šŸ† Neo Monsters tier list (see first post) šŸ†

Give the Polareon I suggested Sleep Immunity instead of Dreamy Entrance and we’re done

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When will this be updated it’s been over 2 months

I know :frowning: I’m going to work on it today, hopefully releasing some kind of update either in a few hours or tomorrow. To get everything updated (new monsters, NM update changes, PvE legendaries shifted down) it will probably take me a few days.

Sorry again for the delay. I’ve now finished a major (non-Neo) project I’ve been working on for the last two months (finished yesterday) and I prioritised some video making/editing before this tier list update.

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I cannot see the tier list

Just a little update on things… I’ve started work on all I want to do but it’s a case that basically everything will be complete at once so I can’t ā€œspread them outā€ as I planned to do. I’ll be posting something probably tomorrow.

In general, here’s what I’m thinking of the new monsters…
Haneri = pretty good
Leira = very good (PvP)
Christine = very good
Sivanna = good
Rodeknight = very bad
Geocosma = pretty good
Banedragon (s) = pretty bad (better than Bane)
Dolphariel = bad
Jungleflipper = pretty good (very reliant on Dolphoenix)
P.G. Lavamid = very good
Shieldragon = excellent
Nightfender = bad (undecided)
Dreadgar (s) = noteworthy but bad in general

My scaling here… excellent > very good > good > pretty good > pretty bad > bad > very bad

Let me know what you think of my thoughts and where you’d put the monsters!

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Banedragon bad
Hurts my heart but ok

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(Ba)ne(d)ragon

The truth had always been there

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I would say Haneri is very good in PvP everyone mostly runs stun immunity spam so the chance of backfiring stun isn’t much and it can find a lot of targets and it has a blood move to sweep after that.

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Stun immune spam may be coming to an end in the next few months. Also, how does it compare to Huskegon in your mind (the only other shocking entrance mythic)?

Huskegon is a lot better in stun and raw teams
He can not only set up himself but also remove a dead weight
Compared to him she’s pretty bad :sweat_smile:

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I agree with your assessment of Rodeknight. I’m glad it’s not a waifu design but that’s pretty much the only good thing about it. Honestly it’s a terrible monster, the second form doesn’t even have attack boost to help the damage.

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Update

Notes:

We recently had updates to version 2.16 and 2.17 which you can see here. This post will cover the movements with regards to these changes. There’s quite a few so I’ll just cover the highlights and the movements.

Huskegon got show of might changed so it can now come in and stun lots, like the second form. This definitely buffs its use but it is already high in tier lists.
Satomi got a lower TU on secret destroyer, making it an even better killer move that can one-shot so many targets at only 100TU. It’s already S in both lists and definitely keeping those spots.
Emeraldeus got lower TU deathmark, upgraded defensive mode and counter strike added… all definitely buffing it but I think it’s mainly a link earth monster where the plan is to use the SS to charge bloodfury, hence it’s not moving in the tier lists for now.
Milgon got a secret skill that’s far more appropriate and definitely helps it do the piercing double sweeping better but it’s still slow to do things and I’m unsure whether it will ever be impressive unless mark becomes more supported.
Lionheart / Tyrfina from the brink going down to 1TU is lovely, especially for PvE.
Stun absorber passive now splits the stun if you have multiple out. They’re a lot better due to this! I’ll adjust these monsters with time when we see how stun protection adapts in the upcoming months.
Roaring entrance now gets a turn instantly, in front of whatever was already there. It’s now practically impossible to counter. This matters quite a bit but it’s really hard to judge exactly how much because the counters were quite niche.

Movements:

These are only with respect to the changes in version 2.16 and 2.17.

Mythics:
Exocross moves from F -> C in general and F -> D in PvP, the moveset got a huge upgrade and despite its low speed + defence it has great sweeping as soon as it gets a turn.
Sepheris moves from D -> C in PvP, with yet another buff to the secret skill this monster is a little hard to judge. It’s got a potentially very powerful SS that’s RNG based and insomnia with purify that can make your team very resilient to lots of enemy teams. I reckon this is a great inclusion in lots of teams that may become popular someday and probably deserves to be a bit higher. However, the other skills being mediocre makes me stay hesitant.

