🏆 Neo Monsters tier list (see first post) 🏆

If you want to read the entry or any discussion/movements of a monster then use the forum search function ticking the “search this topic” button and write the monster name. For anything before July 2020 you will need to check out the old tier list thread. Bear in mind the classifications are different so read the first post before any others.

To view the names of monsters, put your mouse cursor on the images. If using a mobile, click the images.

Notes explaining how to read the tier lists and how they are written (READ THIS FIRST)
  • Above all else, the ranking of a monster in any tier list should be seen as how “useful and powerful” it is in relation to other monsters in the game. Monsters are not graded on their ideal scenarios. Instead, the tier they are placed in reflects how well they work in that section of the game in order to give you a win.

  • The following may not be true for all monsters. However, put simply, the tiers for all lists are as follows:

    • S-, S and S+, these monsters are ideal for this setting, often with both high power and reliability. They can potentially take control of battles or be the deciding factor. They can sometimes make other lower tier monsters much better with synergy or combos that are worthy of top tier.
    • C, B and A, these monsters work well in this setting with many performing as well as top tier monsters in the right teams or in ideal scenarios. They typically do not bring down your team.
    • F, E and D, these monsters do not work well in this setting or you’d only play them in an archetype/team that would not be effective in this setting. Using these monsters in strong teams may lower the power level of the team. Some E and D monsters may have niche use for particular effects/combos.
  • Mythics vs Legendaries vs Super Epics

    • All tier lists are done with the monsters relative to others at that quality. However, below is a very rough comparison to go by. Please note this is mainly for the PvP tier lists and may be changed at a later date. Also, this does not factor in the monster cost and monsters fluctuate enormously based on the team they are used in.
    • tier 1 = (S+, S, S-) mythics
    • tier 2 = (A) mythics = (S+) legendaries
    • tier 3 = (B, C) mythics = (S) legendaries
    • tier 4 = (D) mythics = (S-) legendaries = (S+) super epics
    • tier 5 = (E) mythics = (A, B) legendaries = (S) super epics
    • tier 6 = (F) mythics = (C) legendaries = (S-) super epics
    • tier 7 = (D) legendaries = (A) super epics
    • etc.
  • General section notes

    • The general section is for all parts of the game other than PvP. Enemy monsters are typically a bit buffed so monsters which rely on weaker moves are rated lower and monsters which can survive well are rated higher because they tend to help your team more reliably. The AI can be manipulated in some respects (e.g. turn skipping) which drastically improves some monsters and strategies.
  • PvP section notes

    • Many monsters become more viable in PvP because, without buffed stats, moves deal high damage and can kill easily. Combat can often come down to who has the turns with their monsters and can take control of the situation before the opponent gets any turns. If someone can be left with the wrong monsters for the situation they will often lose the match. Therefore, combos which can help you take control of the situation are very important and with the right setup you can make a huge number of monsters add great value to your team. What this means for the tier list thread is that more of the monsters in lower tiers (especially legendaries and mythics) are actually very good when used well. Also, if a monster is in a lower PvP tier than General tier that does not necessarily mean it is worse for PvP. It is all relative to the other monsters in each particular setting.
  • The order of the monsters within each tier is alphabetical.

  • There are a number of factors involved in the positioning of a monster. Its “general strength” is an obvious one but the less obvious ones are as follows:

    1. If they have strict requirements to work (e.g. LINK or RAW)
    2. If they are part of a group/pairing (e.g. Komaguard and Inuguard)
    3. A valuation of any combos they are a key part of
    4. Which list they are in
  1. Strict requirements make team building harder to do and unless you have exactly the right monsters your team may be weaker. To reflect this, monsters that rely heavily on something like LINK are below where they should actually be (typically 1 tier in PvP and 1-2 tiers in General). If you can meet the condition without compromising anything in your team then they will perform better than shown in the tier list.

  2. These monsters could be ranked as a group, but the tier list goes one step further and shows how strong each part of the group is. The average tier of the group is the overall ranking of how strong it is and usually the best monster(s) are lower tier than they would be while the worst monster(s) are higher tier than they would be as they are “brought down/up” by the rest of the group.

  3. Combos are a big part of the game but they rely on having particular monsters. Being a key part of a strong combo will potentially increase a monster’s tier rating. The PvP tier lists value combos more because they can typically be a larger factor in deciding the battle.

