Throw in a skill that can work against enemies who poison or stun (since they already exists for protectors and sleepers). Maybe skills that can lower attack or defense. And why not a confuse skill while youāre at it (so that either the monster acts on its own or attacks have a risk of hitting your side).
Auto clean , to avoid The Auto Poison from Omega etc
This skill would be way to strong. Besides, counter skill like this would not be prefered.
Lemme guess, u have Auto Poison Monster
Why Not ? If The Monster get summon he Auto clean whole Team
I Dont mean perma clean
Passive Skill - protect knockback - Protects your whole team from knockback
Passive Skill - No summon - opposing monsters canāt create summon or duplicate monsters
Revive revenge - revive teammate - randomly revives one of you monsters that died to full or half health at the end of your line up
Reflect passive - reflects all poison sleep and stun debuffs back to caster
Diverge 100 TU - makes caster immune to all attacks and debuffs but they are directed onto adjacent monsters
Overpowered passive - immune to desperate strikes
Quick strike 200 TU - does increased damage on monsters who will attack next
Remove element 100 TU - deactivates a monsters element (for offensive and defensive benefits) can be casted on team or enemies
Auto death passive- any summoned monsters are killed automatically
Star Destroyer 200 TU - does more damage for each star opposing monster has. I was thinking of this skill for those 1 or 2 star monsters that we all have on our team besides them being heal all or stun bomb monsters.
Demi - Reduces health by half
Stars Align 250 TU - If all Friendly monsters stars add up to 18 total, then skill does a bunch of damage to one monster - basically a one shot. If the stars are way over or under it does significantly less damage
Stun/Sleep Shield 100 TU - Cast on a friendly monster, next attack on that monster puts the opponent to sleep or stuns them (you can use either shield. You could also do a poison shield).
Bench Shot - Selects a random skill for your bench monsters and uses it. Again, this is a skill for those 1 or 2 star monsters to get some variety up in there.
Legendary THIS 100 TU - Sends an opponentās legendary monster to the end of the lineup and reduces itās health by 1/2. Only can be used once. Skill for the 1 and 2 star monsters but you could expand it to more.
Black Void 200 TU- This skills hits all friendly and opposing monsters. All monsters affected canāt heal receive healing.
A slow down move, the opposite of accelerate
Maybe a monster that can chamge elements
I definitely think trading. For those saying ātheyāll just reroll and trade to themselvesā that wouldnāt work because you lose your save data from the last game. Thereās no way of getting it back that Iāve seen. (Iāve deleted and reinstalled the app several times with the first egg because of not getting desired monster) Allowing trading would:
A) alleviate anger at wasting money on double monsters.
B) even out the playing field for us poor players who canāt afford $50 for 50 eggs to get ten monsters and have three be doubles.
C) it could help get monsters you actually want.
Obviously you need to reduce key and ticket time. I agree with the key thing being abolished all together.
Monster appearances. If youāre not willing to allow trading, give us the option of finding super rare - legendary monsters in the wild.
Catch rate - make it so thereās three levels of catch rate success. With the free one being the lowest, medium being at the rate of 500 silver, and 100% being at one gem.
Daily rewards are a joke. Especially since thereās only one gem reward on there.
Allow transfer from HI to NM to continue with several (not just one) monster transfer. And donāt allow it to just be once. After finishing the game, I uninstalled and reinstalled just to lose that monster.
Lessen the cost of ultra evolution OR make silver drop more frequently and in greater quantities.
The issue with trading is that you can just restart on another account i.e. your friend or family or spare phone etc. again and again transferring to your main account. I suppose a work around would be to open up a market whereby each ingredient / monster would have a value that you could sell for like FIFA ultimate team but potentially with a floor and ceiling value to prevent cheating⦠however anything like this would make the game even more unfair on a PVP level as the players with money would just be able to get all the best monsters even easier that now with the random egg roll
Passives
Poison Absorb(same as stun absorb)
Poison Buff/or something(Increases attack when Poisoned)
Stun resist(Cannot be stunned)
Poison resist(Cannot be Poisoned)
Me First(Monsters with this Passive will make the first move when they are summon in the battle. IF 2 or more are summoned at the same time and they have Me First the one with the highest speed stat will Go First and the other will go second etc etc. BUT if 2 or more monsters speed stat are the same then its random lol)
Elemental Boost(When the monster with this passive is summon its attacks and defense increases by +20 for each monster on your team with the same element as the user.)