Legendaries:
Cyclozar (s) moves from F -> D in PvP, while 160TU is slow it’s completely understandable for these piercing moves and I think the combo potential with retreat in the front line has to be respected so it’s the same tier as Whitetitan (who is more efficient on the battlefield but got a risky entrance).
Rexotyrant moves from F -> D in PvP, a large upgrade to the moveset means this has some viability outside low power matchups. It’s a little awkward to trigger defensive mode with the recoil but possible.
Kattmmander moves from A -> S- in PvP, a serious threat in not too long and now it soft counters sleep. This little cat is finally getting the appreciation it deserves.
Albakhan moves from C -> S in general and S- -> S+ in PvP, a reworked secret skill that does crazy damage now giving reliable setup for bloodfury and randomly getting shield entrance added means this is an incredibly good stun immune sweeper for both PvE and PvP with a variety of useful and powerful damage moves requiring very little setup (if any).
Pupupa/Marksmoth moves from E -> D in PvP, mythic stats makes this a lot better at killing monsters.
Pupupa/Poisomoth moves from B -> A in general, mythic stats makes this excellent for killing buffed monsters.
Razorstorm moves from B -> A in PvP, the entrance passive can no longer backfire which means it’s simply a good PvP sweeper with upside.
Nauticruiser moves from S -> S- in PvP, while definitely strong and good in link storm / charge teams it struggles to perform brilliantly against strong teams.

Super epics:
Ahuizard moves from S -> S- in general, slowing down the moves makes it a little worse but it’s still crazy good for PvP.
Bullbrazen moves from B -> A in general and D -> B in PvP, a second killer move has made this much better as a sweeper.
Carapasca moves from D -> B in PvP, stun converter instead of stun absorber when it really wants turns to sweep?? Yes please!
Spikiestone moves from F -> D in PvP, the very low TU of Spikiestornado’s knockback has made this potentially good in PvP. It’s also somewhat possible to use with OoO.
Spikietornado moves from E -> C in general and C -> A in PvP, halved TU of the moves makes this payoff for using other hedgehogs a lot better, especially the 50TU knockback at 99% speed.

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I’m currently in the process of shifting legendaries down in the ā€œGeneralā€ tier list. You will see some things a bit out of shape until I’m done with it. I’ll make a post explaining the changes when I’ve finished.

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Update

Notes:

This is a more unusual update, one I’ve been planning for a while! From time to time I have to shift monsters down to spread them out over the tiers better. I’ve done this for a bunch of the tier lists but one that’s been missed out is the legendaries general list. Today is its time! Most monsters in tiers A and below have been shifted down by one tier. At the top there are fewer changes.

Firstly, here are some legendaries I have shifted down by more than one tier or up by one or more:
Scorpiogeist moves from S -> S+ in general, definitely a top sweeper that needs minor setup. It’s easy to build around with give turns to clear through many enemies as well as countering stun and the poison countering/disabling many enemies.
The Penguinator moves from S- -> B in general, while good in link storm it is otherwise mostly about the HG + overwatch with piercing desperate bite. Slayerbane all isn’t that exciting in PvE.
Gyomurai moves from A -> C in general, a great PvP sweeper but not so well suited to buffed enemies.
Jack-o’-scorp moves from A -> C in general, survives very well but relies a lot on high HP for damage so getting to bloodthirst isn’t the easiest unless you sacrifice a teammate which is less good to do in PvE.
Vigziarid moves from A -> S+ in general, incredible versatility with support options, survives very well and easily one-shots buffed enemies. This is definitely top notch for PvE.
Spectrophin moves from A -> S in general, while squishy and a bit slow, if you have piercing this monster shreds through buffed enemies and it’s easy enough to build around as well as utilise the swap for helper move to its fullest.
Beetlebrute moves from C -> S in general, I underrated survivor bane horrendously (plus it got buffed a couple of days after first release). That move is extremely effective for killing enemies when using any control strategy (good plan in PvE) and on top of that it has other damage options and is very tanky.
Moku moves from D -> S in general, I didn’t properly consider how you can simply slap this into PvE end-games and still get a lot of worth from the secret skill. Some events have fewer monsters in them so it excels there. Additionally, it can do all its normal stuff with the 50TU moves which are good for some teams.

