I had a great idea about the earth first one!
(Feel free to edit skill cost, damage, & names)
1st form:
Shoggy
(His look is based as a Shoggoth
•quake
•surviver
•hidden entrance {when this monster enters the battlefield, they appear as and effectively are a random 2 star until they take damage, which causes them to revert back to being shoggy}
2nd form:
Shoggoth
•gigaquake
•surviver
•hidden entrance{only this time as a 3 star}
•life flip self
3rd form:
Yog shoggotheus
•ultraquake
• surviver
•life flip self
•hidden entrance {again, now with a 4 star}
• coward mode {when health goes below 50%, some of his attack is added to his defence}
•growth roulette {the next monster to die is replaced with a “limb of shoggoth” which has ministone, detonate, and duo attack (with yog shoggotheus).}
Indeed, I was one if the lucky few to get to try him out, and he absolutely destroyed everything. And that was the late IC, when the buffing was getting seriously out of hand. This guy in pvp though…
Nope, sorry man. The guy’s name is Terregar, revealed in the online missions. Rather interesting concept, though…
Boodthirst for Atrahasis would be worse than bloodcrave because for critical hit you need to kill 2 mons. Bloodfury would be ideal but I guess It is unreal.
They probably allready know what skills chronozar will get in final stage, but I’ve been thinking about a new time-related skill:
‘time-consuming’ 90 tu.
This skill reduces the tu of an enemy monster with 100 seconds. But according to the seconds you consume, you regain health with chronozar. And if you time well, you can faststrike the monster in the next turn.
It would be great if we were allowed to replay missions.
For instance, the Super Challenge battles only give a prize for First Time only completion, but the battles are fun and it would great if we were able to replay then to maybe refine strategies.
Also the main story. It would be nice if we could replay the main story and have fun replaying the battles or reading through a story chapter again.
It’s strange that one of the few things we are able to replay are the Exploring part in the islands which lose interest very quickly, particularly because the trainers we had to defeat to get to the master league are gone.
Finally got two legendary monster from a ten egg hatch. Both are crap. Bandragon is too easy to kill, should have Hold Ground added. Serapheo doesn’t hurt opponents and Heal All odds are too low, always a sacrifice move. Shame I didn’t get Doomengine which is a god compared to most other legends.
I guess I won’t spend money for gems until I get a decent legend. Odds are just too low to waste money.
This is my personal issue but plz let us change team when picking a friend even if its just switching team numbers not monsters cause sometime i choose the wrong team after a day of offline and i just waste 25 tickets on a dumb mistake
Thx!
Alright just to start off: In case anyone has trouble locating me in game for whatever reason here’s what my profile looks like.
In game name: Eezy
Hero Rank: 95
Tickets: 94
Monster to Share: Soulstealer
Here’s a few things I’d like to see added/changed in the game. (I haven’t read the previous 33 pages I apologize if some of this is repeat but here goes.)
Allow skipping of the "Warning Boss Battle screen to speed up starting fights, mainly because of ultra-evolve ingredient quests where I try to maximize amount of attempts per gem refill.
I would like to see infinite or at least more than one attempt at capturing monsters, this mainly applies to ingredient monsters as the best end game monsters come from eggs not from capturing so I don’t think it would unbalance anything.
Clan/Guild/Brotherhood creation ability to start getting groups of players together.
Clan/Guild/Brotherhood competition ranking in addition to the current individual ranking system for added bonuses.
Allow for different levels of silver for different amounts of tickets when farming for silver to ultra-evolve. This could ideally apply to de-aging fruits as well.
Allow for several different purchase options besides the 2 that we have now for new monsters to include different highlighted monster packs. (I thought of this because I never got Abyssraider and would love to add him to the squad lol)
Allow for a chat system between friends or an in game forum possibly to allow for communication/socializing during events.
Clan/Guild/Brotherhood battling options so clans can compete with other clans head on.
This isn’t really a suggestion just a compliment to the devs that I like the creativity in the new monster skill lists, I like the diversity and would love to see more.
If new skills keep getting invented they will eventually make old skills obsolete so I would suggest updating old monsters skills or buffing them up to compete.
That’s it for now I will edit my post if I can remember anything else.
Death slayerbane- critical damage if the opponent has an active death sentence.
Stun killer+ duplicate killer monster may equal another sweet twin killer that wont affect everything else to bad
and maybe a protecter with 1 death revenge absorb along with stun absorb could call it 2nd chance or somethin
I was thinkin those actually sounded like legitimate ideas not just something ridiculously powerful to change the tide of war haha
When playing the story mission, there comes a time, when an Orbling appears. You capture the orbling but then actually never get this. I was wondering if thats how its supposed to be and if it is why do such, i meanwhy capture the orbling when you cant actually have it.
When playing the story mission, there comes a time, when an Orbling appears. You capture the orbling but then actually never get this. I was wondering if thats how its supposed to be and if it is why do such, i meanwhy capture the orbling when you cant actually have it.
When playing the story mission, there comes a time, when an Orbling appears. You capture the orbling but then actually never get this. I was wondering if thats how its supposed to be and if it is why do such, i meanwhy capture the orbling when you cant actually have it.