“Team turns are easier to recover from and personally I find them not an issue to face but that’s because my teams are made with top tier legendaries plus I have multiple chrono killers and Dolphreeze.”
Paraphrasing did change that one a little bit My collection lets me counter practically everything.
I agree with both TT and shockers nerf but what i dont understand is why devs doesnt mention tranquilizing entrance either witch btw its one of the most broken passives ever, that needs a nerf and by that i mean 20-30sec stun and 100sec sleep
That would make it a look like a new passive not like a stuning entrance+sleepy entramce combo all in 1
On further thought RAW would simply make it to easy to kill. It will never be used in the FL again and when we see it coming in reinforcements can prepare for it. Chrono killers and plenty of other monsters will destroy it. It will be a shell.
Shield entrance won’t help much in the back when Cobra, oak and other posion end games are. Obviously won’t help in FL
Best suggestion is @Dev_VKC one. Although I prefer they stay as is.
I think you’re overreacting and talking in extremes way too much. People would find ways to use it under raw conditions, even if it’s in the retribution-like front lines with a weak protector you want to be killed to get the ball rolling. Most of the times I use a TT it’s not behind protectors, it’s still very effective.
Change stun to only hit one monster make it the lowest or highest one but no aoe effect
Similar to Zeus.
For tt ultimately remove it but as it has so many counters and been a staple for such a long time give it a turn restriction can’t be used in the first 100 sec of battle.
Change how damage works remove variance and let stuff kill or not kill.
Stop nerfing stuff to just bring out the nerfed monsters stronger version a week later to get people to spend again