Oh but what about Maeve with her acceleration cause she is in F
Double the TU sweeping, no piercing and nullifying strike damage is nowhere near good enough so you have a hard time charging bloodfury. Itâs not worth it at all.
Locking yourself into a flutterdrake setup means you wonât have the flexibility to do much. They can do a bit to help, but they wonât be strong enough for a lot of PvE content without something powerful to tie them together. Maeve doesnât do enough, but Morganâs insane sweeping means all the flutters need to do is a bit of survival/control⌠which is ideal for things like Iris, Clover and Salvia.
Oh
scolopendragon just keeps getting more and more targets for its first kill. Still criminally underused.
The buffs they gave this monster are so ridiculous that the skill will soon be dealing 100% lethal piercing damage to any target.
Yet itâs still not an interesting monster.
Itâs such a neat design though! And itâs one case where the devs had a concept for a move setup, and it just works nicely. Like Djinzar, Skyherra, Otomaid, etc, every move in the kit is part of the theme. And using it is neither OP nor awkward.
I honestly donât get why he seems to almost never be used, I routinely get 3 to 6 kills out of it on each use. I do think the secret should make it a 15 cost rather than 16, but I have that issue with most of the legends anyway.
When it was first released it was kind of a neat curiosity, getting the first kill took enough assistance and planning to pull off that it just wasnât worth the effort. Burt that really isnt true anymore, itâs just a straight up killer.
On a totally unrelated noteâ I gotta commend the devs for gracefully nerfing ALYCE. Making twin bomb go randomly into reinforcements and disabling invincibility at end of team for the 6â version, were both very small changes. Took it from being broken to simply great, without removing the essence or fun of using her. Even as someone who enjoyed abusing the 6â version I can say the nerf was absolutely warranted⌠but fun while it lasted.
It was not nerfed at all. Only nerfed for poor players.
I mean⌠I very much disagree. Twin bomb inserting her randomly rather than immediately into reinforcements dramatically limits its use. Instead of using it 8x per battle itâs more like 3x. That makes laser blast the more âreliableâ skill (since now she wants to live in early to mid team rather than the end), but at 6â its a 200TU cost total. Which is slow enough to not be groundbreaking.
Yes, if built around you can retain most all of that power. But now you need synergy to reach that level, not just tossing it lazily in a crap team and still racking up a stupid number of kills. Thatâs âŚ. more or less the definition of a nerf.
I also take a great deal of objection to your âonly nerfed for poor playersâ comment, because what youâre really saying here is âonly nerfed if you donât have other myths to support with,â or at best âonly nerfed if she happened to be one of the strongest myths you had.â Which is in no way a comment on a playerâs skill level, only on the amount of time/$$$ theyâve had to grind into getting awakened mythics. And which, in turn, is really just a way to for you to gloat and belittle everyone else.
Cut it out, be better.
What are you even talking about here? Her twin bomb interaction never got nerfed and she can still summon herself straight away after twin bombing (maybe not the second form I have no idea for that but the awakened still does it). The awakened mythic is the one that needed a nerf, not the pathetic second form.
Maybe donât imply what Im feeling. âPoorâ here meant to be a hyperbolic adjective used as non-whale, etc.. Way too much jargon that assumes how Iâm feeling when what I said was very clear and emotionless.
Anyways, I donât care for her second form being strong, It was her awakened form also. Itâs the same op power. If one deserves a nerf, so does the other.
Maybe many donât own it. Personally, it is one of the monsters Iâm looking forward the most.
Yeah itâs brilliant. The only tricky bit is mythics becoming increasingly common and that makes piercing is around more, so its hardened carapace isnât quite so impressive. Still, itâs worth using and it you make any tokens in the enemy team it increases the reliability of that first kill, similar to running Onyxia.
They increased the cost to 16 when they made it critical dragons. I agree itâs annoying to see how many legendaries are made 16 cost but I think here itâs somewhat deserving, especially because any time its targets become popular you know itâs going to be a top pick.
Edit: itâs actually 14 cost. I definitely remember it being increased at some point but they must have reduced it again.
This didnât change. The bomb move has always gone randomly into reinforcements and itâs the same for both 2nd form and awakened. Slightly weirdly, it can even place itself directly into play again if the random placement puts it ahead of all your other reinforcements.
@Killerdog a quick question when are you gonna update the icon preview guide? Iâm sure you have lots of work to do but iâd be happy if you can update it ![]()
I was waiting to get the 1000 daily missions icon then I was going to get all the icons/backgrounds and update the thread. Last weekend I was grinding UC too much, I didnât come on the forum. Hopefully Iâll get all the images this week and update it
Much appreciated and thanks for your hard work ![]()
I just want to say the top two legendaries that are used in pvp green whale and death gazer are not S+
Deathgazer doesnât really have many skills that are that good past his passives aside from swift backbite and bloodthirst (which requires a really lucky set-up to charge before it gets killed) (is also pretty slow and Poison Massacre takes a â â â â -ton of time to do plus isnât guaranteed to kill every monster.)
And Arbustodon is incapable to doing anything noteworthy on the first turn if there arenât any humanoid waifus on the battlefield, which Iâve seen multiple times since I donât have a waifu frontline
Arbustodon is not Arbustodon is definitely not S+. I speak from experience, Iâm probably one of the first to use it in PvP. It has reached a threshold of popularity for obscure reasons.but that doesnât make him a good monster.
Death gazer is â â â â . I feel like KDâs understanding of an S+ monster is different from 90% of players. Think Gazer is S+ and Rosegeist is not, itâs pretty much wild.
90% speed stun absorber with Raw Maneater and Catapult - definitely not a strong monster - thatâs because so many whales and completetive players run it every time itâs not restricted.
I know youâre not an idiot and you know the reason itâs used is for those two passages I just quoted. This is another mov are crappy gadgets. It was only created in response to the famous fl charydia + Prixis which were the terrors at that time and to say that it was supposed to prevent the nerf of charydia, what a jokeâŚ