Doomgoo its fine leave it alone. Its a 16 cost legendary easely counterable
Go get Carmilla at14 cost shut out your brains and wreck havoc with it
Have fun
Healing entrance is great, I wouldnât change that. Double slayerbane to slayerbreak could be decent as she doesnât have any single hitting moves. Not necessary though because of the passive.
Stats change to standard attack or full attack would solve the damage problem and mitigate Swift Attack Boost. Thatâs how I would fix it.
umâŚwhy has nobody mentioned Medbie getting potentially one of the strongest SS moves in the game? ![]()
because in order to use it you need one chance in 100, thatâs why I will continue without waking it up, you have to be luckier than with jurgunlur, if the idea was to improve it⌠it hasnât been like that
Itâs far from the strongest, itâs way too conditional. Only works against link lineups and type lineups, stars have to align to achieve that. Gimmick skill like Jurlungurâs SS and Prismaryxâs passive.
Buff suikensi damage or make it defensive
Donât dare that,
Leave him as he is,
Otherwise you can change ss , anyways itâs kinda useless!
Lol what the â â â â is this, people actually think spear of despair 60tu is justified? It should be something like 80
Raw spear of despair - problem solved
He is crazy behind ap spam
Of course itâs justified, Doomgoo needs to be at 1 HP and there are so many ways to stop it even with passives only.
What I really donât understand is how you ask to increase the TU
GF Violet
Any lava entrance
Tenebris entrance
Etc
Fizzy entrance too
This is the only place where it is strong lol, in other cases having a 1 HP monster is more of a handicap because dead weight enemies can use it to charge their move
@Dev_VKC Shiny Tiama change does not do much since itâs damage on the 200tu move is totally garbage (single poison eater multiplier is low as well)
I like this update.
New bond quests, also for the long awaited shiny monsters, better sorting filter screen, nerfing/buffing with monster cost without rendering monsters useless and also the recent PvP down ranking restriction moved to highest league, all of this changes are increasing the playing experience for PvE players.
Just look how fast the players are grinding bond for the icons. This shows how strong the PvE spirit is. Be sure to not forget about adding SE bond icons for our beloved monsters.
Good work devs.
I donât judge about specific buffs/nerfs, this are individual problems.
Iâm not sure I understood the first half of your response. Maybe I wasnât too clear in my previous response either. My whole point is that using money as factor in this case is not the right approach. You pay to speed up the process of getting a mythic, not for it to be OP or better that other monsters. Or at least thatâs how it should be. People will always awaken mythics via free or paid gems, but by paying you are able to awaken a lot more than f2p. Iâm not sure why you feel that only because you pay money the monster has to be stronger when the money has nothing to do with the monster as you actually buy gems, not monsters.
Does that make sense?
Thatâs why I feel that monster cost should have nothing to do with its class, but with how powerful it is and adjusted accordingly. It should be fluid to reflect the meta at any given time and force people to think more before sticking up a bunch of OP monsters in their teams.
Bear in mind all the monsters I used as an example are the monsters I own (Carmilla, Deviladus, Centaureon) except Vixenblade who is famously known as an OP mythic.
No it does not. If you want the game to run out of money and die just say so.
I repeat, if we do that cost thing, why would I spend money on awakening a mythical person? I repeat, it has to have some advantage, some attraction, a game cannot be maintained without income, do you understand? I understand that you are f2p and you want your f2p monsters to be at a lesser disadvantage than the mythical ones, but I think itâs easy to understand that if the mythical ones increase their cost:
1- it will not be profitable to wake them up
2-the players will not pay
3- there will be no income
4- the dev will starve (joke)
My monsters are not F2P nor your monsters are P2W. Again, you pay for gems, not for monsters. F2P players also have awakened mythics. You just pay to get them quicker. The money argument in this case is pointless because the monster is exactly the same whether you pay or not.
Iâm not advocating for mythics to have their cost increased, Iâm advocating for ALL OP monsters (from rockoids to mythics) to get their cost adjusted accordingly to balance the game. You donât think thatâs fair, we can agree to disagree.
You think Carmilla at a cost 14 and Deviladus at 16 is a good balance for the game, I donât think it is. Iâm not sure why you are struggling to understand a simple comparison between what a monster costs and what it offers when compared to other monsters. I donât care if itâs an SE, Legendary or mythic, Lancerat was a leggie and it would still deserve a nerf if it was a mythic.What about all the useless monsters you paid for and are left for dead, wouldnât you want to see them reworked to be viable again?
Thatâs what happens when you spend too much money, you have to keep pouring more money in to keep the game alive. I donât have to worry about it dying because you pay enough for it so I donât have to, thanks for that btw. But you know what, I DARE you to stop spending money. Please, let the game die oh mighty Coltraz. What are we going to do without you? Bro, seriously, stop threatening to stop spending and do it already. Letâs see if the game dies without you.


