Update
Notes:
We recently had updates to version 2.16 and 2.17 which you can see here. This post will cover the movements with regards to these changes. There’s quite a few so I’ll just cover the highlights and the movements.
Huskegon got show of might changed so it can now come in and stun lots, like the second form. This definitely buffs its use but it is already high in tier lists.
Satomi got a lower TU on secret destroyer, making it an even better killer move that can one-shot so many targets at only 100TU. It’s already S in both lists and definitely keeping those spots.
Emeraldeus got lower TU deathmark, upgraded defensive mode and counter strike added… all definitely buffing it but I think it’s mainly a link earth monster where the plan is to use the SS to charge bloodfury, hence it’s not moving in the tier lists for now.
Milgon got a secret skill that’s far more appropriate and definitely helps it do the piercing double sweeping better but it’s still slow to do things and I’m unsure whether it will ever be impressive unless mark becomes more supported.
Lionheart / Tyrfina from the brink going down to 1TU is lovely, especially for PvE.
Stun absorber passive now splits the stun if you have multiple out. They’re a lot better due to this! I’ll adjust these monsters with time when we see how stun protection adapts in the upcoming months.
Roaring entrance now gets a turn instantly, in front of whatever was already there. It’s now practically impossible to counter. This matters quite a bit but it’s really hard to judge exactly how much because the counters were quite niche.
Movements:
These are only with respect to the changes in version 2.16 and 2.17.
Mythics:
Exocross moves from F -> C in general and F -> D in PvP, the moveset got a huge upgrade and despite its low speed + defence it has great sweeping as soon as it gets a turn.
Sepheris moves from D -> C in PvP, with yet another buff to the secret skill this monster is a little hard to judge. It’s got a potentially very powerful SS that’s RNG based and insomnia with purify that can make your team very resilient to lots of enemy teams. I reckon this is a great inclusion in lots of teams that may become popular someday and probably deserves to be a bit higher. However, the other skills being mediocre makes me stay hesitant.
Legendaries:
Cyclozar (s) moves from F -> D in PvP, while 160TU is slow it’s completely understandable for these piercing moves and I think the combo potential with retreat in the front line has to be respected so it’s the same tier as Whitetitan (who is more efficient on the battlefield but got a risky entrance).
Rexotyrant moves from F -> D in PvP, a large upgrade to the moveset means this has some viability outside low power matchups. It’s a little awkward to trigger defensive mode with the recoil but possible.
Kattmmander moves from A -> S- in PvP, a serious threat in not too long and now it soft counters sleep. This little cat is finally getting the appreciation it deserves.
Albakhan moves from C -> S in general and S- -> S+ in PvP, a reworked secret skill that does crazy damage now giving reliable setup for bloodfury and randomly getting shield entrance added means this is an incredibly good stun immune sweeper for both PvE and PvP with a variety of useful and powerful damage moves requiring very little setup (if any).
Pupupa/Marksmoth moves from E -> D in PvP, mythic stats makes this a lot better at killing monsters.
Pupupa/Poisomoth moves from B -> A in general, mythic stats makes this excellent for killing buffed monsters.
Razorstorm moves from B -> A in PvP, the entrance passive can no longer backfire which means it’s simply a good PvP sweeper with upside.
Nauticruiser moves from S -> S- in PvP, while definitely strong and good in link storm / charge teams it struggles to perform brilliantly against strong teams.
Super epics:
Ahuizard moves from S -> S- in general, slowing down the moves makes it a little worse but it’s still crazy good for PvP.
Bullbrazen moves from B -> A in general and D -> B in PvP, a second killer move has made this much better as a sweeper.
Carapasca moves from D -> B in PvP, stun converter instead of stun absorber when it really wants turns to sweep?? Yes please!
Spikiestone moves from F -> D in PvP, the very low TU of Spikiestornado’s knockback has made this potentially good in PvP. It’s also somewhat possible to use with OoO.
Spikietornado moves from E -> C in general and C -> A in PvP, halved TU of the moves makes this payoff for using other hedgehogs a lot better, especially the 50TU knockback at 99% speed.