lot of building around / specific monsters.

orcag Christine goes in at B for general, S- for PvP and second form Tier 1, with high speed and shield+camouflage entrance this is set up well for being a good sweeper. 100TU link sneak attack is basically guaranteed if you build your team right and from there she has four different kill moves. If everything goes wrong she’s got two instant kill moves that target the lowest or highest TU monster so even in the second form she can charge bloodthirst (just hope you don’t get repulsed). Christine is an excellent sweeper for link water teams that I look forward to seeing used lots. Protector conversion is hit and miss when it’s put on a monster but here it fits beautifully given her camouflage and it even creates a protector with stealth teammate to support the link water stealth archetype.

wolfg Sivanna goes in at D for general, A for PvP and second form Tier 2, with 100TU killer moves and no overpowered move many people were disappointed here. However, this is the second high speed “backstab” monster in the game (first was Geomagnus) and instead of stun immunity she has hold ground and her “backstab” is actually backbite so it heals her. She has excellent combo potential for this reason and the killer moves are more like situational counters to some annoying revenges out there. I feel like she’s Geo 2.0 but compared to other mythics that’s not top tier. She’ll have her place in some teams and be very strong. Her second form has solo backbite which notably can’t be used on Bronzeshells and generally restricts her combo potential. The revenge damage is not as much as you think and mainly makes her weak to payback killer, which hard counters her HG and shield.

mousecen Rodeknight goes in at F for general, F for PvP and second form Tier 3, with moves, passives and stats similar to Y Ddraig Goch all this monster really does is show just how good Y Ddraig Goch is. Also, how something like Celeshine can come in S- tier for legendaries in PvP but a similar mythic that has way more defence/HP comes bottom for mythics (ugh, mythics are strong). Basically what we have is union attack and not much else. Union attack requires attack boost+ to one-shot tankier legendaries and a lot of mythics. Reproduce is pointless except to help meet the union condition, shield ally is fine but only as an addition on top of a good moveset and nullifying pierce deals ~2700 damage after attack boost+ which two-shots unbuffed things. Okay yeah it would be strong if it one-shot stuff and I don’t want everything to one-shot but at least give us more on the rest of the moveset. Use this with beasts and 100TU sweep every turn from the roaring entrance and beyond, using attack boost+ if you need to… nothing more to consider. If you have the second form then let it warm your bench.

Geometric Geocosma goes in at A for general and A for PvP, with a very aggressive moveset on a tanky protector body this is very different to what we’ve seen so far. Using this with inspire or give turn has become the norm so you can use it as an effective sweeper and it’s a pain to deal with. Despite its low speed this is one of the most effective protectors out there for PvP and its variety of damage moves make it ideal for PvE dealing with some annoying monsters you can meet. I love instant purify on this too, we need that on more monsters! Despite all this praise, I don’t think Geocosma is top tier. It’s simply a protector that does well even if ignored.

Crystalddur Banedragon (s) goes in at D for general and C for PvP, with the additions and tweaks this is definitely an upgraded version of Banedragon. This the first poison storm entrance in the game (besides Kunomi), which is major support for poison teams as it can be used without countering your own stealth/shields/HG. Most poison teams struggle with camouflage so stealthbane is a very good fit and of course the addition of counter strike will always be handy. However, low speed and defence still hold it back lots and unfortunately the SS makes it 16 cost while the standard Banedragon is 14 cost. It’s not too much better than the original; just a nice, unique piece for poison teams.

angeldo Dolphariel goes in at D for general and E for PvP, with massive defence, shield entrance and poison immunity this monster is not dying easily. It also counters shadow harshly with the very powerful double darkbane move. However, past that it’s got four very situational moves… none of which actually standing out as strong even in ideal scenarios. This whole monster is extremely unreliable whether it will do anything significant and despite its tanky body it has weakness to chrono killer so will be killed much easier than you’d like in PvP. The secret skill adds +3 cost which is a bit of a joke considering it’s the most reliable strong move on the monster but Dolphariel isn’t worth 16 cost. Dolphariel is a legendary version of Sanctaurus which has a better moveset and can help trigger dolphin bond but needs some kind of re-work or buff to be worth running, especially at 16 cost.

Forestdo Jungleflipper goes in at E for general and A for PvP, with low attack this monster is desperate for a fellow dolphin but then becomes super tanky and a very dangerous threat. 130TU piercing, raw sweeping is no joke as well as defang (100TU) and dual throw (160TU) that deal incredible damage. Tanky sweepers that have no killer weaknesses tend to do well. The problem is that without a fellow dolphin the defang and throw damage is not high enough so you’re limited almost completely to raw catapult which will one-shot most legendaries but anything with higher health will not die reliably and it definitely won’t one-shot mythics. Dolphoenix is the best to pair because it can give an addition 4 rocks for fuel and both will tank incredibly well but any of them will do the job. In the general tier list I’ve rated it based on not having a dolphin teammate, in PvP dolphin bond is factored in.

Side note: Dolphariel and Jungleflipper get S++ for art design. Jungleflipper in particular looks brilliant with the leaves and animations!

