I still think a move thatās an opposite to accelerate team would b cool. maybe it could up the TU of the enemy party by 50.
Revenge flipper: makes it so the opposing teams revenge gets flipped back onto themselves
Entrance flipper: flips the entrance moves back onto the opposing them
Could be useful. Not on the same mon, most likely
Can you please add an are you sure you want to run option when clicking run, a few times Iāve lost big games running instead of skipping! Why no second option? It has it for some modes but not others!
Duo climax blast would reset.
The basic idea is that if you can reach 5 climax strikes you can do double critical damage. To counter it you damage him so he is forced to use life flip
Sounds SE worthy, and niche type. Lack of sweeping power, but can be mildly annoying.
Metatherion should summon 4 rockoids on entrance
Thanks.
Like a boss
Nevermind
How about reducing the time for Apollo and Talos survivor skill to activate? The epics take 300 seconds so maybe they take 150 seconds. Like how Soulstealers sleep all takes 130 seconds while the SE sleep all takes 200 seconds.
They would be OP then.
Not even close to being op then, they are not immune to stun and are often targeted first when they enter. Double survivor takes the same amount of time to activate as well which does not really make sense.
This suggestion may seem silly, but an option to give your monsters a nickname would be pretty cool.
Taloknight deserves a good skill eg. Double surviver, acellarete team changed to team turn, life flip unlimeted
I play neo monsters for a long time and I got only two legendaries. First is Cryokaizer which is very useless and second one is Atrahasis which is my favorite. I would be pleased if you could change Atrahasis bloodcrave to boodfury because I have no luck with getting another legendary and my team is weak.
But also consequently kill something off with death revenge. They are supposed to be a deterrent, and itās a near guaranteed accel team, which imo is not useless at all.
Iām fine with change to double surv, life flip unlim is an exceedingly good skill, and I believe should remain unique to Gallio. As if Talo has it, Apollo stands to gain it as well. On a mon that people donāt want to kill, it makes having this skill unbalanced. Also TT should not be put on them. TT was already nerfed for a reason because there were too many TTs, without nerfing the intrinsic nature of mons that have TT themselves.
No, he is already OP in PvE with Necromancy regardless, and bloodcrave is just as good as bloodfury in PvP, so it wouldnāt matter there either.
Cryo is awesome in PvP, and good enough to PvE to always get you to the event mon (assuming you arenāt rank <50)
Cryo is also great for fruit/silver/ingredient missions and stuff like that. Put him with Hydrokaizer and/or Megazeratops plus two give turners and theyāll clear everything out in no time at all.
shortening the time for survivor to activate on Apollo and Talo makes sense. 300 seconds is too long of a wait time for the skill to be useful especially since you can only target one monster with it. Nova blast takes out a whole frontline activates bloodthirst and heals warca and that takes 400 seconds, survivor is not even close to that powerful and still takes 300 seconds. People may not like to target him right away because of death revenge, but you have to kill him eventually or knock him back. 150 seconds is plenty of time to deal with him either kill him or knock him back not hard to deal with. Talo and Apollo are useless most of the time right now because their only useful skill is accelerate team and they are almost always dead before survivor activates. Accelerate team and death revenge may be a great skill but you could just run Gaiawolf for the same effect.
In general I think a lot of the old legendaries should be readjusted to account for the recent power creep
I agree with Scotty. The old legendaries are too weak & need to be buffed.
Terrordragonās poison burst should be way way stronger as it puts the userās team at risk.