Here’s the rest of the shifting:
S+ -> S = Soulstealer
S -> S- = Triviathan, Zeuswyrm
S- -> A = Blitzdyr, Dolphoenix, Drakozord Z, Galliodragon, Lavaronix, Mechaviathan, Sacrumega, Tagosenshi, Tricranium, Warca, Wraithhost

A -> B = Everything except Ankoudragon, Oniblade, Pandamonium, Pupupa/Mistmoth, Pupupa/Poisomoth, Runedragon, Sarcrosphinx
(Aegisdragon, Arboribratus, Atlantyrant, Azrazel, Bazilogon, Blacktitan, Bovolcus, Bunkerbeast, Canishogun, Celestrion, Centaureon, Chronotitan, Crimseias, Cryokaizer, Cybereon, Dragaia, Emeraldeus, Geomagnus, Kattmmander, Lunartic, Prismaryx, Sanctallion, The Godfeather, Ultimadragon, Voodoom)

B -> C = Everything except Ashterios, Galliodragon (s), Padrinorca, Prismpaw, St. Togala
(Astrogolem, Baublebasher, Celeshine, Cosmodragon, Flarevern, Flocculasaurus, Hellfox, Infernicorn, Kaerukenshi, Kamishogun, Kamiwyrm (s), Lavaronix (s), Magmarinus, Midasdragon, Mojinator, Nightlord, Nightrider, Noxdragon, Pupupa/Doomoth, Pupupa/Marksmoth, Pupupa/Stormoth, Shurikaizer, Sweetfeather, Tinkerclaus, Whitetitan)

C -> D = Everything except Nebelronix, Rexotyrant, Skeleviathan
(Banedragon, Chronozeros, Deathgazer, Grovodeus, Jingledragon, Megaiasloth, Pupupa/Dreamoth, Razoray, Regalion, Serapheon, Solblaze, Staticsphere, Terragar, Tezcacoatl, Valzareign, Vulcaroth)

D -> E = Everything except Milgon, Tiamazus
(Bahamuzar, Capybaragon, Grizzleguard, Metatherion, Omegasdragon, Taloknight (s), Terrordragon, Tiamazus (s), Timberlord, Torazou, Tridrakhan (s))

E -> F = Everything except Azuraidos, Burnsalot, Cyclozar (s)
(Chromera, Cyclozar, Deodragon, Icefang, Jawshank, Kamiwyrm, Motordragon, Polareon, Shadowyrm, Solariel, The Rockoid, Ziberius)

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this is great update

In onder to stun huskeon is a lot better, but if you’re thinking on killing, Hanery is the best choice. Double time attack with piercing (kills one more than Huskeon and faster) + a fast blood move. Also I most say she is pretty tanky, she can hold an infernicorn’s double piercing damage.

Edit: I can’t remember now if huskeons TA is double or not, but even if so, I’d still like her a little bit more (thinking on killing). Her rocks provide a pretty good protection while she keeps attacking

Husskeogon has timecrush double … awakened i mean… but his best part is to come and use instant show of might to get more stun and pick a kill for himself

But comparing sec form…i think huskie has a bit of advantage in the part of stunning

I’d say husking is a lot better since you can charge raw bloodcrave on the first turn while getting rid of dead weight. The awakened forms are a bit different where huskegon is easily the best monster for stun locks because of show of might.

Show of might’s sleep target is broken!? Lol

For general I think moku should go up to S+ tier. It usually can be played just like in pvp, but the ai is really dumb so mojimojiha z is almost guaranteed to go off. You also can use gain one, lose one, and give one to line up a regular mojimojiha quite easily against the ai.

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