This is a repost from the monster ideas thread, but I was told to make it its own thread, so…
This is actually a post from a 2014 account on the forum. I have changed some of the wording to make sense. In italics are my thoughts on the idea. Basically, this was a suggestion for 7 more specialized bosses in HI. Note that this would be one strong boss that would fight an entire player’s team, so they need to be a bit OP to compete.
Boss 1: This boss would have a lot of stun moves, but low overall stats.
I think that this would work well, since it would require you to use stun, sleep, or immunity. Maybe this would be immune to immunity, just to be fair.
Boss 2: This boss could have high poison damage and very high health
Poison should be replaced with a high DoT effect that wouldn’t be affected by purify or skills like poison eat or poison burst. Lets call this burn. Burn would deal a lot of DoT, maybe 500-2000 per turn, but it would not be affected by or be a status that charges up other moves.
Boss 3: This boss would have a ton of attack and a ton of defense, but fairly low hp, so you would need to use stat decreasing moves top beat it.
Neomonsters doesn’t have many stat nerfs, but I still like this idea. Maybe replace it with something that could boost it’s own stats a lot?
Boss 4: This boss would have devastating single attacks, enough to OHKO most monsters, but its other stats would be low, so you could counter it with summons
This boss would probably have piercing moves and a lot of immunities. I think that the number of summon moves in Neo would make this better. This would hopefully have say, a 50 TU move that deals 100 and ignores defense and is piercing damage to deal with infinite clone strats.
Boss 5: This boss would have one super strong chain attack, and a lot of non-sacrifice void moves.
This is by far my favorite idea. Chain moves deal splash damage to all monsters or the same element as the target. Void moves negate all damage from a certain element for a few turns. This would OBLITERATE union or LINK tactics, and also, it is worth noting that skills like mortar and purify are usually only found in a few elements, so this would force people to think outside of the box for their strategies. Please implement a boss, or at least a monster, like this.
Boss 6: This boss would use a lot of stat nerfs on opponents and stat buffs on itself.
Yet another blow to LINK tactics. By decreasing your stats, it would negate brute force strategies of all types
Boss 7: Finally, this boss would just have insane stats with aoe, single target, and healing.
By far the most boring idea, but it would be a lot of fun. Note that these would have been fought in order, with this boss being the final boss of the game.
These are some cool ideas. Maybe they could be events. They also would add some new and interesting skills to the game, so I hope that some of these ideas(especially burn) are added in some capacity.