Monsters Balance Ver. 2.49

Doomgoo its fine leave it alone. Its a 16 cost legendary easely counterable
Go get Carmilla at14 cost shut out your brains and wreck havoc with it
Have fun

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Healing entrance is great, I wouldn’t change that. Double slayerbane to slayerbreak could be decent as she doesn’t have any single hitting moves. Not necessary though because of the passive.

Stats change to standard attack or full attack would solve the damage problem and mitigate Swift Attack Boost. That’s how I would fix it.

um…why has nobody mentioned Medbie getting potentially one of the strongest SS moves in the game? :skull:

because in order to use it you need one chance in 100, that’s why I will continue without waking it up, you have to be luckier than with jurgunlur, if the idea was to improve it… it hasn’t been like that

It’s far from the strongest, it’s way too conditional. Only works against link lineups and type lineups, stars have to align to achieve that. Gimmick skill like Jurlungur’s SS and Prismaryx’s passive.

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Buff suikensi damage or make it defensive

Don’t dare that,
Leave him as he is,
Otherwise you can change ss , anyways it’s kinda useless!

Lol what the ■■■■ is this, people actually think spear of despair 60tu is justified? It should be something like 80

Raw spear of despair - problem solved
He is crazy behind ap spam

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Of course it’s justified, Doomgoo needs to be at 1 HP and there are so many ways to stop it even with passives only.

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What I really don’t understand is how you ask to increase the TU

GF Violet
Any lava entrance
Tenebris entrance
Etc

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Fizzy entrance too

This is the only place where it is strong lol, in other cases having a 1 HP monster is more of a handicap because dead weight enemies can use it to charge their move

@Dev_VKC Shiny Tiama change does not do much since it’s damage on the 200tu move is totally garbage (single poison eater multiplier is low as well)



I like this update.

New bond quests, also for the long awaited shiny monsters, better sorting filter screen, nerfing/buffing with monster cost without rendering monsters useless and also the recent PvP down ranking restriction moved to highest league, all of this changes are increasing the playing experience for PvE players.

Just look how fast the players are grinding bond for the icons. This shows how strong the PvE spirit is. Be sure to not forget about adding SE bond icons for our beloved monsters.

Good work devs.

I don’t judge about specific buffs/nerfs, this are individual problems.

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I’m not sure I understood the first half of your response. Maybe I wasn’t too clear in my previous response either. My whole point is that using money as factor in this case is not the right approach. You pay to speed up the process of getting a mythic, not for it to be OP or better that other monsters. Or at least that’s how it should be. People will always awaken mythics via free or paid gems, but by paying you are able to awaken a lot more than f2p. I’m not sure why you feel that only because you pay money the monster has to be stronger when the money has nothing to do with the monster as you actually buy gems, not monsters.
Does that make sense?
That’s why I feel that monster cost should have nothing to do with its class, but with how powerful it is and adjusted accordingly. It should be fluid to reflect the meta at any given time and force people to think more before sticking up a bunch of OP monsters in their teams.

Bear in mind all the monsters I used as an example are the monsters I own (Carmilla, Deviladus, Centaureon) except Vixenblade who is famously known as an OP mythic.

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No it does not. If you want the game to run out of money and die just say so.

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I repeat, if we do that cost thing, why would I spend money on awakening a mythical person? I repeat, it has to have some advantage, some attraction, a game cannot be maintained without income, do you understand? I understand that you are f2p and you want your f2p monsters to be at a lesser disadvantage than the mythical ones, but I think it’s easy to understand that if the mythical ones increase their cost:
1- it will not be profitable to wake them up
2-the players will not pay
3- there will be no income
4- the dev will starve (joke)

My monsters are not F2P nor your monsters are P2W. Again, you pay for gems, not for monsters. F2P players also have awakened mythics. You just pay to get them quicker. The money argument in this case is pointless because the monster is exactly the same whether you pay or not.
I’m not advocating for mythics to have their cost increased, I’m advocating for ALL OP monsters (from rockoids to mythics) to get their cost adjusted accordingly to balance the game. You don’t think that’s fair, we can agree to disagree.
You think Carmilla at a cost 14 and Deviladus at 16 is a good balance for the game, I don’t think it is. I’m not sure why you are struggling to understand a simple comparison between what a monster costs and what it offers when compared to other monsters. I don’t care if it’s an SE, Legendary or mythic, Lancerat was a leggie and it would still deserve a nerf if it was a mythic.What about all the useless monsters you paid for and are left for dead, wouldn’t you want to see them reworked to be viable again?

That’s what happens when you spend too much money, you have to keep pouring more money in to keep the game alive. I don’t have to worry about it dying because you pay enough for it so I don’t have to, thanks for that btw. But you know what, I DARE you to stop spending money. Please, let the game die oh mighty Coltraz. What are we going to do without you? Bro, seriously, stop threatening to stop spending and do it already. Let’s see if the game dies without you.

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