šŸ’” Monster Skill/Suggestion Box šŸ’”

Make login bonus reset at a certain time everyday instead of 24 hours since claiming the last one.

How about we forget the 10 day login bonus and do a 30, 60, or 90 day login. You want players to continue playing over Long periods of time? This is bound to keep them.

Decrease ticket times to 1 ticket a minute and increase capture rate for ingredient monsters from 43% to at least 63%
Also add more offline dungeons with high exp and silver awards even the chance to catch a random super epics etc 10% of a super epic appearance and 50% capture rate
The game would be great if you could rematch npc etc the former grand champion, the grand four,thale and makiska.

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Trade isn’t a good idea,
It will kill the game faster than it is right now with dummy accounts being made over and over again as legendary monster generators for a main account. Seen too many games go down that way.
Remove the keys, they serve no purpose, remove monster max team strength counts AT LEAST in Non competitive online play, you OP the bosses with Legendary monsters then boost their states and limited what I can do so gotta grind in a dull waiting game way to beef up my monsters I can’t totally use? Waste of time, main game needs to be more fun, Legendary and epic need to be catchable, the only way to get them is spinning a wheel with questionable odds? Waste of time, if you need that then lock out a specific group of special monsters NOT ALL above 3 star… Unless you pay TO win…
like Hunter island, event dungeons that are real dungeons,
Random epics on certain islands.
Dunno why but after repeatedly death rouletting to beat last boss, (which made that battle less fun) nothing really to do in the main game.
Random missions that pop up with rewards and like hunter island events with real new monster rewards. Lower cost on gems and make bundly packages…
The chemistry thing of combining weak monster to frankenstein new monsters was fun, bring it back.

Implement a ticket refund system. Game crashed on my iPad mini when I was in the middle of an online mission. Lost my tickets. Need to wait hours for it to recharge. Not fun.

Let us play the Live Missions at least acouple of times a week since there is nothing to do after beating the game and all the online missions.

Add the option to sell unwanted monsters since most of them have the same skills.

Don’t give us dozens of duplicate monsters! We pay real money to get dupes of monsters we already have, money spent for nothing in exchange, just frustration!

Add the option to trade monsters with your friends.
At least one trade per week. Epic for Epic, Super epic for Super epic, Legendary for Legendary, and let us trade Evo monsters too.
We have dozens of monsters we don’t use becouse they have same skills and we use only the ones we like more for their look

Add more ways to earn gems!

Give more rewards to us! There are dozens of free games that dosen’t feel like an f2p but Neo Monsters f2p system can put him in top 3 worse rewarding f2p games from the store

The 1 fruit reward that adds 3 training sessions for 400 friend points is a bad joke

Cut the key charge time to half!
We wait more then an hour to get 10 tickets to play 1 online mission -is this another joke?!

Devs, show us some respect since we payed for the game, is not a free app! 1 gem costs .99c … I paid .99c for the game, how can you ask same amount of money for just 1 gem?!..

Let us replay the online/offline missions/story on harder difficulty level. This way we can earn more gems and we can come back to the game to actually play it not just to check if the Live Missions are ā€œaLiveā€

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Elemental resonance -
Monsters with same attribute as the user receive 10% increased attack and defense.

Rationale: Teams of mono element should be rewarded. This gives more leeway for counter play.

Last breath -
When the user has witnessed the death of 3 or more teammates, sacrifices the user to deal critical damage to one enemy.

Rationale: Some people abuse the presence of protector monsters. When three protector monsters are kept alive on purpose by the enemy, there is little to no counter play available. When the pace falls into the hand of the enemy, this move will allow the user some leeway to reverse the situation.

Flame (*name): Damage over time from flame attribute abilities and skills.Ā 

Flame (*name): Critical damage if opponent get burned.Ā 

Flame (*name): Auto Flame.

Flame Absorb. (Passive)

Flame Immunity. (Passive)

=> This should apply to Flarevern and many Flame attribute monster. (Instead of poison)

Holy (*name): Critical damage if opponent are Dark attribute.

Dark (*name): Critical damage if opponent are Holy attribute.

Decelerate: Reduce of opponent speed.

So, like, how about this: Make the names of friends searchable! Sometimes, I find a really good monster on a choosable friend, but then, lose that oppertunity when I lose the online dungeon rank!

