šŸ’” Monster Skill/Suggestion Box šŸ’”

Skill that would temporarily disable other monster’s Ā“ attack all Ā“ skills

Guardian- the monster will protect other team member and if that monster gets attacked, the guatdian monster will ’ avenge’ it with a standard attack

Element flip- strengths and weak elements temporarily (while the caster is alive) swap- e.g. Earth will be strong against fire, water against storm, etc.

Co-op last stand- if there are two monsters left of the same element they one of them can cast this and have increased attack or the same as last stand skill

Auto-heal- this monster recovers a little bit health every turn

Attack twice- the monster can attack twice the same attack for the price of one or one and a half

Retaliation- monster si able to retaliate attack once

Spy- places randomly one-three low level monsters tha twill actually debuff and attack the enemy monsters automatically
Hide- this monster is ā€˜hidden’ and thus immune to all attacks as long as it does not perform an action (good for waiting for the right move)

Sleep entrance

Heal/purify entrance

Reckless attack against a random monster entrance

Dual timestrike

Summon low level monsters of the same element for assisted attack

Also self-explanatory-

Healer/ purifier killer

Timestrike killer

Yes, a second monster would be neat. Would solve part of the low gem and good monster prob, and give others a another chance.

especially since we were told 3 monsters originally

Time check in every few days now as waiting for keys to fill up and nothing to do. Keys need to be looked at badly, cant ultra evolve as need omegamid missions

DeFang: Target Monster attack becomes 0. That value is added to users attack. (Single use)

Shish-Kabob: Target 2 monsters (normal attack dmg). If one of those monsters has protect it does critical dmg to both monsters.

Counterattack (passive): after receiving attack dmg, if monster is still alive he automatically attacks a random monster.

Yeah, I transferred my dreadwolf from Hunter’s Island only to find out it wasn’t a very good monster.Ā 

If not already mentioned:

You already have stun immunity, so why not poison immunity and sleep immunity?

Similarly you have stun absorber, how about sleep absorber and poison absorber? Like stun absorber these would accumulate so poison absorber would cause the monster to have an accelerated poison rate, or sleep for an extended period.

Turn Roulette:

A skill that randomly sorts the turn order between all active monsters (There’s a lot of ways you could fine-tune this, such as switching places with a single enemy monster as opposed to the whole team)

Poison killer - like protect killer or sleep killer

armor pierce: ignores defense of monsters with defense over 3500.

Power Short (passive:upon entering play): resets all moves requiring a countdown (bombs, survivals, death sentencings)

Control Sacrifice: Timer 200 secs: sacrifice monster and gain control of enemy monster in play.

The following idea belongs to someone with an account under the name Dark Matter: http://www.hunterislandforum.com/index.php/user/40547-dark-matter/
ā€œI got a great idea: have what’s called title defense matches (After you won the Grandmaster trophy). The Developers can come up with new contentenders and themes / line up designs. There will be prizes for defending your title enough times etc. of course these contenders need to be more challenging than the grand four. Lots of potential with this idea.ā€Ā 

My own thought:Ā Really hate how the game closes when my screen locks :mellow:Ā Ā Wonder if they can do anything about that.

It’s one of my best monsters. Try pairing it up with a blocker/stealth monster. Pegassaih. And Angeleon / holy healer. And you’ll get some staying power with him.

People just don’t know how to use assisted moves it seems

Make it so we can view every monster we’ve seen out in the wild so that if we need to edit our line up and put new monsters in it, we can.
And the location we found it in.

Sandman- upon summon sleeps active enemy team similar to stunning entrance

Do something with the pyramid spawn rates in the pyramid dungeon. Because like everyone else, I’m having problems catching one specific one and that one is aeromid which I have caught 1 over the course of my pyramid hunts and three or four EACH of every other pyramid.

That may get massively abused. Stunbomb/sandman/dream hunter

both poison and stun killer would probably be good for the game. maybe poison absorb as well. though they have been mentioned already.

-50 gems= 5x egg draw with guaranteed super epic or above

-100 gems= 11x egg draw with guaranteed legend or above

-250 gems= Ā ā€œlegendary starter packā€ (15x egg draw w/ guaranteed legend + 10 super fruits + 3 ticket refill vouchers + 3 key refill vouchers)

—These would motivate paying players

Option to sell duplicate monsters for gems. Ā Epic= 1 gem; Super epic= 3 gems; Legend = 5 gems. Ā The spin is a gamble so a duplicate will still be a disadvantage but the consolation prize will be a bit better then the time reduction imo.

My suggestion for daily rewards:

-Logins must be consecutive days or the count will reset

Day 1: Ā 500 silver

Day 2: Ā 1 silver key

Day 3: Ā 2 youth fruits

Day 4: Ā 1 free ticket refill (voucher)

Day 5: Ā 1 gem

Day 6: Ā 2000 silver

Day 7: Ā 1 gold key

Day 8: Ā 1 Super youth fruit

Day 9: Ā 1 free ticket refill (voucher)

Day 10: 2 gems

Achievements for gems would be great too:

Consecutive log ins, total hours played, monsters captured, # super evo, specialized (e.g. ā€œLast standā€ - defeat the enemy with only one monster left alive)

To anyone hoping to have them reopen transfers from HI: just got a message on Facebook from the devs and apparently ā€œWe had a lot of problems with it and had to limit it to 1. We are very busy working on other features and don’t have time in the schedule to go back and open that up again. Sorryā€. So, yeah, don’t expect that to happen again, as unfortunate as that is.