Yes, I agree that Carmilla costs less than a legendary less op, because in a mythical you spend 3/4 times more gems than in a legendary, I repeat we are talking about viability in the game and what you propose would make neo disappear
I also don’t understand how you are not able to understand that if you were in charge of making the changes in the game, neo monster would disappear in less than a month
The game was alive before mythics were a thing and will still be alive if things change.
The devs got you bro. You’re so addicted to the gacha drug that you can’t see the bigger picture. You now have to keep spending otherwise you think the game will die without you. That’s how they get you. Sorry to say but you and Coltraz are suffering from a delusion of grandeur because you spend money. At least I’m pushing for a more balanced game for everyone but I understand you are trying to protect your “investment”.
I haven’t spent more than £50 and I’ve been playing since this game was in Beta. It changed SO MUCH, and it didn’t die, but according to you it will die if there are any more changes.
Who said that I spent because the game didn’t die? ahahahaha I spend because it doesn’t add anything to my salary, I spend within my means so the game could disappear tomorrow and nothing will happen, what you understand is that I don’t make the changes in the game, it’s the developers and they know that your changes are impossible to implement if they want to keep their job
I know you will. That’s why I’m not afraid of the game dying. You will continue to spend money whatever happens. Let’s be honest, you already have more than enough monsters to get top 1 for the next 2 years so if you continue to spend money it is because it’s not about exactly what you are getting, it’s just about getting something new. You know that, I know that and I’m pretty sure the devs have figured that out a lot earlier than we did so please change your argument that the game will die because you won’t let it.
Fax. Spending on this game is anything but an investment lol. I’m essentially flushing money down the toilet because it’s entertaining/addictive and I’m really good at it
I don’t know man, all I know is that apparently when you spend money, your mythics are somehow more valuable that the mythics you awaken for free haha. Some of these guys can’t be serious, they act like only they have mythics and if the devs were to change monster costs only their mythics would be affected. When I say some people suffer from delusion of grandeur I’m not even joking.
Technically the pvp rule system forces whales that have a gambling addiction to complain about not being able to spam mythics until ranked. And all the viable “meta” mons get restricted with the dreaded Limited 1 or 2 symbol.
I think that was the devs’ way of attempting your balance issue by preventing spamming of ALL the meta mons all at once and forcing you to build around what you can use without removing the possibility of spamming mythics in general. (Because let’s be real, seeing a lot of blue stars is a dose of dopamine)
What I think you’re suggesting though, just to clarify in layman’s terms.
Adjust cost (as they did with recent update with powerful leggies) across the entire dex based on use, viabilty and whatever else they seem to measure it by?
I said that a while ago and someone responded that at first the mythical ones cost more but since they were no competition for the legendary ones they lowered the cost. But the thing is that things have changed and now the mythical ones are of course more broken than the legendary ones and so they cost less, something that for me is counterproductive. This means that when a f2p player tries to make a team he has to do wonders to be able to put his best monsters, which also usually the last place is a rokoid or boxjax to sacrifice. But the whales come with a complete team of mythical people to laugh at us and it even costs them a lot. So, the issue is not one of balance, it is that the whales will always be right because they pay, because without them the game dies and because they fill the pockets of the Zigzagame guys.
This last update has been very bad. The cost increase for legendary monsters doesn’t make any sense. While Host’s Novablast costs 16, something he rarely manages to do, Don Rilla with an ability that makes him almost untouchable costs 15, that for me has no balance at all, in fact it is one of the things why this game is so unbalanced. When they raise the cost of the mythicals it will be impossible for them to bring a full team of awakened ones, or they have to take some legendaries or leave two or three empty slots. So to a certain extent things would have a little more balance.
I just think that cost adjustment would be a lot more productive than the generic restriction list. If a monster is to be restricted because of it being either OP or overused, just increase its cost instead of preventing people from using the monsters they rightfully own. Same applies to underperforming/underused monsters, give them a cost reduction until they get a buff or become viable again.
Obviously the quote marks indicated it’s not a real investment. Can’t believe that had to be explained but since you took the time to talk about your financial situation, I thought I would clarify that we are all aware you are not really thinking the game is a real investment or an asset. Hope that puts your mind at ease.
@Dev_VKC By the way, I think Voidrees needs you to lower the cost. When his secret ability stealing a monster was worth that cost but you nerfed it and it stayed the same, it should go down at least one point.
It would also be reasonable for the effect of Nyx’s fermata to wear off after the first attack. When an 85 second skill with potions is of course practically assembled in 200 seconds, the chance of coming back in PvP is greatly reduced, it is quite difficult to get out of there. Please keep those things in mind when buffing monsters and when casting them as well. This is a game but it is also part of our lifestyle, because we dedicate time and effort to it, so keep that in mind. Don’t just think about yourself or about how to please the whales, think about the community in general, because without the unhappy f2p people who make the whales top, the game doesn’t exist, we are the majority, think about us too.
But apparently that is going to kill the game. Imagine spending money to awaken 60+ mythics and still be worried that the F2P players will have an advantage over you (when clearly F2P wouldn’t have any advantage anyway). How much advantage do these guys actually need? Haha
This game is actually very f2p friendly with shrines and lots of ways to get gems. Most of mobile games have contents locked behind a paywall. Here you can get every mythic you target if you spend wisely and keep up with the grind. Not many games offer that nowadays with special passes and unique rewards only for players who pay being the norm.
Hell, we’re back to the damn thing about money, and you’re also saying that since they pay they have to be above everyone else. We are not talking about that, we are talking about balance. It is a secret to no one that every game needs money, but that does not give the right to the obligation for those who pay to be on top. The one who pays does it because he wants to and because he can, but it does not give him the right to be above the others, and even if what I said happens, they will always be above the fsp anyway. Imagine this, a team of 13 mythics with the cost raised against 15 legendaries, who you think will win. Think and respond.