I never like to reply to you because when i do i feel like am degrading myself.
The entire idea of a balance patch is to balance the game, legendaries and super epic get nerfed left and right but when it comes to mythics they get ignored somehow. Let me guess its never was about balance in the first place
Am not talking just about doomgro heck i dont care about that monster was never my favorite thing to run, and i was thinking of replacing him with vixienblade anyways in the next couple of months when i get some gems.
I am talking about a cost issue, if the top mythics cost as much as legendaries or by 1 extra then you have a balance problem. As mythic far exceeds exceed legendaries in terms of power
are you asking for a nerf?
Doomgoo is perfect as it is, increasing the TU of a monster that needs to have HP at 1 to be effective would make it useless. They already increased the cost, so please donāt touch it anymore.
Pretty underwhelming update to put it mildly. Through no reason whatsoever Centaureon cost got pushed to 16, but at least you can still have a 14 cost Carmilla double killing everything. Or, bear with me, you can have a mostly dead weight Deviladus that also cost the same 16 as Centaureon and also you canāt really use without the SS. I have been saying this for ages. The monster cost is very generic and mostly it makes no sense. A hp boosted diamonoid with auto protect + for a cost of 4. Mind you it was 2 before but Iām glad the devs heard my plea to some extent.
You canāt possible have the same cost for Vixenblade as you have for Deviladus or Centaureon. Thatās without going into more details about other monsters. I have to agree with @Mr.X here, it canāt really be about balance.
Agree thats a bad update overall
Some legendarys and mythics averyone been askin to get buffed still ignored and devs buff monsters nobody asked for with no reason to do soā¦
I do agree with doomgoo 16 cost nerf its now perfectly balanced, but they should do that to lots of other monsters and specially mythcs cus most of then should get a cost increase and some others a cost reduction
Every update mythics are geting more and more defense buffs and devs are expecting me to kill all those with my poor suikenchi dual slayerbane or knock then out of the battle with is super fast knock back at 212tu Amazing
And the question is, if they raise the cost of the mythical ones, because if they are not stronger than the legendary ones, why should people spend money on awakening them? There must be some advantage to spending $1000 on a mitic right?
As a candy user, i would say that this update is really underwhelming, yes u got rid of drain survivor but u gave her transient bash which doesnt help with the same issue of being useless with token disrupt. I know that the transient bash is faster than the legendary vigz version but a 17 cost mythic is suppose to kill herself off if she gets cucked in game? really unnecessary. The slightly shorter seconds is nice to have but totally not necessary. you did not fix her underlying issues at all. Nobody in this thread is also agreeing that the update fixed her problems, please redesign her thank you. I dont mind if u nerf it the next update but please fix her kit, maybe change her passive or SS for the community that wants to use her @Dev_VKC
Trash is giving attack boost ss to a monster with piercing double move.
They should either make it all pierce or rework her completely since she is all over the place.
I donāt itās about raising the cost of mythics, itās about looking into the cost of each monster individually. Deviladus canāt cost more than Carmilla for instance (one is a powerhouse at 14 and no need for SS, the other is crap, requires SS to be a little bit useful for a cost of 16).
Vixenblade should cost 17, it canāt cost less than Chronozillion for example.
Not every mythic is great, but most of them are better than almost every single legendary. Strategy plays a great part when it comes to team building, but it feels like some people I wonāt name just want to easily win games by mindlessly sticking as many mythics as possible in their teams.
As to advantage to spending $1k for a mythic, i donāt think you can base monster cost on money cost. Itās hard to justify spending that much on a virtual monster to begin with so I personally donāt think thereās anything they could potentially add to a monster that would make it worth that.
If by all that you mean that because you are paying, you deserve to have more advantages, I think thatās the wrong approach. Your 1k mythic is worth just as much as the mythic of someone who saved 2k free gems or even got very luck and awaken it for 409 gems. How about people spending loads of gems and not getting a specific legendary? Should the cost of their monster be different depending on how much you spend to obtain it?
Thereās only one possible reasonable approach to the issue and it should be the cost is based on how powerful the monster is.
Stop the bs restriction list and increase the cost of popular and OP monsters so people have to use their brains a bit more instead of just stacking mythics without any synergy.
Isnāt a vixen awakened with $1000 the same as another vixen awakened with 2000 free gems? It is the same mythical⦠the focus you give it is self-benefit is logical, you yourself have said that they cannot put anything so good in a mythical that is worth $1000 and you are saying that they should raise the cost of all the mythicals ā¦I repeat, they have to have some advantage, otherwise no one would awaken mythics, it would not be profitable and the game would end, so it will never happen.
Doomgoo needed spear of despair TU increase @Dev_VKC itās the main problem with him.
Ophidiator problem still isnāt solved. He needed TU reduction (for example if there are two reptiles he gets excessive force while he will have Normal Union Attack and Slayerbane). With Redybug nerfed (like the only monster he was good with) and first form bug fixed. Great job buffing Tiamuz though.
I feel like Articlaws buff was unnecessary (he was already strong enough).
Geisthorn still needs some more love.
Great job on Helioseer.
I understand that all the P2W players are going crazy asking for a nerf to Doomgo because I know itās a headache for 95% of them. But literally, it is one of the few legendaries that F2P players have to face teams full of awakened mythics.
Letās make something clear, in all games there are always weak and strong characters. Logic dictates that we canāt go crazy asking for buffs for every mythical creature we awaken. I agree with the buff for Ophi, but the truth is, just as there are powerful monsters like Vixenblade, Carmilla, and Tengoku, there are also weak ones like Ophi, Majorie, and Hoongua. What I mean is that we shouldnāt ask for buffs for all the trash mythics just because we have them. Thank you for listening to me.