  4. Each list is geared towards a particular audience and values things slightly differently. This might sound weird, but in practice it makes things much better for the readers. To clarify:

    • General mythic/legendary lists = It’s assumed players have a reasonable collection of legendaries but cannot utilise all combos/synergies (they are factored in less - for the reason explained in the above paragraph too)

    • General super epic / epic lists = These are for a combination of both new players and those with a good collection of legendaries. A few monsters are high because they’re great to begin with even though they will fall out of your favour later as you replace them with legendaries and use only a small number of super epics for specific circumstances. Some niche use SEs are in low tiers but they are still used by top people in certain content (PvE content is very varied, this list does an overall view and mostly highlights what’s generally good rather than the SEs which veterans utilise).

    • General super epics veterans utilise = This is to highlight the SEs that are still useful in PvE even when you’ve got a large collection of mythics/legendaries.

    • PvP mythic/legendary lists = These list how well the monsters do in top level PvP. Some monsters in low tiers will do well in the lower brackets of PvP but most people are interested in what the top are doing and what’s viable up there.

    • PvP super epic list = Contrary to the other PvP lists, this is also taking into account the lower brackets of PvP. Reason being, in top bracket PvP not many super epics are used and these players will know which specific ones they want for specific teams. Top bracket people will typically only consider using the SEs in tiers S+, S and S- but the exact positions of these SEs are also influenced by how good they are for newer players in the lower brackets.


Monsters which need adding:
Cinder, Tremorgore, Astrajlyth, Sumoji, Gaiawolf (s), Pandora, Derangea Roz, Sharkrex (s - holy), Sealionis, Rozaliz, Aello, Derangea Azu, Goldoise, Nephthys, Zarathul
Sharkrex (s - fire, missed this one from Sept 2024), Cyberoach

Monsters which need reviewing:
Version 2.56 changes, version 2.56.2 changes

63 Likes

General tier list


Mythics

S+

S

S-

A

B

C

D

E

F



Legendaries

S+

S

S-

A

B

C

D

E

F

42 Likes

General tier list


Super Epics

S+

S

S-

A

B

C

D

E

F



Epics

S+

S

S-

A

B

C

D

E

F



Super Epics Veterans Utilise

Combo

Combo explanation

Abyssoldier myst - with A.S. Poseidon
Armadiator - with Botanic+Gryphking (good for auto-play)
Demontoad - with Novadrake
Fluffydra & Snowhulk - sacrifice to kill enemy and bring in next monster
Oberon - with exile/Ammityrant to remove after kills
Vulpink - with OoO (one-on-one)
Wavetail - with Boxjaw disruption

Countering

Countering explanation

Abyssoldier shock, Aviaeronix, Demolitron, Saberdragon (s) & Steamhawk - anti-DR (death revenge)
Turbotusk, Twighoul & Volcaiga (also Abyssoldier myst) - anti-protectors

Disruption

Sleep/Stun control

General support

Versus super buffed enemies

Versus super buffed enemies names

Blazebones, Deathwarg, Gaiawolf, Horrorclaw, Nefariodon, Nighthunter, Simuronix

Win conditions



Other Notable Monsters (3 stars or lower)

Special rocks

Cheap throw / end-game options

Stun burst

Others

24 Likes

PvP tier list


Mythics

S+

S

S-

A

B

C

D

E

F



Legendaries

S+

S

S-

A

B

C

D

E

F

47 Likes

PvP tier list


Super Epics

S+

S

S-

A

B

C

D

E

F



Other Notable Monsters (4 stars or lower)

The best epics

Special rocks

Cheap throw / end-game options

Others

17 Likes

Mythic monster second forms


This section roughly summarises how much the second form of mythics (evolved but not awakened) compare to their final form. Please refer to the tier lists above for their proper ratings. Almost all mythics are better when awakened so the three sections below are as follows:

  • Tier 1
    • These mythics are perfectly good in 2nd form, roughly similar tier to their awakened form.
  • Tier 2
    • These mythics are viable/reasonable but not like their awakened form (e.g. missing some versatility or power). They are a little lower than the tier of their awakened form.
  • Tier 3
    • These mythics are no good in their second form or are lacking so much compared to the final form that the tier shown is not a proper representation. Some can still work when built around carefully or are good but simply lacking a very powerful component.
Tier 1



Tier 2

Special notes:
Bastia - tier 1 for PvE
Voidress - tier 1 for PvE

Tier 3

Special notes:
Excaliburdragon - fine in PvE
Mistletorment - fine but over-costed
Na’turgoul - needs building around

14 Likes

HP Boost tier list


This section attempts to rank monsters by how worthy they are to HP boost. For the criteria and reasoning, please see KD’s HP Boost guide. Please bear in mind the video was before the version 2.42 changes which made mythics get +500HP, legendaries +1000HP and everything else +2000HP, rather than all +1000HP.