Make friend’s monsters also capable of assisting you offline, but only if you are connected online (unless, you can find a workaround for saving the monsters the friend currently had the last time you were online.)

Also, perhaps this has already been stated before, but why not change up the offline play a bit?

I was thinking more like making all legendaries/super epics obtainable offline, however, you must complete a series of story modes, like seasons. After one of the story modes is completed, you get a legendary, and a few super epics from the ā€œchampionā€. They are different, however, you’ll never get a duplicate, due to each set of monsters being set to a specific season.

I have some favorite legendaries and super epics that I probably will never be able to obtain unless I spend $80 or more for just 1 of them, and possibly $1000+ to obtain them all… (which technically isn’t really fair…)

This is why I’ve gotten disinterested in so many online pay to win games, because they were ā€œunfairā€, as I could never get the type of creatures I adored. The only game that ever made me happy is gone now, as they closed down on facebook just as I got a few of my favorite dragons (Dragonville). I was so disappointed and sad.

If not already suggested, I would say make offline bosses available to fight as standalone enemies, after you have first defeated them. Not for any rewards, or any cost. This would be useful for trying out new strategies and keep offline more interesting after completion.

See ā€œMonster Creation Threadā€ for update.

This is my monster I created. I’ve had a version of this kind of monster since I was little, and now, I share it to you. Please create it, and, more importantly, give recognition to the person behind the idea (sorry, I mean me, because I really desire to have this creature in at least ONE of the games I play, which, I can’t either find any that have it, or obtain those hard to get ones that do. I used to have a pure dragon in dragon city that was a unicorn dragon, but they changed the look of it, and thus, I don’t play that game anymore. Also, dragonville was a game I got interested in for a bit before it went offline, and it had a unicorn/dragon hybrid in it that was stunning and a common creature.) and allow this person to have the monster via his ID number or a claim code. (I will post it in a bit, after I get one question answered that I posted on the forums)

New Monster & New Skills

Based On: Dragon/Unicorn Hybrid.

Challenge! Match this or do better:Ā http://viistar.deviantart.com/art/DragonVille-Aurora-Dragon-205787150

***Must be as beautiful as this image, or better. This is challenging, but possible. Must look innocent, too. Does not have to look exact, but at least, as beautiful or better.***

Element: Light

Best Stat: HP

Good Stat: DEF

Bad Stat: SPD

Worst Stat: ATK

Base HP: 2750-3250? [3000?] (Maxed Out Base HP)

Max HP: 5500-6500+ [6000] (Maxed Out Max HP)

Base ATK: 500-1000? [750?] (1/4 of Maxed out Base ATK)

Max ATK: 1000-2000 [1500] Ā (1/4 of Maxed out Max ATK)
Base DEF: 2000-2500? [2250?]Ā (3/4 of Maxed out Base ATK)

Max DEF: 4000-5000 [4500]Ā (3/4 of Maxed out Max ATK)

Base SPD: 25%? (2/4 of Maxed out Base SPD)

Max SPD: 50% (2/4 of Maxed out Max Speed)

Active 1: Minilux

Active 2: Healing Touch

Active 3: Purify

Active 4: Rest

Passive 1: Regeneration

Passive 2: Poison Immunity

Form: Initial

Name: Ra (Meaning: Dawn)

Form: Evolution

Name: Rora (Meaning: Dawn)

Form: Super-Evolution

Name: Aurora (Meaning: Dawn)

Form: Ultra-Evolution

Name: Amaurora (Meaning: Made up word, mix of ā€œAmauraā€, meaning Dusk, and ā€œAuroraā€ - Dawn)

Healing Touch: Completely heals one of your monsters (other than itself) once per 300 seconds. (try to use it again before the 300 seconds have passed, and it’ll say ā€œThis skill has to Recharge!ā€) Unlimited uses. Exclusive to Ra, Rora, Aurora, and Amaurora. Seconds: 150

Rest: Completely heals the user, but puts itself to sleep for 150?Ā (OR roughly 3 turns worth of seconds) seconds to do so. This move is not affected by sleep killer, but is affected by dreamhunt and dream massacre. Seconds: 0 (the first turn that immediately follows this move is surrendered, then the next two turns are surrendered as well.)

