Yeah I had no idea it meant the whole team, I thought it only counted teammates on the battlefield. Has this been 100% confirmed?
I believe itâs been this way since the beginning. The issue is the reliance on meeting a holy enemy. Awakened form having whisper of evil is critical.
Guaranteed 2 kills, since you should get a guaranteed kill from at least one of the higher/lower speed moves and then always the one from the final move of the loop.
Keiser has put a bit of a spanner in the works for figuring out tier positions, because I think it shuffles them a little bit. I agree with your assessment of them and thanks for the entry times numbers for me to refer to.
These two and Capybaragon are three that do not do anything crazy but you realise when you face them that theyâre annoyingly good because their moves are generically useful.
Runedragon has 100TU one-shot moves that can target anything you like plus dreamy entrance is very useful when it doesnât get purified. Itâs the strongest of the three Iâm talking about but it also dies the easiest so if the sleep lands poorly / is purified then it may not do well.
Tardigrenade basically gives turn then on the next turn it does a 50TU piercing kill followed by another give turn. Taunt also comes up at times. As long as youâve got other monsters worth giving turns to (basically always the case) then itâll do the job nicely and whatâs critical is that SS meaning it punishes anyone ignoring it. It also combines well with Bronzeshell disruption because if it blocks their reckless attack they cannot kill themselves.
Capybaragon functions similarly to Tardigrenade with the SS being a nice punish for being ignored. Youâd think the TU is too high, but when you face it that guaranteed kill is very annoying. Dual slayerbane also punishes ignoring it. What people mainly use it for is a high speed FL knockback, which comes with this extra upside. Geoceron is a recent alternative version of that which is a bit stronger so in S tier.
I hope this insight helps! Legendaries which cannot be ignored because they have moves which are consistently useful tend to place high on the tier list. These ones mentioned are actually fairly easy to play. Runedragon itâs anywhere in the mid-game and Tardigrenade itâs alongside good give turn targets (e.g. sweepers).
I used a friend summon randomly during a nova aoe farming mission, it wasnât full link, but enough that the fl should be dark most of the time.
Candy couldnât use her moves at all
Iâm sure that in sencod form, it was BT once upon a time. Used scyber paired with her a lot for pve events way back. I think itâs a recent change, I vaguely remember patchnotes that had her and bryn in them at the same time this year.
I say at least 1 because while crescent is piercing, it canât be redirected if it hits a slow ap. And Gibbous has more targets just because of how Seleneâs 65 speed statistically has more targets, but isnât piercing. Only Full moon is a guaranteed kill for any target with no fear about ap or speed. So while she has crazy sweeping speed and can get a kill every turn if rng allows it, hg and ap at the wrong time in her âcycleâ prevents kills more often than i thought.
I was worried that we might have unintentionally messed up her second form, so we took a look. I can confirm that she has always had Bloodfury since her release.
It requires the whole team. We were really worried that some genius players with a good monster collection might find a broken way to play her. Thatâs why we can only buff her little by little.
We are not planning to change the restriction, though. We want to keep this character high risk, high reward. Any suggestions from this angle are welcome.
So I guess itâs intentional that tokens will instantly limit it to transient bash? Otherwise just make it everything 2 stars or above has to be the certain elements.
I agree it could be broken though. Critical damage at 59TU + poison would be crazy strong. Especially if combined with sleep lock which is easy with shadow
Merge killer immunity into one of her exsiting passives or replace one of them with it, and give her a SS that kills all 3 star and below monaters in reinforcments
That would make her viable in almost all situation insted of just a faster vigzi. And it would make her a viable counter to token lock. Which is something people have been complaining about latlyđĽ´
Thatâs why this transient bash was a lazy change. They did not tackle the main issue she was having but rather gave people a way to actually not do the builds she was designed for.
uhm actually they could finally make the third most unfun strategy, after sleep and stun (which they thankfully balanced the two), finally a lot less viable in high ranked pvp which is token strategy. Like itâs crazy to me something as unfun as this is still super viable at the top levels and youâre basicly screwed if you didnât invest in good awakened mythics with backbite like isoldelle. I miss when ducyion was a viable counter to them
Now Candy would not need to be buffed and she would work as intended
Indeed which is why ill stand by the change i mentioned above as it would make the people who own her acctuly attempt to play her as intended which would be alot more fun to see and to fight against
Didnât say a thing about token teams. A top player like Janne played motordragon and fyrielle with nyx when nyx shouldâve been dead thanks to EDs. Motordragon and fyrielle didnât just do well against ED teams either and janne getting top 5 is a testament to that with that amount of points. Itâs true that they started getting more use thanks to ED meta but I would argue it was always strong and this is just a turning point for a lot of players to finally realise how strong they are.
Itâs a good choice at your level, friend but you should not buy anything from the shop anymore until anniversary where they either update it then or announce it afterwards the next shop update for either a new shop exclusive mythic or both new legendary and mythic.
I expect the crystal worm legendary to be the next shop exclusive so weâll see
As i deeply advocate in the previous candy post, keep the link restrictions but switch up the elements. i also think after switching up the skills for candy - e.g one that eats a token on your battlefield to catapult someone. Who knows, that might come in handy. or merging the secret skill to death revenge and giving her a new one as the element switch would be decent.
other that the catapult i was also thinking
-critical damage if user/enemy in stealth (could be usable for shadow + something)
-something related to bloodserve (maybe for water for the blood + something)
so candy isnt just another vigizirid)
i could think deeper about the new skills. If the devs are actually thinking of adding to its moveset just let me know, after all, i am THE candy user. for god sakes just look at my profile picture HAHA
Itâs usually 5 since he also adds 2 more plus fyrielleâs secret skill giving a deadweight nontoken that can not kill itself unless you have backbiter. That is a lot of tempo and you know it.