I like that foo
Poo*
Too**
I like that foo
Poo*
Too**
It wont be op, itâll just be an elephant with desperate stampede since youâll be using desperate move all the time and not much on common moves.
That elephant has a single desperate stampedeâŚcryogolem has desperate double + fury mode with excessive force and hd = 2 almost standard kills.Thatâs an op for a se monster.
I completely agree. Just imagine if you have a GT lined up or even a TT. You could use Cryogolem to sweep through loads of monsters with ease. It would be much harder in PvP because you canât skip turn in the same way but in PvE it would be simple to set up. Only a few legendaries have that kind of sweeping potential, definitely no super epics!
Itâs a good idea to buff fury mode so it gives excessive for but I think itâs⌠excessive. What they need to do is fix it so activates as soon as they go into red health. Then maybe as a buff they could change it so instead of adding the defence stat to attack it simply doubles the attack stat (leaving defence how it is). That way it would remove the irritation of where one of these monsters goes onto low health and you heal it up, you want it to have some defence at this point.
What about making it so that fury mode gives excessive force but kills the user after attacking?
This way it canât be abused and 2 kills for a SE (that isnât that fast and kinda easy to play around) would be high risk high reward imho
Donât buff Cryogolemâs offensive capabilities. Do fix Fury mode, but then get rid of one or both of his basic moves and give him solid support options like Stealth All or some kind of heal. Thatâs what he really needs in order to make himself worthwhile. The mindset should be, âWhat could Cryo have that makes it worth choosing him instead of, say, Lordsreign, Gearcroc or Horrorclaw?â
He looks like batista made of ice. If thats aint good enough to choose him, i dont know what else is.
Do you mean Bautista, or is that something else?
Funny how some places write bautista and others batista google both, it wont correct you
The mortar monsters have been buffed and I do think mortar is in a good place but I do think that their offensive moves should be usable uncharged and deal one damage as having to charge is a limitation. If you are unloaded then you have no option whatsoever but to charge. If you could use the offensive move uncharged to deal one damage you could at least break shield/stealth or kill a monster off hold ground
That would be way too op
I think this is a great idea.
Any reasoning why or just decided it would be OP?
No reason needed, it would just be op
Yea a monster that has no way of attacking in under 170tu (unpotted and not accelerated) dealing 1 damage does sound OP. Chrono breaker canât one shot utopion and Astro has faststrike. So not only are they more supportive monsters and need to charge up to attack but then their attackâs to do any real damage need to be low TU on enemy or a chrono monster. There moveset is good I donât think anything needs changing other than they can stack for 1tu uncharged but now Iâve read your post I can see exactly how it would be OP
It isnât op at all
Saul has really good point,dealing 1 damage for unloaded mortar makes the 4 mortar guys more versatile and have more uses in the game
Each of the legendary mortar monsters can hit through shields and HG with their mortar damage move. So I can see why it wouldnât be necessary for them to use the mortar moves without loading⌠it would just slow down their proper damage. The only reason youâd want this is so they can help out your other monsters by doing a quick hit to remove a shield or kill a monster on 1HP.
I honestly donât think it would be that useful, not as much as you think anyway. You can use other monsters to do this and keep mortar monsters for the more serious damage. That said, I wouldnât moan if they did change mortar attacks in this way. I just donât think itâs necessary nor does it fit with the mortar design.
Using mortar move without charge its the same as using sneack atack without stealth( maybe not) but some mortar moves ignore shields and HG imagine a enemy aegis for example at red HP with lets say 100HP he could be killed by piercing mortar easely in 1 hit even without chargeâŚunless devs made those moves damage unable to ignore HG and shields(without charge)
Iff they could do that its all good
Glad i managed to make you understand the reason
Correct me if Iâm wrong, there arent too many people running teams with a significant number of mortar monsters out there. I remember days that have long since past, Laxtank and Buck were all about running Throw teams. These days I donât hear anyone amped about running mortar teams.
My point is that there really arenât enough users of these guys where adding the ability to shell out 1 damage would change very much. If anything it would compel people to try out their mortar monsters and give us more diversity team wise.
I agree with Saul
Z19 GaryOak