Regeneration: This monster recovers 1/8 of it’s maximum health each turn. No exceptions

Poison Immunity: This monster is immune to poison, Ā no matter if the poisioning came from an active or passive skill.

It’s mainly a healing monster, and can tank quite well at the same time. Best used for situations when you need to heal your monsters. Beware of Timestrikers/Timemassacrers, as they can deal some damage to her when it uses it’s Healing Touch ability! Also beware of Dream Hunters/Massacrers too, for they can take advantage of her sleeping period and deal some damage when she uses this move.

Recommended Strategies:

Healing Allies (Via the move ā€œHealing Touchā€, a move exclusive to this monster)

Healing Self when low on HP (Via the move Rest. This move can be found on other monsters)

Curing Poison and Sleep (Via the move purify)

Countering a Poison-Based Team (It’s immune to Poison, and can cure poison too.)

Strategies not Recommended:

Using it for an all out attack (It only knows Lux, the primitive and most basic Light move of them all, and it also has an abysmal attack power for a legendary. Only attack when necessary or as a last resort… focus on healing and curing your allies)

Having it as the last monster on your team (Defeats the point of using it when it can’t heal your best monsters up front)

Using Rest when there is a Dreamhunting monster on your opponent’s side of the field

Countering a Sleep Team (It won’t be able to utilize it’s Rest ability to the fullest extent if it’s being put to sleep before it can use it’s ability.) without the aid of another Purifying monster (If that monster can wake up this monster so it can use the Rest and Healing Touch move, then you may stand a chance.)

Countering a Stun&Strike Team (If it’s asleep, and then stunned, the time counter will go up, and could possibly go into the high 100s or even 200s, making it vulnerable to Timestrike)

I figure I did a good job making a well rounded legendary. I didn’t make it too powerful, nor did I make it too weak. I gave it positives, and it also has negatives. It’s not a ā€œgod-moddedā€ monster, and yet, it’s not a ā€œinnocent victimā€ monster.Ā It seems to be ā€œjust rightā€. It deserves to be added.

Update: If you do decide to add this, and are planning to make it appear in the story mode, then I would suggest you add a new character to have this creature in his team, and only his team.

His team will consist of the following neo monsters (Based on my favorites, 16 monster team total, updated periodically)

Set 1: Light Quadrant

Ra/Rora/Aurora/Amaurora (Super Healer)
Icaryon/Elyseon/Luxyrion (???)

Unicolt/Mysticolt/Sanctallion (Striker)

Fairyon/Angelon/Serapheon (Healer)

Set 2: Dream Hunters

Moonkit/Moonsoon (Super Sleeper)

Ottero/Duottero (Dream Hunter/Sleeper)

Sanctolamb (Dream Hunter/Sleeper)

Cavybar/Zapybar (Protector)

Set 3: Reckless Strikers

Charcalynx (Super Striker/Bloodcraver)

Sparkhoof/Thunderhoof (Super Striker)

Miniceros/Geoceros/Gigaceros (Super Striker)

Pyrophant/Volcaphant (Super Striker)

Set 4: Protectors

Snowfawn/Snowhorn/Snowstag (Protector)

Darkfawn/Darkbuck/Darkstag (Protector)

Chamel/Humpflare/Vulcaback (Protector)

Giraffling/?/Giraffivine (Protector)

Set 5: Healers

Seacalf/Tidalhorn (Healer)

Goldlamb/Goldfleece/Goldram (Healer)

Glaucalf/Glaucorn (Healer)

TBA

Set 6: Survivors

Pegahoof/Pegasion/Pegassiah

Shisapup/Shisaguard

Copperhorn/Brasshorn/Goldenhorn

TBA

Set 7: Elemental Diversity

Flama/Solama

Sapherion

TBA

TBA

Set Not Specified/Unknown

???/Cloudtail/Goldtail

Catoblepup/Catoblendus

I know for a fact that my favorites isn’t complete. Perhaps I could see the entire list of monsters and names so I can tell you? I actually propose that the list of current monsters becomes revealed, instead of having to be discovered…

For the festival eggs you should let us reroll if we get the same monster.

