a passive skill all your passives are silenced both you and the enemy.
how does this work. while all passive skills are removed as long the monster is on board. so no stun entrance no holding ground no deathgazer no death revenge etc
a passive skill all your passives are silenced both you and the enemy.
how does this work. while all passive skills are removed as long the monster is on board. so no stun entrance no holding ground no deathgazer no death revenge etc
Hmm I’d actually be interested in this. Then I can finally stun Leo. But it might be OP. There’s definitely a way to use this mon and then cannibilize with zib.
No way…This is too OP…Passive should never be silenced…Beside Leogeist is already so weak…silencing his stun counter skill will make him crap…Maybe add another passive skill to LEO…hold ground to help his weak form…
Lol, leogeist is far from useless. HG would make him OP.
Uh…have you even been swept in PvP by Leo from being up 15-10 to GG 0-9?
Give him the right support that you lead into and bring him in when its setup will destroy teams.
Leo was actually the high end meta 2 PvP events ago. He would sweep entire teams.
PVP event with random monsters ?
1st draft Rare ( if a players win then they will be moved directly to 2 draft same goes for other drafts )
2nd draft Epic
3ird draft SE
4ourth draft Leg
You guys should consider old player w/o good legend, they can easily overpowered by newplayer that have good rolls.
This games just for big spender / good roller in pvp side.
Even you play since the game begin you cant do a single shit without good monster
Top ten F2P player here who has played since the start of the game. I have average legendaries.
Can you go into the top 10 with only penguini as your only legend ?
Clearly, in this game, older players have a huge benefit in that they have had more a chance to get different monsters in different online events, collect more gems, etc., to the point that it’s impossible for a newer player to compete with older players. But one thing that i would really welcome to minimize that effect would be if reward monsters in online missions repeated. So, that new players had a chance to get a monster that was a reward in, say, one of the first online missions. Clearly this would make the mission less interesting for older players but it would be a massive boost for newer players.
I hope the Neo Mon Forum has an app so it will be easy to view.
Yes when new player got around 4 month approx.
It will outdrafted 8month player without good mons.
Its from my experience
My friend have better than me now:joy:
Let me share my skill Ideas
Twin pullback/pullback all
-can be applied to a legendary cause there is already a SE named Serazael with pullback skill(can be use to save from death sentence)
Sleep revenge
-there is many revenge there,no sleep revenge yet
Double death rollete
-not really an option but maybe the devs will like this(its funny when your teammates hit this but lucky when you hit the enemy’s team
Was this revanarchion already shown up? Do you guys have some picts of its appearance and skills? If you mind share it here. Because Ive never met this monster before.
It is unreleased. It was a monster that the devs let a couple people try through the island challenge.
It had: double bloodcrave
Revanent strike(dealt leathal damage if a monster named revanarchion has been killed)
Timestrike
Ultrablight
Phoenix revenge(if this monster is killed then it creates a nox egg with the move hatch phoenix)
He was absurd as he sounds.
‘Grip’ 100 tu
A skill where your monster grabs one opponent monster. As long as your monster is on the field or using grip, the opponent monster cannot take any actions. When gripped, mechanics for opponent monster work the same as a monster sleeping, his turn just passes. Passives still work. Everytime your monster gets his turn, you must grip again. You can also perform any other move with your monster, but this releases the grip. Opponent monster can then take actions again his next turn, all charged moves still work. Once grip has been loosened, it can not be done again.
‘Deadly grip’ 100 tu
Same as grip but for a monster who also has death revenge. The difference is that it inflicts damage to your own monster every turn (like poison but stronger) as long as you keep the grip. If the monster dies because of damage from deadly grip, his death revenge doesn’t go off.
Think about what strategies you could destroy with that…
And if the egg is not killed within 100 (?) secs the Phoenix will be reburn
Really?
This grip thing is cool, but the self damaging kind is nit something that would make me want to use nebel. Look at the other legends. They do a ton of damage and don’t have random things that kill themselves. Besides, it would make the nebeldupes useless. In order to prevent nebel locks I say that it should do some damage over time so that the locked monster will die and the opponent will then have an opportunity to kill nebel. Maybe something like this?
Bloodclone next
Grip(Does 3% of enemies health in damage a turn
Ultrawave all
Bolster(50 seconds, adds attack to defense without protecting like protect focus.)
Death revenge.
Maybe we could lose the recoil, but giving him bloodclone next would be too much. Imagine your opponent having 3 of these clones on the field. All 3 can hold one of your monsters. If next to that he has a bloodfury or bloodthirst charged, every monster coming in on your side stands alone against a charged sweeper. The clones should just keep doing what they do now, add a death revenge if your oponent has no counter for them. Without recoil they could also keep your opponent one turn of, but no more than that.
And if you lose the recoil, you could add that if your opponent kills him while gripping, there’s 33% chance the death revenge lands on that monster he grips onto (instead of 25%).
The keep in mind that the opponent has 170 seconds to kill the duplicate before it grips someone. (100 when it comes in + 70 for another bloodclone) that is ample time to kill the duplicate that has only 25% HP. Remember that nebel dies to a sneeze.