It has plenty of counters already, in banedragon and other poison mons.
A better solution would be a sleep immune monster with purify and high speed given out through the island challenge. The main reason sleep is out of control is because of sleeplocks. The main way to get rid of this is to make a monster that has a lot of potential to get out of sleeplocks. You could also give it a passive that makes it undetectable in your team. It wouldn’t show up for the enemy in the next monster slot.
What about adjusting the Ai buffs. Here’s my suggestion:
Allow that buffs be given to players as well as the computer. The buffs would be obtained by winning streaks. Every 5 wins will increase the stats of monsters. In addition, whenever a player or computer loses the buffs are loss and reset.
Normal — No buffs
Hard — Buff stats 25% — 5 game streak
Extremely Difficult — Buff stats 50% — 10 streak
Legendary — Buff stats 100% — 15 streak
and maybe
Impossible — Buff stats 200% —30 streak
These buffs could be shown by certain colors: Normal (Regular Font Color) / Hard Green / Extremely Difficult Blue / Legendary Red. This way we as players can combat those buffs. If a player/computer team loses the buffs will reset. Either to the nearest buff level or completely reset. The reasoning behind this comes from the UCs. When I encounter a 1 star monster KO’ing a Legendary it takes me by surprise. :huh:
If not said, with chronox there is a lot going on around him. I have not been informed about the move set for him, but his first form looks as if he preys on monsters that are about to attack. Maybe if not already has, let him also have moves such as time strike and such, to go after those monsters that have a long wait.
As well, possibly have such a move like " double poison decimater". This move would kill one monster that has a poison ability, that are “poisoners” but it also poisons a monster to deflect against it.
Active
Clairvoyance (???): The next two attacks will miss, but this monster will not be to attack for that duration.
Single Out (???): Target monster will take damage next turn from any source.
Passive
Enrage: Monster does more damage each time it takes damage. (Feels like I’ve done this one before.)
Flee: There’s a 20% chance for any monster that hits this monster to flee to the end of the lineup.
Active: climax strike. Similar to crescendo strike, only it resets when you stop using it
Duo climax blast. Does critical to 2 monsters once the user has used 5 climax strikes in a row
Life flip unlimited
Ultrablaze
Sleep Revenge: same as dreamy entrance, but upon death instead.
Hold Ground (only if Megabomb instead of Blood Clone Next)
Poison Immune
Moveset:
Gigalux
Accelerate Team
Sleep All (160 TU)
Blood Clone Next or 400s MegaBomb?
Very slow speed (~20%)
Should function mainly as support, to tie in to its abilities.
Meant to open the field for sleep teams more, so that you don’t have to require the specific setup of Goldtail, Stormloch and Shadowhunter (which few have all 3). Not sure if this is balanced though. Thoughts?