PGF Pyramid golem lavamid goes in at S for general and S for PvP, with 91% speed this is the fastest P.G. which makes it great for loading one at the start and the stun pulse is very effective. This is the P.G.'s best sweeper by having piercing mortar and is a key piece for making them aggressive. A good start is using stun pulse then repeatedly loading Lavamid to do piercing mortar every 42TU. Personally, I tested this with Sarcrosphinx which made piercing mortar 32TU with cannon accelerate. The problem comes with the passive poison all revenge. If killed, Lavamid counters your own P.G.'s because they all have hold ground, a couple have revenges that are now easily avoided and a couple want to sleep enemies which will be woken up by this (only Neromid isn’t countered due to poison immunity). Despite the downside, Lavamid is clearly one of the top P.G.'s and an important part of their strategy.

shieldmon Shieldragon goes in at S+ for general and S+ for PvP, with auto-protect, hold ground and high speed accelerate team this monster already has a decent amount to offer for a SE. Then factor in how it can rapidly heal and do protector bypassing damage that one-shots after 2-3 charges and what you have is a top SE. A big problem of protectors these days is getting bypassed but Shieldragon doesn’t care because it will work as a sweeper incredibly well once 200 seconds have passed. If you can ever pass 200 seconds yourself (easy enough in PvE) Shieldragon can heal itself every 21TU (+9 plus the built in accelerate team) which makes it crazily good at protecting and it can deal damage whenever you need it to with a 70TU kill move then go back to healing.

gargour Nightfender goes in at D for general and C for PvP, with a moveset that is all about having high stats with buffs for both attack and defence this is very unique. Ultimately it’s a protector with purify and great defence that can also function as an attacker if needed, even if it has already used protect focus. Assisted lux needs a teammate or two which are holy plus the attack boost ex then will one-shot enemies but only at 200TU. It’s noteworthy that insomnia + purify is lovely for countering sleep but with 36% speed Nightfender is only going to do this as a side note, not coming in and waking up sleeping allies. Overall, this is a very hard monster to evaluate but I’m going to theorise it doesn’t do anything quite effectively enough. The sweeping, anti-sleep and protecting are all very slow and the anti-protector stuff in the game is very powerful which really downgrades this monster a lot.

darkdur Dreadgar (s) goes in notable monsters for both General and PvP, with a moveset identical to Dreadgar but with deicide targeting mythics rather than legendaries this is another fun and unique monster that has very minor use.

Movements:

A few of the recent mythics I had in slightly the wrong places and with quite a few added in I decided to rework both mythic tier lists a little. For legendaries and super epics I only made movements in the PvP tier lists.

Mythics moving up:
Azida moves from S- → S in general and C → A in PvP, dragons are everywhere so it’s incredibly easy to build around her and with the reliable damage+heal move she’s a strong sweeper.
Fiona moves from C → B in general and C → A in PvP, there are a bunch of good beasts which make her have crazy defence plus frozen wave+ is definitely as strong as I thought it might be. In PvE this is a super tanky sweeper if you build around it that can leave a couple of weaker enemies doing very little.
Y Ddraig Goch moves from C → D in general and A → S- in PvP
Cynthia moves from S → S+ in PvP, I sung this monster praises but somehow placed it S tier… it’s clearly top notch.
Asmodia moves from S- → S in PvP
Kanna moves from A → S- in PvP
Plumesilisk moves from A → S- in PvP
Auraleus second form moves from Tier 3 → Tier 2, energy charge is fast!
Huskegon second form moves from Tier 2 → Tier 1, it looks like I forgot to move this in an earlier update since now it can enter, stun, then show of power itself to stun the enemies more (160s total). This option plus the way it can sacrifice a teammate to become a raw sweeper gives it the versatility to be extremely viable.

Mythics moving down:
Dragulus moves from C → D in general and A → B in PvP, fewer protectors around means this is often more of a high speed knockback which you have to put lots of effort in to get going.
Kuromasa moves from C → D in general
Na’turgoul moves from C → D in general
Nagandia moves from D → E in general
Lilithia moves from D → F in general, when this doesn’t have targets for the moves it has less to offer than other mythics.
Kirina moves from S+ → S- in PvP, while definitely an insane sweeper it’s quite often easy for the opponent to manipulate the health so it’s unreliable.
Tyrfina moves from S → A in PvP, a bit too restricted with the moveset makes it not as good as the top mythics.
Ankara moves from S- → C in PvP, I grossly overrated the flexibility on this monster. It’s tanky and stun guard is excellent but 70TU stealth holds it back a lot when it comes to damage in PvP. I might be underrating it now but we’ll see.
Onyxia moves from S- → A in PvP
Kunomi moves from C → E in PvP, I realised I overrated the poison massacre because we have poison immune monsters and camouflage monsters.
Kuraokami moves from D → E in PvP
Cypridrus moves from E → F in PvP

Legendaries:
Dracorosa moves from S+ → S in PvP
Spectrophin moves from S+ → S in PvP
Capybaragon moves from S → S- in PvP
Tridrakhan (s) moves from S- → A in PvP
Bunkerbeast moves from A → B in PvP
Nightlord moves from A → B in PvP
Skeleviathan moves from A → S- in PvP
Beetlebrute moves from B → A in PvP, definitely stronger than I originally gave it credit for, as seen by me also increasing it in the general list last update.
Cybereon moves from B → A in PvP
Lavaronix and Mechaviathan move from B → C in PvP
Sweetfeather moves from B → D in PvP, generally needed to be a little lower but the huge rise in sleep counters makes this a lot worse
St. Togala moves from C → B in PvP, since the energy buff this is a pretty strong archetype with the right monsters and St. Togala is a large part of it all.
Galliodragon moves from D → E in PvP
Pupupa/Doomoth moves from D → E in PvP
Chronotitan moves from E → F in PvP
Pupupa/Dreamoth moves from E → F in PvP

Super epics:
Freezecobra moves from S → S+ in PvP
Titanomoth moves from S+ → S in PvP
Captainwhiskers moves from S → S- in PvP
Lordsreign moves from S → S- in PvP
Marrowdrake moves from S → S- in PvP
Pyramid golem vivimid moves from S → S- in PvP
Saberdragon moves from A → S in PvP

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Trust me, Asmodia and Gorgodrake are definitely not in the same tier. That said I’m guessing she’ll go back down with the Toxic Entrance nerf, so whatever.

She’s moving up, not down!

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