Mythics
  • S tier - meets most of the criteria
  • A tier - strong or gains a lot from HP boost
  • B tier - average benefit from HP boost
  • D tier - pointless or a weak mythic

S

A

B

D



Legendaries

Generally, you want to HP boost mythics rather than legendaries even though the HP is less because they’re stronger monsters overall. Therefore, most legendaries are in D tier (aka “not worth it”) but S tier is probably somewhere between A and S tier mythics. I have left D tier blank because it simply includes everything that’s not in the other three tiers.

S

A

B

D

Everything else!

Super epics

These get a huge +2000HP, making them as tanky as unboosted mythics and boosted legendaries. If they have a good moveset then they can become very good with this boost. Also, high defence or being a protector gets the biggest benefit.

S

A

B

D

Everything else!

Epics and below

These get a huge +2000HP, making them very tanky for their cost. This is particularly useful for monsters with high defence and if they are a protector.

Worthy of consideration

6 Likes

The new tier list thread is now open! I hope you like the new layout which now includes monster images. Things are a little more spread out vertically, but this design works well the more monsters are in the tiers so in the long run I think it’s good. I think that functionally it works best with the names of the monsters listed by each tier too.

2 Likes

Solblaze in tier D pains me a bit but OK .

He could be at least somewhere near to lunartic tier

I feel that satomi and don rilla should be lower to around S- tier for general. Idk if it’s just me but it seems like every legendary in the S+ tier outclasses those two mythics for almost all pve modes/events.

1 Like

It’s slow at everything is does until it’s had a lot of time (to accelerate and get a kill). Sleep revenge is epic but in terms of PvP viability it’s just out of the range of what can be viably played without bringing down your team.

Satomi is going down a tier next update I do. Don Rilla I’ll decide once I know how much damage the moves do.

1 Like

That’s wrong . It’s a crowd control monster with sweeping potential … it can knock off the balance of a S+ team a very good number of times . He definitely deserves a better rank .

Crowd control if you have the means to kill it, you mean? If so, you could use Balancion for that. Also, what if your means to kill it is gone?

How would you choose to use it effectively and where has it performed well in teams you’ve made?

It is a deterrent , so it’s slow speed balances out . People don’t want to kill it immediately without preparation .

Balancion is single sleep I believe ? And the ability to clone is annoying for enemy .

Why should I kill it when I can melt enemy team down if they don’t want to touch solblaze .

Effective way to use it is with lunartic ,. But Luna has standalone potential too , so solblaze should be lower than Luna but not as far as S- and D

Also emaraldeus is listed A. I would like this to be reconsidered or discussed .

My next query is why terragar is listed a tier higher than that throw all guy . Latter is useful even in high level pve and in PvP he is an immediate threat

If an opponent is using it without a way to kill it then I usually leave it awake. It has no immunities, low defence (so I can kill it whenever) and takes 150-200s before it can start actually killing at good speed and even then it may need to do another faststrike. In fact, it’s quite easy to put Solblaze down onto low health so it’s forced to suicide with bloodcrave or keep sweeping at the slow 160TU. I really don’t think that matches up to what other monsters do.

The combo with Lunartic is fun and it’s definitely powerful if you can clone Solblaze once or twice. However, with both monsters being slow it’s really hard to pull that off properly in top level PvP. I’d say Staticsphere alone is probably more effective than trying to do this (and much safer).

Balancion is sleep revenge. Guardtotem is the SE with single sleep revenge.

Emeraldeus: Where would you choose to put this. Higher or lower?

Timberlord’s payback revenge is easily countered by HG/shields these days. It’s not very flexible at all with throw all being the only damage move you want to use and the damage is quite low (even worse against mythics). Terragar comes with the ability to one-shot from its first turn, albeit not doing it to anything tanky. I think Terragar is a little bit high in the tier list though. I may need to adjust that along with some other monsters. I think it’s definitely better than Timberlord but not as good as others in B tier.

This is why he should be used with Luna to force enemy to get themselves into trouble . He is a strategical monster , cannot perform solo . That’s why I’m not asking him to be anywhere near S or A . But a D is doing injustice to him too.

Neo is strategical game and in a good player’s hands , solblaze is an asset even in pve

In my eyes , he isn’t a threat except in link earth . So A is a bit of generosity .

His throw all removes shields .