I still have the old games, and still play them. They are fun, but one thing I really like is that there are no limits to a move’s uses. As a result, all of the moves were balanced to not be op, even when they can be used infinite times in a battle. So, I have compiled a list of moves from DIB and HI that I would love to see implemented into Neo Monsters:
Hunter Island:
Roulette: Kill one random monster on the the battlefield. Doesn’t effect bosses. Unlimited uses.
Firenull: Block one hit from a fire monster. This could be immune to piercing to balance it in Neo’s meta
Void Moves: Sacrifice this monster, and its allies block 2 hits from a certain element. Same balance ^.
Poison Eat Aoe: An Aoe attack which deals more damage to poison monsters.
Stasis: Put an enemy monster to sleep for 375 TUs. The next hit wakes it up, but doesn’t hurt it.
Zeno Moves: Deal a ton of damage if none of the enemies are a certain element.
Chain Moves: These are like element massacre, but actually good in the endgame.
Poison: Like chain, poison exists in Neo, but HI poison actually dealt a lot of damage.
Mutate/Reincarnate: Sacrifice this monster to summon a random monster at the end of your team.
Polymorph: Sacrifice your last monster to summon a random monster at the end of your team.
Charisma: Increase allies’ attack as a passive ability. Really good.
Bane Moves: Deal a lot of damage to a particular type(dragon, bird), but not a one-hit-kill
Fireforce: Hit all allies and enemies. Deal extra damage to monster that are a different type.
Scapegoat: Turn an ally into a protector for a limited time. Useful on a health tank
No Guard: The opposite of Protect Focus. Add your defense to your attack.
Vengeance: Deal more damage for every ally killed in this battle, even if they killed themselves.
Guardian: Protect Teammates with a time limit. Much more strategic.
Chain Slow: A chain attack that decreases speed.
General Stat Debuffs: Moves that decreased enemy stats added a whole new dimension to pvp
General Stat Buffs: Increase the stats of allies or sometimes even enemies (to balance op moves)
Dragon Island Blue:
Concussion: Aoe that decreases all stats every hit, and stacks up.
Soul Eater: Deals 25% more damage for each kill this monster has. Saves between battles.
Drain: Low damage, heals almost all of the damage dealt.
Acid Rain: Decrease defense of all enemies for very low TUs.
Analyse: See the whole enemy team. Might be game-breaking, but a lot of fun.
Man Eater: Deals much more damage to humanoids. Would be a great counter to Godesses.
Escape: Escape a battle.
Confuse: A less op sleep. A monster only sometimes skips their turn.
Wrap Around: Both this monster and the target are paralyzed. Very strategic.
Defense Break: Deal small damage, and decrease the target’s defense
Please feel free to suggest any moves. See the wiki pages for Dragon Island Blue moves and Hunter Island moves. Th HI wiki doesn’t have much info on the moves, but if one seems like it may be good, ask me about it. I know almost all of the moves.