Monsters that need buffs (input needed)

Removing Prisma’s best attack dual slayerbane and replacing it with a link move… that feels like a nerf to me. Especially that Prisma has stunt double, a link move will be really tough to keep usable.

Additionally, having both stunt double and protector conversion doesn’t make much sense. It’s like you’ve turned Prisma into a cannibal-retribution monster by simply adding those skills and not paying respect to what made Prisma unique. I don’t think retribution fits with the design because dual slayerbane is already a reason for the opponent to target Prisma first, no need for retribution in there too.

Personally, I like Prisma how it is. With the decent speed and shield entrance it’s good at getting a turn before the opponent can react. Slayerbane had its damage buffed and TU reduced so now dual slayerbane is a good move. This makes Prisma a fairly solid legendary with some interesting utility options of stunt double and lifeflip friend. What looks very good is the secret skill link slayerbane all which, as we know from Penguinator, should one-shot the enemy team if they’ve got 2+ kills between them. Maybe it’s not quite like this for Prisma but it’s certainly a very useful damage skill which is worth setting up the “link” for. With link being buffed in the upcoming update I can see lots of people fitting Prisma into their PvP team to great effect. It may not be as strong or reliable as Penguinator but it is faster and every time it gets a turn can do something interesting.

I don’t think the moveset has any problems now. I think the only place it could be buffed is with a passive. Something like stun immunity would do it a lot of good. The only risk is making it too strong. How about poison immunity to help with the shield entrance?

I agree with you almost in all the things you said…but don’t compare prysm(link slayer) with penguinator. Pengu has also excessive force as passive making him even stronger for h.d monsters!!!The only thing maybe i could change in prysma is lifeflip friend with bloodthirst but with the link update he would be o.p with link slayerbane plus bloodthirst!!!Personally i believe he will become a great sweeper after the update!!! 

Damage buff. That is all that’s necessary.

I’d really love to hear how much damage dual slayerbane does. All I hear is complaints and I don’t have a Prisma to test. Normal slayerbane does 2700 damage, 4000 damage if they’ve got 2+ kills (maybe 3?).

I would suspect that dual slayerbane does 2700 to two targets if one of them had a kill, 4000 to both if they both do. If that’s the case I’d say it is strong… just not for PvE. Dual slayerbane is only 100TU and requires almost no setup. If you can’t use it then you stunt double which protects your team in an irritating way for your opponent as well as probably setting up a dual slayerbane.

I mean in theory it looks good right… it just doesn’t give you “control” of the match like many of the best legendaries do. All it does is work as a decent monster overall. I want someone to tell me about the damage though because that is a huge factor on whether it is viable… what actual numbers does it hit?

I have prismaryx, and I have tested him, dual slayerbane only does greater damage to shadow element, and to tanks, it barely does any damage.

Link dual retribution will not nerf prismaryx, it we remove link it will become too OP,
AND I don’t think most players know how they will use prismaryx even after update,

Aoe & lifeflip are so useless moves,
You just spam stunt double & DS if you don’t have any other options,

Regarding ss link slayerbane all or link instant switch friend , I’m happy with anything,

It needs buff, the whole light element needs buff for crying out loud.

I love Prysmaryx & agree with Lucrayzor for damage buff. Moveset just ok for me

Retribution would be pointless, as if the rockoid is killed without prima on the field then it won’t trigger.

I’m all for camouflage for nebel

Retribution will be good,!!

I’d support damage buff for Prisma and cyclo. Prisma moveset is good and balanced.

The monster who needs buff more than any other monster is Astrogolem :grimacing:

Astro is nice,I know people who were really excited to get it,even rolled 6 packs in that festival
Can’t remember the player’s name

:rage::rage::triumph:

Cyclo actually do need a lil damage buff (like 5%-10%), just so it wouldnt be so RNG depending

Buff needed Just to kill Mecha,they are both legendaries and no element disadvantage
It had to 1 shot Mecha everytime

Mecha, stag, aegis (with chrono killer), se absorders. Those should be killed at 1 shot (or get to HG), and depends on RNG right now.

I can live with the fact it doesnt kill leo/chrome (tho he sometimes does), but any none electrical type should die at 1 shot imo. Thats cyc job, he doesnt charge blood moves or etc, so he at least need to be a reliable way to kill his targets.

Cyclo is a killing machine by 1 hit,as you said it has no blood move or aoe or anything else other than killer moves,rng went well with me facing all things you mentioned other than Mecha,I one shots most of them,but Mecha never

Shadowyrm failed to make Draco hg by 1 shot so many times in last pvp. It is quite annoying for those rng factors.

Yeah weirdly I can always get Aegisdragon to HG with Cyclo using chrono killer, it deals more than protector killer. Even Chrome gets Aegis down to HG with chrono killer! But when hitting Mecha it’s like a 50:50 despite Mecha having almost identical stats to Aegis.

Cyclo technically got nerfed since release. The SS used to do 20k damage to a poison monster and actually quite nice damage to others (1000?). It got nerfed once to more reasonable levels, then nerfed again to be the same power as the normal toxic killer. Now it doesn’t do much damage at all to electric poisoners. This nerf heavily impacted PvE in my opinion because originally there was that reliable one-shot but now if you come up against a poison enemy you’ve got one hit and it won’t kill it.

Cyclo is a good monster and not needing a buff more than others. However, it would be great if they at least made it more reliable killing certain monsters like Mecha, Sancti, etc. so in PvP it gets some proper use out of the high damage stat and doesn’t just suffer from the low defence. Either a slight damage buff to its normal killer moves or a big damage buff to swift toxic killer and I’ll be happy.

cyclo’ ss needed to be nerfed. You could one shot kong with it, weak sweepers such as sol and shiva were nearly put to hg. It could deal 1000 damage to zib ( considering his bulk that’s quite impressive )

For killing non-toxic enemies yeah sure. It now deals less than the other killer moves to non-toxic enemies so it must use a different damage multiplier already. Hence they could easily alter the way it multiplies damage again and buff it so it deals small damage to non-toxic but much higher damage to toxic enemies. I don’t want it to one-shot Rexkong in PvP either, but it would be lovely if it was a reliable kill in PvE on a poison enemy considering it is one-time use.