Skills/Attacks:
Defense all(buffs all your monsters on the field currently defense +20)
Attack Boost All(buffs all your monsters on your field currently attack +20)
Protect/Shield( Protect the user from 1 attack. It also protects the user from stun,sleep and poison for 200 secs)
Protect/Shield Sharing( This skill is the same as Protect/Shield but a monster with this skill can protect 1 monster on their team. The user cannot protect it self with this skill)
Recover(User Recovers 25%-30% HP)
Cursed(This skill/attack can only be used by dark/shadow monsters. only hit 1 enemy. The monster that is hit by cursed will have curse applied to it which decreases their attack and defense by 20 for 300 secs. the Cursed enemy cannot be poisoned)
Cursed All(Same as Cursed but it attacks all enemys)
Note: Purify can stop the Curse effect
Thats all i got for now lol
This is the suggestion I wanted to make. If the RNG is being mean, you can spend days fighting Genies hoping for that one particular type you need, and instead get five each of every other type. Even at a 3-for-1 exchange-rate, something like that would be tremendously useful, and ensure that no trip to ingredient-land was entirely wasted. Or, failing that, the ability to SELL useless ingredient-monsters for Silver.
Exorcism
An attack only for holy elements
It deal critical damage against shadow elements and also a move for shadow elements that deal critical against light elements.
I agree with material exchange. It took me around 20 runs of pyramids before I got a single Aeromid, had at least 2-3 of all the others.
I also agree, or to cycle the elements in a predictable manner either hourly, daily, or after each individual run
I am absolutely loaded on Luxmid, Geomid, and Pyrromid. Need Aquamid and Aeromid. Itās getting a little bit ridiculous.
200 sec nuke roulette, 60% chance kill enemy 4, 40% chance kill your 4
Corruption, deals increased damage the longer the monster has been on the field (opposite of survivor)
Puppet master, take control of an enemy monster for 1 (or more turns) sacrifice your own monster
Resurrect, allows you to resurrect the undead style monster/s in your graveyard (skeletal fish/dinosaur) with decreased stats/decreased health
Scaling strike, user chooses how long the cool down will be longer the cool down the more damage (can make cool down approx 500tu for a 1 shot kill but obviously would then very vulnerable to time strikers etc) or (10tu to kill off hold grounder quickly)
Confuse and confuse all, low chance to confuse enemy; Effect, low chance that a confused enemy can attack wrong enemy or an ally
An AOE damage death passive
A sacrifice stealth-all move
A self buff that makes next move do 2.5x damage, but takes 200TUs
A passive that regenerates a slight amount of health, equal to what poison would do
A skill that designates one of your own monsters to have auto-protect, so you could force enemies to kill something first
A bomb skill like 400s, except it scales the longer the monster has survived, and can be triggered outside 400s. Albeit with much lower damage.
A self sacrifice move that gives all monsters accelerate and attack up status
A non elemental AOE or single target series of attacks like the normal giga/mega/ultra type
Something like element massacre, except it does more damage to each monster of similar element in opposing team. like the assisted moves except with their team.
A single target attack that does damage and lowers enemy defense or attack, possibly give a legendary/super epic a 2 target version, or both atk/def down at once
A passive that reflects damage or gives enemy poison status
A desperate stun move
A skill that does critical damage to legendaries or possibly super epics
A āstun killerā move similar to sleep/protector killer
Life steal-passive
Restore half of your health when you get a kill- maximum use 2 times
Doesnt apply for aoe
Self destruct- damages all monsters in battle including your monster
Stun aborb- upgrade- blocks stun and give the stun absorb monster free turn
Dynamic entry- gives attack boost towards your monsters in the field for 10 turn attack increase 1.4
Blocker- blocks the move the oppenentās monster used previous turn (duration 10 turns
Deathcrave- basically bloodcrave but deathcrave is an aoe and requires the monster with the skill to be lower than 20% health the user dies after using that move
I donāt know if this was mentioned or not, but the catch rate for ingredient monsters is rediculously low. Less than 50% for a harp, a lamp, and a pyramid? And you only get 3 chances per day basically? I understand ultra-evo is supposed to be difficult, but it shouldnāt be that difficult and so outrageously time consuming (as in days or possibly even weeks considering the fact that most ultra-evos need at least one harp or lamp and all super epics need a pyramid as well and also considering the fact that the one guaranteed harp, lamp, or pyramid you can get is completely randomized and may not even be one that you need for ultra-evo.) that part of the game definitely needs some work. Like instead of all of the harps, lamps, and pyramids having hold ground, if you have to, in order to make it more difficult for the player, get rid of hold ground but if that happens, definitely increase the catch rate. The catch rate just needs to be improved no matter what, because I have some monsters that have been waiting for ultra-evo since I got the game about a month and a half ago, and still havenāt been able to ultra-evolve because I havenāt been able to catch the right ingredients, even though I have ran into them multiple times.
We can do trade without cheating
They shoud put a barrier for eg to do trading u have to reach hero level 50
I do also think we should open the transfer from HI to NM because I worked my tail off to get an Omegawyrm just because I found out we could transfer one monster but it was November 3 when I finally got it then I found out that the transfer ended on October 31. I was sad.