I like the new legendary design and the summoning of arborgias but the way it currently works is bad,
Maybe if it summoned at the end of your reinforcement would be much better then now
I like the new legendary design and the summoning of arborgias but the way it currently works is bad,
Maybe if it summoned at the end of your reinforcement would be much better then now
Yes, agreed. And the fact that itās a catapult mortar also makes this a lot less useful than, say, rocko or bloom.
I suspect they are trying to cut down on the number of monsters with movesets that are a ācomplete packageā so to speak, with no needed support or interlocking skillsets required to make them fully functional. (Like rocko or bloom.) I think that may be why they added so many random passive buffs to old legends, like giving solblaze summon entrance for some reason.
That blue whale / island turtle hybrid design is pretty neat though.
Sol + Luna can now generate rocks as well. I think itās an interesting idea in terms of utility but doesnāt make a lot of sense if you look at Solblazeās design.
Mortar is a already a restriction, there is no need to further restrict the monster with raw and a catapult
I mean it makes about as much sense as some of the other changes. Like did tridrake really need unwanted revenge
Although adding sleep immunity to Soulstealer was a slick choice. Now heās going to appear on every single OoO team moving forward, lol.
Actually, come to think of it, are there any sleep-immune monsters with purify?
Cintia but purifies all mons; enemies and allies
Dreadmoth(shadow form) has sleep immune and purify. If you pot it to +9 you can have it transform, skip behind Mantisamuraiās OoO, and then purify afterwards.
Dang. Bonkers.
(Obviously you followed my line of reasoning lol.)
Yeah, he needs 2 turns, no protector, and a sacrifice just to attack one time.
And his only other attacking move is another raw move thats restricted to humanoids (essentially just waifu mons).
And afforest needs to knock back the target to next in line instead of killing the teammate.
He provides essentially no support, and has no immunities (other than the minor boost from camo entrance). Actually the camo almost makes him even worseā without any sacrifices or humanoids heās total dead weight, and the camo allows you to sweep the opposing team while still keeping him around lol.
Just not a good moveset. E tier?
they couldve give it neverending catapult mortar,or better yet dont give it mortar moves
Just give him piercing mortar.
@Killerdog can you explain why Rosegeist is S+ for Pvp and why you think that its better than Scorp? I just got it so some clarification would help
It is well known that S+ tier legendaries are not used in PvP at all. Since itās release I faced one guy using it. So clearly it is so op that almost none can imagine putting it on a team!
Who told he is s+. It is A or even less.
Well thats where KD put it
Is new tier list out?
No
Look up PvP tier list
Also Shadowyrm isnāt E anymore ngl. Itās basically like Delugazar of old but fast and stun immune
Shiny nighthunter, ogremaster, catpillar are fewā¦plus that fire legendary whose name I canāt remember
you will understand later