Dual bloodthirst critical damage if the user has atleast 3 kills
Time:175
Lockdown: forces the opponent’s monster to use the same move for 250 seconds

How about lending monsters? And not like the one monster for one online mission. But for few hours. And can use for even offline mode

Perhaps allow 6 custom teams instead of 4? I’m having to switch out my customized element teams constisting of mainly one element: Fire, Ice Wind, Earth, with two other elements: Light, Dark.

And more teams can be purchased with silver or something? Gems would be overkill, as teams is not necessarily a need for the game, but can dynamically ease the process of customizing teams.

Also, is the cap limit still on for number of monsters? Perhaps this can be lifted or, at least, extended? Perhaps making the bench size increase by purchasing with silver? I would say 1000 silver is a safe bet, as 10000 would be overkill, and 100 would be too easy to acquire.

Another Thing: Perhaps make leagues of players for PVP, so that players can face off against players of their own caliber.

How these are divided are by player skill level; the more battles a player wins, the higher the rank he’ll advance. The win-to-loss ratio will determine what league a player will be in. A player can gain and lose ranks.

Rookie (Daily): Default Wins: 0 / Losses: 0; Advance: Wins: 10 or more / Losses: 9 or less (1.1 : 1 win:loss ratio or better, must have 10 wins to advance. Acceptable Examples: 12 wins, 10 losses, 13 wins, 11 losses, 20 wins, 18 losses; Unacceptable Examples: 2 wins, 1 loss, 11 wins, 10 losses, 20 wins, 19 losses)

Advanced (3 times a week): Default: Wins: 10 or more Ā / Losses: 9 or lesx; Advance: Wins: 20 or more / Losses: 16 or less

Elite:Ā Default (Weekly): Wins: 20 or more Ā / Losses: 16 or less; Advance: Wins: 50 or more / Losses: 35 or less

Expert: (Semi-Monthly)Ā Default: Wins: 50 or more Ā / Losses: 35 or less; Advance: Wins: 100 or more / Losses: 60 Ā or less

Master (Monthly): Default: Wins: 100 or more Ā / Losses: 60 or less; Advance: Wins: 250 or more / Losses: 125 Ā or less

Champion (Quarterly): Default:Ā Default: Wins: 100 or more Ā / Losses: 60 or less; Advance: Wins: 500 or more / Losses: 125 Ā or less

Grand Masters (Yearly) (Only 4) Default: N/A Advance: Win the tournament at the end of the year. To win, win the semi final round, then win the final round.

Grand Champion (Yearly) (Only 1, can only be beat by the winner of the Grand Champion) Default: N/A Advance: N/A How to win: Defeat the previous champion to earn the title (Grand Champion). The first Grand Champion to be crowned will actually only have to win the final round in the Grand Master league.

And perhaps make it so that you can fight offline bosses.

Just saying later in game you get over 10,000 per battle nearing the end (ie chapter 4/5 fights)

Remove keys from the game
The 24hr waiting period is to much

Theres protector killer,sleepkiller, so why not posion killer. Those poison massacre guys are way too op.

I really like some of the suggestions especially the ones for achievements and something similar to infinite dungeon.Ā 

I’d really like if the devs have a look at the following:

  • Refill time for tickets are too long especially when you reach a higher rank. Either reduce ticket refill times or reduce the number of tickets used for missions.

  • Allow users to offer up ingredients as trades, i.e. like for like trades such as Pyramids for pyramids, harps for harps… etc.

  • A new offline story mode that introduces a new area where we can catch epics, super epics at lower catch rates or encounter rates and these epic monsters should be able to roam freely, i.e the locations where we can catch them is constantly changing. This avoids people from farming one spot and I think it will bring a wow factor into the game.

  • This idea maybe far fetched, but what if could have Neo Monster Wars where people can join an alliance and participate in wars against different alliances. The winning team could get silver and maybe tokens. The tokens could than be used to buy certain monsters from a shop, whereby each week a different monster or selection of monsters are available. I think this will let people chose which monsters they want.

Neo Monsters Wars (alliances) would upset the balance of PVP… most of the time, alliances are limited to a certain number of people, and thus, the best players would find each other and put only the best players in a single alliance, and always win. I’ve seen it happen with Dragon Village 2 and various other games. I do not want this to happen again in this game.